Mount & Blade - Valve
Save 75% on Mount & Blade games during this week's Midweek Madness*!

*Offer ends Friday at 10:00 AM Pacific Time
Mount & Blade: Warband - contact@rockpapershotgun.com (Brendan Caldwell)

Why did the knight stop using the internet? Because he was sick of chainmail. Wee medieval joke to get you warmed up there. Melee: Battlegrounds is a 13th Century multiplayer warfare romp being developed by the folks that brought you the cRPG mod for Mount & Blade: Warband. Or at least, it was . Following a failed Kickstarter, the game fled into the forests of the Unknown. But now it has rallied under the funding of Northern Ireland Screen and has returned to the field of battle with a new name Of Kings And Men [official site]. There are also some fresh details, including plans to create a persistent online world in which you can explore the countryside and be battered to death with a mace. Oh, and it s coming to Early Access this month.

… [visit site to read more]

Mirror's Edge™ - contact@rockpapershotgun.com (Alec Meer)

We already chose 13 of our favourite games in the current Summer Steam sale, but more games have been discounted since. So, based on the entirely correct hypothesis that you all have completed every single one of our first round games and are now thirsting for more, here are 18 more to throw your spare change at. Everyone on the RPS team has picked three stone-cold personal favourites, making for a grand old set of excellent PC games: here’s what we chose and why.

… [visit site to read more]

Mount & Blade: Warband - Captain Lust [TaleWorlds]
2.023 Patch for Viking Conquest Reforged Edition is now live!





Along with the mod, we are releasing the source code for modders to use, along with addition assets. Links and terms of use for these, can be found over on the Viking Conquest Downloads Page.

For the server hosters and non-Steam users, you can get the latest version from the Viking Conquest Downloads Page.


Changelog 2.023


Fix rescue slave from village scene
Fix port attack stutter
Remove testing trigger
Fix duplicate ship getting renamed
Add more landing points for faster Norse invasions
Rearrange adventurers' AI trigger to avoid unnecessary AI interruptions (bouncing around at sea)
Change all ti_on_hit to FIRST test if inflicted agent is active (battle red text)
Return to "update all notes" for faction relation changes
Fix suspected critical constant for alliance system
Add check for bad party to script_party_set_ai_state (red text)
Fix wrong dialog option for Trainer in player's refuge.
Fix and document missing prisoners.
Fix refuge dialogs.
Fix refuge training. Limit it to produce only up to L3 troops and have it stop automatically.
Allow refuge items to be refreshed. Have them be from the player culture.
Include attachments when inflicting damage to party from siege event.
Avoid problems by prohibiting companions from being captured by player.
Fix quest dialogs, results.
Update game notes regarding shield taunt.
Take dead player's troops out of scripted mode (frozen skirmishers).
Show when player is mercenary on character report.
Track and test for last town to pay siege tribute (to avoid paying again).
Avoid spawning recruitable dog during village quests.
Move troops and ships from demolished camp.
Alter price adjustment formulas to avoid player from making money just by buying/selling a single item over and over again.
Add script_encounter_calculate_fit to "Charge Villagers" so player gets full party.
Restructure torture dialogs.
Except bandit lairs from icon changes.
Routed parties get ship icons.
Marchoc's polearm skill fixed.
Siege tributes posibilities balanced.
Now you can named only 7 ships, the rest will be random names.
Mount & Blade: Warband - Frank
2.023 Patch for Viking Conquest Reforged Edition is now live!





Along with the mod, we are releasing the source code for modders to use, along with addition assets. Links and terms of use for these, can be found over on the Viking Conquest Downloads Page.

For the server hosters and non-Steam users, you can get the latest version from the Viking Conquest Downloads Page.


Changelog 2.023


Fix rescue slave from village scene
Fix port attack stutter
Remove testing trigger
Fix duplicate ship getting renamed
Add more landing points for faster Norse invasions
Rearrange adventurers' AI trigger to avoid unnecessary AI interruptions (bouncing around at sea)
Change all ti_on_hit to FIRST test if inflicted agent is active (battle red text)
Return to "update all notes" for faction relation changes
Fix suspected critical constant for alliance system
Add check for bad party to script_party_set_ai_state (red text)
Fix wrong dialog option for Trainer in player's refuge.
Fix and document missing prisoners.
Fix refuge dialogs.
Fix refuge training. Limit it to produce only up to L3 troops and have it stop automatically.
Allow refuge items to be refreshed. Have them be from the player culture.
Include attachments when inflicting damage to party from siege event.
Avoid problems by prohibiting companions from being captured by player.
Fix quest dialogs, results.
Update game notes regarding shield taunt.
Take dead player's troops out of scripted mode (frozen skirmishers).
Show when player is mercenary on character report.
Track and test for last town to pay siege tribute (to avoid paying again).
Avoid spawning recruitable dog during village quests.
Move troops and ships from demolished camp.
Alter price adjustment formulas to avoid player from making money just by buying/selling a single item over and over again.
Add script_encounter_calculate_fit to "Charge Villagers" so player gets full party.
Restructure torture dialogs.
Except bandit lairs from icon changes.
Routed parties get ship icons.
Marchoc's polearm skill fixed.
Siege tributes posibilities balanced.
Now you can named only 7 ships, the rest will be random names.
Mount & Blade: Warband - Captain Lust [TaleWorlds]
# Fixes

- Fixed some scene problems.
- Fixed quest not being cancelled when faction is destroyed.
- Fixed being able to access the storage chest in any town.
- Fixed endless pilgrims.
- Fixed issue with wedding scene.
- Fixed Berserker shield size.
- Fixed deterioration in Kingdom Relation.
- Fixed mistakes in Ancient Troop names.
- Fixed Wrong Text for Readingum
- Fixed young faces on old npcs.
- Fixed Player Dopplegangers.
- Other minor fixes.

# New

- By popular demand, the dog is immortal now.

# Balance

- Bandits party strength tuned.
- Faction relations rebalanced.
- Cirren Ceaster Siege reworked.
- Siege Simulation Kill Ratios adjusted.
Mount & Blade: Warband - Frank
# Fixes

- Fixed some scene problems.
- Fixed quest not being cancelled when faction is destroyed.
- Fixed being able to access the storage chest in any town.
- Fixed endless pilgrims.
- Fixed issue with wedding scene.
- Fixed Berserker shield size.
- Fixed deterioration in Kingdom Relation.
- Fixed mistakes in Ancient Troop names.
- Fixed Wrong Text for Readingum
- Fixed young faces on old npcs.
- Fixed Player Dopplegangers.
- Other minor fixes.

# New

- By popular demand, the dog is immortal now.

# Balance

- Bandits party strength tuned.
- Faction relations rebalanced.
- Cirren Ceaster Siege reworked.
- Siege Simulation Kill Ratios adjusted.
Vampire: The Masquerade - Bloodlines
Mount & Blade: Warband - Captain Lust [TaleWorlds]
Hey all!

The small update was just a change to add support for Simplified and Traditional Chinese to Viking Conquest Reforged Edition!

If that interests you, great! If not, nothing to worry about :)

Have a nice day!

The Team
Mount & Blade: Warband - Frank
Hey all!

The small update was just a change to add support for Simplified and Traditional Chinese to Viking Conquest Reforged Edition!

If that interests you, great! If not, nothing to worry about :)

Have a nice day!

The Team
...

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