Critical fixes: + Fixed an audio problem that was leading to framerate loss over time. + Fixed known intermittent combat crashes.
Other fixes: + Fixed battle riders getting lost in limbo during combat. + Fixed some issues relating to start positions in combat. + Addressed some accelerated combat issues. + Fixed muzzle sounds not playing. + Fixed some cases where inappropriate ship designs were unintentionally rolling for attributes. + Addressed the poroblem of players getting the same salvage project multiple times. + Fixed some government related consequences and actions. + Strategic AI now properly assigns battle riders to carriers. + Fixed an issue with the ionic thruster technology effect. + Fixed target avoidance while in the pursuit stance. + Trade view no longer hides icons under the star. + Fixed an issue that was preventing AI players from building stations in some cases, and allowing them to build too many in others. + Strategic AI now properly coordinates and escalates attacks. + Strategic AI now executes appropriate requests and demand diplomatic actions. + Fixed an issue where planets were firing missiles when they shouldn't. + Emitter COL now fully functional.
Other changes and additions: + Tuned point defense targeting in combat. + Tuned combat AI target prioritization. + Combat AI is now aware of ships without weapons. + Added small-scale fusion technology effects. + Hiver players now start with deployed gate ships instead of gate stations. + Psi potential is now hidden until a psi technology is researched. + The battle rider manager is now hidden until battle rider technology is researched. + Fixed detonating torpedoes not doing appropriate damage. + Adjustments to various weapons systems.
Home is now available on Steam and is 15% off until September 7th at 10AM Pacific Time!
Home is a unique horror adventure set in a beautifully-realized pixel world. Its a murder mystery with a twist—because you decide what ultimately happens. Awakened by an oncoming storm, you open your eyes to discover yourself in a strange, dark room—tucked away in a house thats not yours. As you play the game, it changes—subtly, almost imperceptibly—to reflect your perspective. It's a horror game unlike any other, and as you'll discover, its truths are entirely subjective.
Gotham City Impostors is now Free to Play on Steam! Until September 7th at 10AM PDT all in game items are available at 20% off.
Gotham City has gone insane! Batman is up to his pointy ears in unwanted "helpers" determined to dish out their own bloodthirsty brand of vigilante justice in his name (and image). Meanwhile, a small army of self-appointed junior Jokerz has turned the streets of Gotham into a barmy battlefield of bullets, bodies, and bear traps.
I Am Alive casts the player as a lone survivor in a believable, dark and insecure post-apocalyptic world as a man who struggles for survival in a desolate city and tries to reunite with his long lost wife and daughter.
War of the Immortals boasts battles of epic scale and engrossing PvP with territory and resource control. The legions of Ragnarok have returned to Atlantis. In the aftermath of a great battle, with doom still hanging over the once sunken city, players must take up arms and fight, for within Atlantis lies the key to saving, or dominating, the entire world.
Changelog version 126.96.36.19954 Ship editor - Fixed a bug that changed your currently built ships into another layout if you deleted the corresponding layout during build. - Xor space stations should now work correctly - Added a name suffix to different structures to reflect the actual structure level - Fighter launchpad removed from the techtree, since functionality is working correctly
Planet management - The construction of ships is now spaceyard size dependent o Small Spaceyard -> Corvettes, Frigates o Medium Spaceyard -> Corvettes, Frigates, Destroyer, Cruiser o Large Spaceyard -> Corvettes, Frigates, Destroyer, Cruiser, Battleships - Spaceyard tooltips are adjusted accordingly to the changes - Spaceship and structure layouts are now grayed out if you don't have an appropriate spaceyard on your planet or if you don't have enough resources - Calculations of build times for spaceship layouts and structures fixed - Slightly changed planet slot tooltips to reflect the relation to associate buildings - Fixed that a canceled ship construction would not correctly be removed from the shipyard - Fixed a bug that could freeze all budget shift sliders on the sub categories
AI - AI should now look out for Xeno Ruins and is able to built Xeno Camps in the galaxy
Campaign - Human EP3: Fixed the research of xeno ruins goal not being fired correctly - Human EP4: Renamed several Xor structures
General - Kalypso launcher removed - Fixed a crash if you destroyed orbital buildings in battle - Fixed a crash when you explored xeno camps but has already everything researched - Fixed a bug that the french version had no voice output in cutscenes - Increased hitpoints of orbital structures - Weapon tooltips: added infos about slot sizes - Corrected several misspellings