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Here's what I didn't know until now: You are also judged on the physical perfection of your pitched game.
I didn't realize this until I scanned back through the Major League Baseball 2K12 Facebook page and read something posted a month ago by the game's top man for development, senior producer Mark Little.
"On top of the difficulty score, we also look at how you throw the perfect game to determine your final perfect game score," he wrote on March 27. "We look at things like strikeouts, pitch count and your pitch gesture accuracy [emphasis mine] to determine the overall perfect game score. So if you are looking to increase your score, try to maximize strikeouts, minimize total pitch count and be as perfect as you can be with your pitching mechanics. Weak pitches and bad gestures hurt your overall score."
So, even if you hang a sinker with the game's right stick controls, and get an opposing batter to beat it into the ground, if you get lucky with bad stuff, that will be factored in. This is important to realize as the Perfect Game Challenge enters its final four days. After Monday, those who threw the eight "best" perfect games-judged according to the factors that Little describes—will get a trip to New York to play in an eight-man tournament for the final $1 million prize.
I really had no idea it was judging your actual physical gestures—and if you throw a weak pitch or make a bad gesture, the game will inform you of it with a map showing how your pitch command deviated from the ideal input. I just figured that the ends would justify the means. They don't.
This makes early-inning pitch effectiveness critical. As your pitcher tires in later innings, he will have less time in which to complete a proper throw. While a fastball may be a two-position motion, breaking balls often require pushing the right stick to one location and then winding it. A 12-6 curveball requires the most torque. Late in the game, these will be your least perfect pitches, which makes throwing them perfectly early on even more critical.
The other major factor is the degree of difficulty. As we enter the final four days of this contest, throwing a perfect game under tougher conditions becomes absolutely critical for those looking for last-minute placement in the final eight. The lowest score on the leaderboard as of writing is a 796, well more than 200 points higher than it was two weeks ago. To crack the lineup this late, you will need to throw a perfect game with a weaker pitcher against a stronger hitting lineup.
You can see the ratings when you choose a game from the "MLB Today" menu and select the MLB 2K12 Contest option. It will rate the matchup for you depending on which team you choose to pitch with. In my judgment, at this late stage, there is no reason to attempt a perfect game whose difficulty is rated below 80.
Fortunately, there are four matchups today that offer such a challenge.
(pitching as) Colorado vs. New York Mets: 87
Seattle vs Toronto: 82
St. Louis vs. Milwaukee: 82
Chicago Cubs vs. Philadelphia: 81
New York Yankees vs. Detroit: 81
Of these, the Yankees offer maybe the most enticement: it's a popular team and a strong batting order—you'll just be taking Ivan Nova against an extremely potent hitting attack from the Tigers (and cover star Justin Verlander).
Drew Pomeranz versus the Mets, in Denver, deserves his 87 rating. Not only is it in the thin Rocky Mountain air, Pomeranz, the team's fifth starter, hasn't gone past the sixth inning in two starts.
Again, this contest is over when the clock strikes midnight on May 1. So pick the toughest matchup you can find, and good luck.
Zombie player walks to his position in the middle of play when you pull a double switch, and you'll only see it if the path the player takes to his position can be seen from the pitching view. Obviously, swapping the catcher delivers the most hilarious results, seen here.
A double switch is a semi-exotic managerial move designed to replace two players, one of them often the pitcher, and swap their positions in the batting order to get the better hitter up in the next half inning. It's not so uncommon that this is at all acceptable, but its relative lack of use and the fact a catcher needed to be involved is probably why this hasn't been noticed until now.
This glitch will not be patched until May at the earliest. That's likely because of MLB 2K12's Perfect Game contest, which gets underway on April 4. Last year's game was not patched until mid-May, as well.
MLB 2K12 Video - Zombie Player Glitch, When Performing a Double Switch [Operation Sports]
This will be my second review under a new format, so I feel like I should reintroduce it. Sports video games, especially, are engineered to appeal to and sustain many different tastes. That makes appraising one's overall quality tough, because what didn't resonate with me may be someone else's primary reason for picking it up, and vice versa.
This, then is a list of this game's 10 most striking features or qualities, ranked in descending numerical order (or ascending order of preference) of what they contributed to my enjoyment. Hopefully, in these descriptions, you may form your own picture of MLB 2K12 and how much it would appeal to you.
10. Framerate drops the ball. The most glaring defect in MLB 2K12 is a horrible framerate drop after the batter makes contact. It happens on the first pitch, it will happen on nearly every pitch. The fact the execrable MLB 2K9 also suffered from framerate problems almost makes this a backbreaking regression. My haphazard guess is that the game's new batting outcome logic, which creates a greater variety of hit direction and distance, is overwhelming the CPU. Whatever the case, some foul balls will play out as jaggedly as if you shot an exploding barrel in a room full of 16 enemies. It is definitely the most unwelcome surprise coming out of an on-location preview that was generally positive.
Developer: Visual Concepts
Platforms: PS3, Xbox 360
Released: March 6, 2012.
Type of game: Sports simulation.
What I played: Played an entire postseason mode; played 1.5 years of the singleplayer "My Player" career mode. Simulated an entire season to analyze the trade and stats logic, playing about a dozen games out of it.
My Two Favorite Things
My Two Least-Favorite Things
9. She ain't much to look at: New face models have made star performers more recognizable and uniform numerals, strangely, seem to have been fixed between the preview and what I'm playing right now. But there is a long list of visual upgrades MLB 2K12 has needed, for many years, and it didn't get them here. Uniforms are very flat and some colors are oversaturated—the Yankees' and Tigers' caps are almost Dodger blue to my eye.
8. What am I watching? The sidecar to the game's disappointing visuals are the bizarre animations MLB 2K12 still delivers, despite repeated promises that more interactions have been added and existing ones have been refined. There still is a ton of players standing around on the balls of their feet in the "player ready" pose, which I was told had been resolved last year. On a home run, bot outfielders will frequently run away from the trajectory of the ball and then stand there, looking at the wall, in player-ready. There's a lot of stop-and-start to baserunning animations. Visual concepts added some catcher interactions to improve the realism, but the catcher fires the ball back a split second after receiving it, even if it's a 59-foot curve in the dirt with no one on. These are extremely nitpicky things, but echoing a big complaint I had last year, MLB 2K12 will still do a lot of things that remind you you're playing a video game, not watching a baseball game.
7. Winning it less than all: For a game with very strong presentational qualities, the fact its postseason plays behind the same unacceptably thin window-dressing is a disappointment that needs to be called out. You'll only know it's the playoffs through the commentary, and even then it comes only before the first pitch and at the final at-bat. Why this game would include a dedicated playoff mode—something MLB the Show does not offer—and give it next to no presentational depth, is poor planning or allocation of resources. See the video to understand how insubstantial the payoff is. It's the same as last year's.
6. MLB Today Season: This feature goes this low on my list only because we haven't begun the season, so the actual value of "MLB Today Season" isn't yet apparent. What it does is blend the game's MLB Today setting—which allows you to play the matchups of the day with the lineups and pitchers expected to take the field in real life—and string all of those games together in a persistent experience. Thus you won't be rewriting one day's poor result, you'll be able to run a virtual season alongside your favorite team's. It would seem to me that this feature will be most valuable if you lag the real world by about 10 or so games—enough both to play with the actual personnel and lineups used in real life, but also to see that disastrous road trip coming and try to undo it. It's a feature that will mostly prove its worth in September as teams fade and their fans take to their consoles to soothe the pain. But in theory, it's a welcome addition to a solid feature.
5. The new playoff format: On Friday, Major League Baseball and its players agreed to expand the postseason to 10 teams. MLB 2K12, quite presciently, shipped with postseason options that allow for this new format. You can't revert to the old eight-team format, but that matters little. You'll be able to play your favorite team in a playoff format certified 72 hours before the game's release—without a postrelease patch—and that deserves a tip of the cap.
4. Sensible surprises: I simulated a full season to check the franchise mode's trade and stats logic. Cole Hamels was shipped out of Philadelphia at the trading deadline (to Texas). The two sides are currently far apart in contract talks, so this makes sense. The only shocker was second-year pitcher Everett Teaford of the Royals coming up with an Elroy Face-esque 18 victories and zero defeats in zero starts. That would tie a record for wins in relief. It is not as incredible as it sounds. Sixteen times since 1901 has a reliever won more than 15 games without a single start, though most recently in 1978. And as baseball has changed, with 20-win seasons becoming more rare, those 18 victories would make it the first time a relief pitcher has ever led his league in wins. A lot of the enjoyment of a baseball season is in these kind of oddball superlatives, and I think it's a plus that MLB 2K12 was able to create something like this within a well balanced season otherwise.
3. My Player, Please: This mode gets a huge boost thanks to what feels like a rebalancing of My Player, the game's single player career mode, and my most preferred mode of play in baseball. MLB 2K12 gives you a much more sensible appraisal of your progression and value to your franchise than in previous editions. In past years, I could make the majors straight from double-A by the September call-ups at the latest. This time, I was nowhere close, even at the start of my second year. And I didn't deserve it. New player roles—slugger, contact hitter, strikeout pitcher—give you a modified attribute set when you start. Pitchers created as starting pitches will actually be starters, eliminating the tedium of earning your way into the staff and, more importantly, giving you the opportunity to earn more skill points to develop your player. New pitchers definitely should boost their stamina attribute first, as it keeps you in the game longer, which translates to more point-earning chances. You can still bite off a single season in a day, but it means a lot more knowing the game won't cater to you as it did in past editions.
2. Overall Balance: You have to overlook the poor visuals and the framerate drop—and those are huge defects that are in your face with every pitch. But in strict gameplay, MLB 2K12 performs very smoothly and authentically. User fielding is a lot cleaner than last year's game, even if some of the bot animations take a long time to load up the throw. Hitting has come very far from the game's days as a shooting gallery full of gappers and home runs, and its dependence on timing feels deterministic, not random. The "Max Pitch," which is when you time the pitching meter perfectly, is harder to achieve even with top performers, and absolutely rare with lower rated hurlers. It's not the prettiest date, but MLB 2K12 is at least a graceful dancing partner.
1. Still Makes a Strong Pitch: I have always felt that, for all of its shortcomings, MLB 2K is the most enjoyable baseball pitching game available. They pressed into the area of deterministic analog controls first, against the grain of the pitching meter everyone was raised on. The new mandate to mix pitch variety and location provides another smooth layer of authenticity. I felt it was a little rigid with my low-rated minor leaguer—I had to pitch to the catcher's recommendations or else I got whacked solid. But with a fully developed major leaguer it is a delight early in the game and a puzzle in the late innings, especially if you're trying for the shutout. You can beat a hitter with a suboptimal pitch, but you will need to know the bias in your pitcher's accuracy as he wears down, have superb timing, and not throw it to an area where the ball can be driven hard. That's basically pitching in real life.
MLB 2K12 is not the guns-blazing finale we would all like it to be. Its poor visual and animation quality, which is a bedrock expectation in the simulation sports genre, hurts its appeal immensely. It's still a solid performer in the realm of gameplay, with a number of features that improve the gameplay experience, even over its competitor on the PS3.
For me, the worry is not what will become of MLB 2K. Any fair analysis would agree that this product has been mismanaged and has underdelivered on its promise since 2K Sports signed its first deal with Major League Baseball. My hope is that what the game did bring to simulation baseball—chiefly in its replication of a real-world season, and in the fair and fully involved pitching mechanics it offers—lives on, if not in this series, then somewhere else.