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Rare has posted a candid new developer video, addressing the various launch issues that Sea of Thieves players have faced since the game's launch yesterday.
The ten-minute update, presented by studio head Craig Duncan and Sea of Thieves executive producer Joe Neate, highlights the main issues that players have experienced since launch, and attempts to explain why they're occurring and what the studio is doing to tackle them.
Top of the list are the connection issues that players have faced, with many still struggling to get into a game during peak times. These, says Rare, are predominantly an issue of scale; although the developer attempted to prepare for launch day during Sea of Thieves' various pre-release scale tests, it says that the "unprecedented" number of players has caught them by surprise.
Frontier has announced that Planet Coaster will be getting a new movie-themed paid DLC expansion next week, in the form of the Studios Pack.
According to Frontier, the Studios Pack is "specifically catered for those who want to bring that glitzy Hollywood glamour to their park", and introduces new stunts, props, vehicles, character animatronics, placeable special effects, plus static and animated building attachments. Park designers can also use new wall sets, construction props, and metropolis wall tiles to create behind-the-scenes backlots.
The Studios Pack also introduces three new rides: the Big Screen Tour, Re-Motion, and Holly Horror Heights. Big Screen Tour is an electrically powered tour-bus-style track ride and can be used to guide guests through those newly designed theme park backlots.
The Elder Scrolls Online's next big expansion takes place in the Summerset Isle, Bethesda has announced.
The Isle of Summerset, home of the High Elves, was an explorable area in 1994's The Elder Scrolls: Arena, but has only been mentioned in Elder Scrolls games since.
The Elder Scrolls Online: Summerset includes a new zone, a new story, a new skill line based on the Psijiic Order and the introduction of jewelry crafting. It comes out on 5th June for PC, PlayStation 4 and Xbox One.
Ubisoft delved into the "perfect conditions for the perfect storm" behind 2014's Assassin's Creed Unity's launch issues.
As part of the talk '10 Years of Evolution of the Assassin's Creed Brand' at GDC 2018, creative director Jean Guesdon explained how Ubisoft iterated on each game as it built the franchise.
Unity started development in 2011, after work on Brotherhood had finished, and was designed to be the first real next-gen game for then upcoming consoles PS4 and Xbox One.
Fortnite: Battle Royale is getting a replay editor, developer Epic Games has announced.
Shown on stage during the State of Unreal conference during GDC 2018, the editing suite allows players to review completed matches to capture footage using a free camera and create highlight reels, or use it to evaluate their performances.
There's plenty of settings you can mess around with - exposure, aperture, focal length and focus - as well as the opportunity to view live stats of each player's health, shield and equipped weapons during a match.
Call of Duty: Modern Warfare 2 Remastered is in the works - and it doesn't have multiplayer.
CharlieIntel sources indicated Modern Warfare 2 Remastered is real after a listing for the game popped up on Amazon Italy for PlayStation 4 and Xbox One priced €19.99 with a 30th April release date. Eurogamer sources have backed this up.
CharlieIntel also reported Modern Warfare 2 Remastered does not include multiplayer. Eurogamer sources told us this is indeed true.
UPDATE 21/3/18 3.15pm: Total War: Thrones of Britannia is being delayed by a fortnight, Sega and Creative Assembly have announced.
Previously set for 19th April, the game will now launch on 3rd May.
"As we move closer to launch we'd like to buy ourselves a bit more time for the final push to incorporate changes we wouldn't otherwise be able to implement," Creative Assembly said. "It's never easy delaying a launch, not least because it means a longer wait for our fans. But we strongly feel the game will be better for it, so do please bear with us as we get things finished up!"
Humble's Jumbo Bundle offering returns this week, with the appropriately titled Humble Jumbo bundle 11. You'll no doubt be shocked to hear that this is the eleventh iteration of this bundle.
This round of Jumbo Bundle titles is made up of games keyed to focus on strategy, puzzles and quick reflexes. To get the whole lot, you'll need to put up $15 (or about 10.72 for us UK folk), which will also get you a voucher for 10 per cent off a Humble Monthly subscription and 20 per cent off Orwell: Ignorance is Strength, the shiny new season of Orwell's particular brand of 1984-inspired paranoia simulation.
Here's what the entire bundle looks like -
At the end of the first episode of Sam Barlow's reimagining of WarGames, I got to look through all the choices I had made along the way. And the weird thing is, I didn't think I'd made any. I was thinking of choices that paused the action for a second and gave me a decision to think about and then act on. I was thinking of the big (literally) show-stopping moments in games like Life is Strange. What I should have been thinking about, perhaps, is a question of influence. You nudge WarGames around while watching it unfold. You nudge it through the very way that you watch it. It's fascinating stuff. It's also occasionally boring at times, and generally a delightful oddity.
Sam Barlow has form, of course. In Her Story, he broke a cold case investigation up into little chunks of video and let you discover it the way you might discover a cold case. You had a searchable database, but while each piece of testimony you returned filled in a spot on that database, you could not access the database itself in any more systematic way than by picking a path from one potentially promising keyword to the next. You could not be chronological, instead you had to dance around, driven by topic. This worked so well because it was novel, certainly, but it was also harmonious. It made you feel like an investigator because it made you work like an investigator. The database was actually a way of giving you a flexible half of the conversation: I want to know about apples, say, so by querying the database about apples and returning all appley clips, it's as if I had asked you, with the bonus delight that I might get something back in which apples are purely a tangential element.
WarGames works rather differently. You're introduced to Kelly and her hacker buddies. The game starts when Kelly wakes up, and then her buddies come online and after a while you're watching all of their separate live-screen feeds as they hover around in front of you. You also watch any web pages or video clips that they're sharing between them. Regardless of how many feeds you have open at any time, one of them will always be larger than the rest: while you can hear everything else, the large feed is the one you're focusing on, and you can shift your focus by clicking on another feed as the desire grabs you. (A timeline running along the top shows a representation of the choices you have made so far.)
"PUBG Xbox One performance still isn't good enough", Digital Foundry recently declared, but the first of the 'we will fix it I promise' patches is here.
PUBG Xbox Patch 11 ought to have just finished rolling out. It focuses on improving performance and stability, naturally, plus makes a few inventory changes to speed up equipment swapping. There's a counter showing the number of players remaining on the plane now as well. The full patch notes are below.
When PUBG developer Bluehole announced the Xbox Game Preview spring roadmap of changes it readily admitted performance wasn't good enough. "To put it bluntly, we are simply not satisfied with the game's current console performance," it said. "Especially so during tense moments of onscreen action." So Bluehole is taking action.