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Bethesda has confirmed the Oblivion 5th Anniversary for Europe. It will be released on 23rd September for £20 on PS3 and Xbox 360, £18 on PC.
European PR manager Alistair Hatch confirmed the date on Twitter.
Inside the Oblivion 5th Anniversary Edition is the Game of the Year Edition of Oblivion, which contains DLC add-ons Shivering Isles and Knights of the Nine.
Also in the box are a Making of Oblivion DVD and a colour map of game world Cyrodiil and the Shivering Isles.
A Skryim video is thrown in as well.
The Oblivion 5th Anniversary Edition doesn't come in Steelbook casing in Europe, but it does in the US.
Oblivion was the fourth Elder Scrolls game and is the predecessor to new game Skyrim. Eurogamer's Oblivion review awarded a modest 10/10.
Video: Shivering Isles.
A new BBFC rating for The Elder Scrolls IV: Oblivion Game of the Year Edition has popped up online, suggesting UK gamers may soon see the launch of the 5th anniversary edition of the sprawling fantasy RPG.
The 5th anniversary edition launched in the US earlier this month.
The new BBFC rating, classified today, details the Game of the Year Edition of Oblivion, which includes the Shivering Isles expansion.
In the US the 5th anniversary edition includes a map, a making of DVD with a Skyrim trailer and a $10 Off Coupon for Skyrim.
This comes in a steelbook with slip cover.
Eurogamer has contacted Bethesda for comment.
Sprawling fantasy role-playing epic The Elder Scrolls IV: Oblivion looks set for a limited re-release in June.
According to the site the innards come in a steelbook with slip cover. A June PC, PlayStation 3 and Xbox 360 release is planned.
Oblivion launched in 2006 to critical and commercial acclaim. Eurogamer's Oblivion review rolled a whopping 10/10.
Follow-up Skyrim is due out later this year.
Gamers are still buying the Horse Armour add-on for sprawling fantasy role-playing game The Elder Scrolls IV: Oblivion, Bethesda has revealed.
The nearly five-year-old DLC, originally priced at 200 Microsoft Points (£1.70), angered gamers for being a bit on the expensive side all it added was, yes, horse armour.
Eurogamer's report on its release spawned over a hundred comments.
But despite the DLC being ancient, people are still buying it today.
"In one respect everything we've done has done well, including the much maligned horse armour," vice-president Pete Hines told OXM.
"I swear to you I don't have the report in front of me, but multiple people bought horse armour yesterday! For some inexplicable reason. It happened, I promise."
Hines' comments came as part of a discussion on the success of Bethesda's downloadable content for all its games. The upshot: if it's worth the cash, the people will come.
"So that [Horse Armour] sold, and Shivering Isles sold, and everything we did for Fallout 3 sold, so it's clear to us that what matters most is value - and whether it's value at the 10 dollar or 10 pound price point, or five pounds, or whatever it is, so long as it's good value, people will like it and buy it."
The Elder Scrolls V: Skyrim will hark back to Morrowind and the "wonder of discovery" - something Bethesda wittingly "sacrificed" for Oblivion.
"It should feel alien," creative director Todd Howard said of Morrowind to OXM, "kind of 'stranger in a strange' land - with familiar looking elements only rooting you early in the game.
"The whole tone ends up being one of 'I'm an outsider, I'm uncomfortable'.
"With Oblivion, we're dealing with the capital province, and we wanted to get back to the more classic Arena and Daggerfall feel of a fantasy world that felt more refined and welcoming, a place that you instantly understood.
"But in that," he added, "we sacrificed some of what made Morrowind special: the wonder of discovery. With Skyrim, we're trying to bring some of that back and walk the line between Morrowind and Oblivion. Where it's at first familiar looking, but has its own unique culture and spin on it."
The Elder Scrolls V: Skyrim will release in November on PC, PS3 and Xbox 360. Big things are expected. What we know so far? Skyrim has dual-wielding, perks, finishers, no classes, fancy menus and a brand new (evolved, really) Creation Engine.
Bethesda Game Studios is hard at work on the fifth game in the Elder Scrolls series, according to a new report.
It's a direct sequel to 2006's stonking great fantasy role-playing game Elder Scrolls IV: Oblivion, Eurogamer Denmark said.
We've asked the author of the story, Eurogamer Denmark Editor-in-chief Kristian West, to translate into English for us (apparently Google doesn't do it justice). Here's what he said:
"This source not only confirmed that the game is in current production, but also spoke briefly about the content - with fantasy-sounding phrases like Dragon Lord, something with The Blades - and that voice acting for the characters in the game is currently happening in the weeks to follow.
"The same source confirmed, with official game documents in hand, that this will be the chronological sequel to what happened in The Elder Scrolls IV: Oblivion, which is the latest game in the now 16-years-old Elder Scrolls saga and by itself one of the better RPGs for PC and consoles.
"The sequel to Oblivion is coming, we can hereby confirm without hesitation. It's been a while since 2006, hasn't it?"
Rumour of an Elder Scrolls sequel has been rife since Oblivion's launch.
In August Bethesda Game Studios told Eurogamer the majority of its 90 or so staff are beavering away on the new game - thought to be a new Elder Scrolls title - which has been in development for two years.
Executive producer Todd Howard said in an interview with Eurogamer at QuakeCon that the studio's current title will be announced soon, but he couldn't say exactly when. "I have a sense but we're not ready even to talk about [the timing of the announcement], because it might change. I don't want to disappoint people.
"One thing I can say is that from when you first hear about it to when it's out will be the shortest it's been for us. It's pretty far along. When we show it, we want to show a lot, because there's a lot of game there to play right now.
"You know, if [global VP of PR and marketing] Pete Hines came in and said, 'I want you to show it,' I'd be like, 'Okay, I'm ready to show it.' But we've just decided for now not to yet."
Howard wouldn't be drawn on many details about the game, but said the technology was derived from the engine that powered Fallout 3, albeit with significant modifications.
"Fallout 3 technically does a lot more than Oblivion. The new stuff is an even bigger jump from that," he said.
"I can say it is on the existing platforms, which we're really happy with. You almost feel like you have a new console when you see the game."