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Blazing your way through the original Quake from 1996 in less than 60 minutes might not impress hardened speed run enthusiasts, but what about doing so while also nailing 100% completion in Quake on its hardest difficulty?
That's what the Quake Done Quick team has done in this speed run that's almost too fast, burning through the first-person shooter in a little over 52 minutes. It's a blur of gibs, grunts and secret areas discovered and it's a great way to kill an hour during a slow week.
Fallout: New Vegas players that scraped up the 800 Microsoft point asking price for the Xbox 360-exclusive Dead Money are likely searching for the lost treasure of the Sierra Madre Casino as we speak, so they need no gallery. The rest of us must content ourselves with a series of screenshots, as well as the knowledge that the expansion pack would have been that much more enjoyable had it been called Fallout: New Vegas - Dead Monkey. Just a 'K' away from true greatness.
Today in Speak-Up on Kotaku, commenter Culebra takes a look at the biggest games of the year that he never got around to playing. Which have you missed?
Well, we're almost at the end of the year, and as we know, we'll all see the same 'Best Of Year' lists that'll have the same four or so games on it. You'll also see those lists that try to be different, but probably aren't.
This is one of those.
My focus: Big releases that for some reason or other, you just didn't play.
For me, six big names pop to mind.
1: Halo: Reach
That one you could blame on Halo 3 and ODST. As much as I loved Halo 1 and 2, there was somehing I just didn't like about Halo 3, and it grew worse with time. And ODST didn't help much either, as I sent it back to Gamefly without even beating it. So I guess falling out of love with the series is what held me back.
2: Fallout: New Vegas
I loved Fallout 3. It was a post apocalyptic Oblivion, two things I adored. I sank so many hours into that game, and did damn near everything in it. Every quest, every dlc. But by the time Zeta dropped, I was getting sick of it. It felt like I was eating the same meal day in day out. No matter how tasty, you get sick of it. So Vegas is a victim of 'Too Soon' for me.
3: Call Of Duty: Black Ops
Did every game have a :Subtitle this year? Sheesh. Mostly the ones I didn't play, it seems. This one suffers from the same 'Too Soon' syndrome Fallout did, with the major difference being that I'm a casual COD player at best, so I've always been bi-annual with the series.
4: Assassin's Creed: Brotherhood
Not sure if that ':' officially belongs there...but I think the theme must not be broken. This one could be chucked up to me not being a fan of the series in general. Which was odd, as people everywhere were harping on about how 2 was the greatest thing since toilets, and I'm there wondering if we're playing the same game. So, Brotherhood just held no appeal.
5: Gran Turismo 5: Epilogue
I know it doesn't belong there. Shut up. I also know that GT fans can be quite cultish, and I totally expect to wake up strapped to my floor surrounded by hooded figures. But that doesn't change the fact that I haven't loved a GT since 2, for whatever reason. I don't dislike them, and GT5 sits on my 'I'll get to it' list, but that won't be happening in 2010.
6: Civilization 5
To keep it nice and simple, I've never played a Civ game, so the draw isn't there. I think I'm reserving this one as an emergency game, for a period of time where there aren't any immediate releases, and I need something long and engrossing.
So there you have it, my 'Big Games Everyone Has Apparently Played But Me' list.
About Speak-Up on Kotaku: Our readers have a lot to say, and sometimes what they have to say has nothing to do with the stories we run. That's why we have that little box on the front page of Kotaku. You know, the one with "Got something to say?" written in it? That's the place to post anecdotes, photos, game tips and hints, and anything you want to share with Kotaku at large. Just make sure to include #speakup in your comment so we can find it. Every weekday we'll pull one of the best #speakup posts we can find and highlight it here.
After over a month of various technical woes, particularly on the PC version of the game, it seems as though Fallout: New Vegas may actually be fixed soon. Maybe.
Publishers Bethesda have hit the game's support page to let gamers know that a cross-platform patch for all three versions of the game - believed to be the "comprehensive update" developers Obsidian have been working on since the game's release - has been submitted for approval, meaning it should be with us soon.
Let's hope so! A lot of people will be getting the ambitious post-apocalyptic role-playing game for Christmas, and I'd hate to see a smile turn upside down on December 25 should a game hit some weird bug that brings everything to a halt.
The studio behind Chronicles of Riddick is working on a new "AAA title for gamers" using the technology behind upcoming titles Rage, Doom 4 and Quake, Zenimax said today.
Why would the company behind Bethesda be telling us about MachineGames? Because they also confirmed this morning what we reported last week: it now owns the European development studio.
It makes a lot of sense for MachineGames to fold into Zenimax, which also owns Bethesda Game Studios, id Software, Arkane Studios and Tango Gameworks. It puts the Swedish company with a group of developers that specialize in role-playing games and shooters. It also makes me wonder how much longer it's going to be until Zenimax becomes the next Ubisoft, THQ or Take-Two.
Bethesda Softworks is calling Fallout: New Vegas' launch a success, with more than five million copies shipped since the game's release, with retailers calling for more. Now all they have to do is fix it.
After the warm reception Fallout 3 received a few years back, it was a no-brainer that Fallout: New Vegas would sell like crazy, and it has. More than five million units have shipped for the PlayStation 3, Xbox 360, and PC, with a " heavy volume of digital downloads" rounding out what amounts to well in excess of $300 million in sales.
"We are delighted by the reception Fallout: New Vegas has received from fans around the world," said Vlatko Andonov, president of Bethesda Softworks." Despite the large launch quantities for this title, we have already received substantial re-orders from our retail partners, underscoring the tremendous popularity of this highly entertaining game. We believe Fallout: New Vegas will be the "must buy" title for gamers throughout the holiday season."
I don't know. I'm just not feeling it this time around. I've tried playing the game multiple times now, and always wind up quitting after an hour. Maybe I just feel like I've done enough wasteland wandering.
Anyone else in the same boat?
What happened when you pile 200 frag mines around some guy standing around in Fallout: New Vegas and then shoot the explosives? Fun, that's what!
Actor/rapper Ice-T's right there with you. Of course this was pre-patch.... right? As seen on FINALLEVEL's Twitter.
We are all over PC gaming this week , but what do we know about PC gaming? Each day, one Kotaku editor will reveal their PC gaming knowledge and share some memories. Yesterday you read about Crecente's experiences, and now?
Now you can read about mine.
For several Texas summers between the ages of 11 to 15, I sure was. But as a kid, I didn't have a PC at home. We had a typewriter! (Oddly, we didn't have a microwave, either.) If I wanted to write something, that mean I could try to henpeck out a letter or get a pen. If I wanted to game, well, I had an array of video game consoles. The computer, a 1981 IBM, was at my dad's office. My parents never really made the connection between computers and kids. In fact, I didn't have my own computer until 1996 — right before I left for college. So, sadly, I don't have a strong PC gaming background. Blame my childhood! That doesn't mean I totally missed out on computer games as a wee lad. I didn't grow up in a cave.
Like most children of the 1980s, my first computer game was Oregon Trail. But, the first computer game I played outside of school was probably 1987's Leisure Suit Larry. A friend's older brother had a copy, and a bunch of us loaded it up to, and I quote, "see things you'll never see in a Nintendo game". Besides fuschia graphics and conversations in bars, I actually don't remember much about the game itself, but rather, what really stuck out was how Larry was controlled by the keyboard. It was a revelation! Game characters manipulated by something other than a control pad or a joystick.
My consoles always got in the way of my PC gaming. When the Nintendo Entertainment System came out, I had one. When the Sega Genesis hit, I had one. When the Turbo Grafx-16 went on sale, I was there. Besides those consoles, my parents had Pong and an Odyssey. Yes, I was that kid. But there was never any impetus to get a computer until I went to college. And while in college, dormmates' computers held wonders like Grand Theft Auto and Quake. Good times. I felt what others had know for years: the computer can more than hold its own as a gaming machine. Late to the party, but hey, at least I arrived.
My best friend growing up had Sim City, Civilization and later TIE Fighter, among other games. Often, I'd go over to his house and play for hours and hours. There isn't a specific memory per se, but those sunny afternoons, drinking Dr Pepper and taking turns playing seem to be from a different era. Kids today have their own PCs and play with each other online — which certainly is fine. But there's something to be said about being in the same room and learning from another player's mistakes.
Right before I left for college, I picked a Mac over a ThinkPad laptop. Since I, you know, GREW UP WITH AN ELECTRIC IBM TYPEWRITER, I honestly did not know you could not play PC games on a Mac. I was utterly crushed upon being told that by a sales clerk. I was even more crushed when I saw the number of titles in the games for Mac aisle. I felt like my Mac was nothing more than a fancy typewriter.
Hrm, Jazz Jackrabbit? Epic Games is known for their shooters Gears of War and Unreal Tournament. Why not release another Jazz Jackrabbit? And release it for the PC!
So, we've seen tributes to Star Wars, Blade Runner (actually, a carry-over of a Fallout and Fallout 2 reference to that movie) and we know there's one for Indiana Jones in Fallout: New Vegas. That's three. There must be more.
Reader Paige B. just sent that in; the "Rodent of Unusual Size" is a nod to "The Princess Bride." Spot on!
Just for the record, here's the fedora-in-a-fridge, well early in the game, supplied by reader TheTingler. Many of you have seen and mentioned this. It makes fun of the infamous and implausible scene in Indiana Jones and the Kingdom of the Crystal Skull, in which
Han Solo Jack Ryan President James Marshall Calista Flockhart's husband survives a nukeular blast by hiding in the Norge.
As we're about a week into release, we should be seeing many, if not most, of these kinds of homages in New Vegas. Post them here, screenshots if you can dig 'em up, or just gab about any other ironic or darkly humorous detail that tweaks your funnybone in the latest Fallout installment.