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In 2011, indie developer Mode 7 Games released a turn-based strategy game called Frozen Synapse. It was pretty good. Now they're following that up with Frozen Endzone, which is "futuristic, highly-stylized, exaggerated NFL football" according to PC Gamer.
You control five robots, but here's where it gets interesting: you both move at once, with the intent of anticipating what the other team will do before you get to see it. Aside from what little you can see in the trailer above, we know that there will be a team coach with a story.
Your robots will also have stats like speed, strength, elusiveness, catching radius along with armor. But it's not like they're cold, detached robots—it's possible we'll see a robust facial expression editor. The terrain will be randomly generated, which will keep things interesting and you can expect matches to be about five minutes long each. And naturally, there's multiplayer.
(Via PC Gamer)
In response to the fan outcry over the disappointing ending to Mass Effect 3, indie developer Mode 7 has changed the ending for strategy game Frozen Synapse to conform to community suggestions. Now it has a pony in it. And a dinosaur. And a message.
"This is the ending to a computer game," declares Frozen Synapse's new ending cut scene. "We don't care if you like it."
The new sequence was created in reaction to the overwhelming negative response developer BioWare has been met with since the release of Mass Effect 3, the final chapter in the saga of Commander Shepard versus the giant metal space squids. Distraught fans unhappy with the way the game's creators decided to conclude the story they were writing have made so much noise that BioWare co-founder Dr. Ray Muzyka addressed the issue personally, informing the community that the Mass Effect team was working on "game content initiatives that will help answer the questions, providing more clarity for those seeking further closure to their journey.
While this appears to be a win for Mass Effect fans, the issue continues to be hotly debated in the gaming community at large. Some argue that demanding a story be changed to better satisfy players' concept of what an ending should be is a blow against artistic vision and integrity. Others see this as an evolutionary stepping stone for video games, leading to a future where players don't just interact with the environments and enemies but with the story itself.
"We can't expect the outcome of our stories to conform to our own preconceptions" continues Frozen Synapse's new ending. While this new ending will only be around for a week or so its message and the accompanying explanation from of Mode 7's Paul Taylor should resonate for quite some time.
"This is not a criticism of Bioware or anything they have said / done. It is an experiment: I wanted to know how this felt. Honestly, it felt like vandalising my own work, which was interesting."
Mode 7's Paul Taylor said the studio also is "looking at better ways of updating and supporting the game on its current platforms," and that fans should "expect some new things in the New Year" as well.
Currently available for Windows and Linux PC and Mac, Frozen Synapse has been an indie delight this year, pushing more than 300,000 in sales and well regarded enough to get its own Humble Bundle.
Mode 7 said Frozen Synapse for the iPad will enter a beta soon, with a price and final release date to be announced next year.
I'm only just now getting around to Frozen Synapse, which was released back in May and about which a bunch of people I know have had only nice things to say. So far, it's like some glorious combination of X-Com and Tron with maybe a touch of Rainbow Six and Ubisoft's fantastic 3DS game Ghost Recon: Shadow Wars. (Which is still my favorite 3DS game—Crecente agrees.)
Frozen Synapse's developers, Mode 7, are now offering a free demo on their website, and this weekend, the full game is 50% off on Steam. That means that for $12.99, you'll actually get two copies of the game, one for you and one to send to whichever friend you'd most like to cleverly ambush and kill, over and over again.