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He's worked for a number of high-profile companies and clients over the years, including stints at Crytek (Crysis series), CD Projekt (Cyberpunk), Blur (Halo 4's launch trailer) and Naughty Dog (The Last of Us, for which he's been featured here previously).
These days, he's been doing a lot of movie work, for projects like the Wachowski's Jupiter Ascending and Marvel's upcoming Guardians of the Galaxy.
To see the larger pics in all their glory (or, if they're big enough, so you can save them as wallpaper), right-click on them below and select "open in new tab".
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment, promotional or character art you'd like to share, drop us a line!
Warface? WARFACE. The people behind one of gaming's most preposterous titles—a free-to-play shooter that somehow manages to combine the words "War" and "Face" without cracking a smile—have explained the rationale behind their decision.
Speaking to Rock Paper Shotgun in a recent Q&A (which is worth a read!), Crytek boss Cevat Yerli answers the most important question of all: why the hell did they call one of their games Warface?
Because I think it's very personal. I think it's a very social experience. Yes, it's a very strange word combination, but I wanted to express that it's a truly social FPS game. It's about war on a different scale—between corporate entities—but also, it's a shooter between you and your friends. That implies so many new kinds of possibilities with the social technology that we've invested over the last five years to build. So that's why we as a company keep going back to "face." It's very personal.
WARFACE: IT'S PERSONAL.
Being the result of a corporate partnership between Intel, VICE magazine, Kill Screen and whatever studio is being covered, the new Behind The Scenes web series should be the very worst in developer diaries.
But it's not. It's really well done. I mean, yeah, in parts they're selling you on Crysis 3, but for the most part it really is more of a proper documentary, giving you a genuine look at the studio and the people behind it.
The first episode is above, with installments on Forza Horizon and Gears of War to come.
The same security company that found a security flaw in Steam earlier this year has found security holes in Modern Warfare 3 and CryEngine 3.
As ComputerWorld reports, researchers from security company ReVuln announced their findings at a security conference in Seoul today. They demonstrated two major issues. The first was with Call of Duty: Modern Warfare 3 which, according to the presentation, is open to malicious denial of service (DDoS) attacks that can crash the game servers.
The other major issue was found in Crytek's CryEngine 3, and demonstrated on the game Nexuiz. The research team was able to access a remote player's computer via the game servers and "caused a graphic of cat riding a rocket to be displayed on the victim's computer."
If only all hackers sent cat pictures.
Of course, as a security company, it's in ReVuln's interest to point out security flaws, even minute ones, in any software they can. The company is planning to release full advisories about their findings next Tuesday, to coincide with the launch of the next Call of Duty game, Black Ops II.
Researchers find vulnerability in Call of Duty: Modern Warfare 3 [Computer World via Polygon]
Oct 11, 2012
Crysis 2 was pretty, but for hardcore PC types, in some ways it wasn't pretty enough. It didn't push the limits of fidelity in the same way its predecessor had.
While most have moved on from the game, and if anything are waiting on Crysis 3, this texture pack turns Crytek's mildly pixellated New York into an almost photo-realistic New York. So it might be worth a double-back to investigate just how damn pretty it makes everything look.
You can see a comparison above (the one with the graffiti obviously being the updated version), while there are a ton more shots at the project's site below.
There's been glimpses of Crysis 3's competitive online modes out there already, but this latest video gives a bit more detail on what's in store for the sc-fi threequel. The invisible predator aspect of Hunter Mode looks fun but it looks like the mech-jacking in the Crash Site Mode might be one of the more fun things that you'll wind up doing in Crysis 3.
For a movie/series with such a cult following, you'd think Stargate would have been better served by the world of video games, but nope. Fans have long been left wanting. Which is probably why a bunch of them have been modding the original Crysis for four years to make their own.
The result is StarCry, which introduces an 8-hour singleplayer campaign that features Stargate-specific art, voice acting and weapons.
The very first proper, official release build of the project was made available today, and you can grab it below.
Oh, and before you say it, yeah, there are a ton of references to other sci-fi series in the project (and even the trailer above). Weird, I know, but the creators say they exist with the campaign "still having a coherent storyline".
Fresh from the Eurogamer Expo comes this new demo of Crysis 3's "Hunter Mode," which pits two nanosuit-enhanced players against a team of lowly soldiers with no stealth abilities or super-armor. Or chance.
It doesn't exactly look balanced, but it does look like a lot of fun.
French artist Eric Cochonneau, formerly of Killzone developers Guerilla and Electronic Arts, has also worked at Crytek, where around 2008 he helped out on a game called Redemption which was ultimately never released. Or even seen publicly.
NeoGAF user miladesn was digging around Cochonneau's portfolio when they discovered the artwork, intended for an Xbox 360/PS3 game that was being developed by Crytek's main German studio.
As you can see, it's no Crysis. The blue skies and green jungles of the company's trademark title (at the time) are nowhere to be seen. Instead, Redemption looks more like Alan Wake, with a moody rural setting and people who look like people, not soldiers/aliens/mutant corpses.
It's impossible to tell what the game would have been like with so little to go on, but at the very least it would have been a pleasant departure for the team, who instead went on to make Crysis 2, and are now working on...Crysis 3.
To see the larger pics in all their glory (or so you can save them as wallpaper), right-click on them below and select "open in new tab".
Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. If you're in the business and have some concept, environment or character art you'd like to share, drop us a line!
Aug 20, 2012
Julius Perdana has built a replica model of a Crysis nanosuit that manages to look better than a professional, factory-made action figure.
Which is remarkable, given Perdana's is made out of paper.
Yes, believe it or not, this is papercraft. Originally designed to coincide with the release of Crysis 2, he's now produced an updated model based on Crysis 3, one that copies the pose from the game's box art.
In case you think he's making this all up - or, for the especially crazy, if you want to try making one yourself - you can find step-by-step instructions on how to make one below.