Nov 27, 2013
Sword of the Stars II: Enhanced Edition - castewar
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone!

Critical Fixes
  • Fixed fleet transfer CTD while in the mission select mode.
  • Fixed end combat CTD due to Suul'ka leaving player control.
  • Fixed end turn CTD.
  • Unused industrial output will now generate a revenue.
Other Fixes
  • Fixed wrong ETA display for reaction movements.
  • Fixed ETA not considering node lines.
  • Fixed 0 cost level 2 Hiver naval station.
  • Fixed morale clamping order issue.
  • Fixed applying morale losses for cruiser sized flag ships.
  • Fixed AI getting stuck in "Conquer" mode when no one around.
  • Fixed AI declaring war each turn.
  • Ensured AI has a default delay before activating a Node Maw.
  • Fixed node maw (and Loa accelerator gate) time delays for player.
  • Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor.
  • Fixed heavy beam modules available on Morrigi dreadnoughts without tech being researched.
  • Improved Loa advancement AI.
  • Fixed Loa AI attacking with just cubes.
  • Fixed spawning fleets in odd locations in enemy systems that do not contain colonies.
NOTE: station structure has increased so it may appear the stations are missing health.
Nov 27, 2013
Sword of the Stars II: Enhanced Edition - castewar
Just in time for the Thanksgiving long weekend (for some of you), the latest update to the game. Have a good weekend, everyone!

Critical Fixes
  • Fixed fleet transfer CTD while in the mission select mode.
  • Fixed end combat CTD due to Suul'ka leaving player control.
  • Fixed end turn CTD.
  • Unused industrial output will now generate a revenue.
Other Fixes
  • Fixed wrong ETA display for reaction movements.
  • Fixed ETA not considering node lines.
  • Fixed 0 cost level 2 Hiver naval station.
  • Fixed morale clamping order issue.
  • Fixed applying morale losses for cruiser sized flag ships.
  • Fixed AI getting stuck in "Conquer" mode when no one around.
  • Fixed AI declaring war each turn.
  • Ensured AI has a default delay before activating a Node Maw.
  • Fixed node maw (and Loa accelerator gate) time delays for player.
  • Fixed reaction movement to be tested when target is within the player's sensor instead of just the reaction fleet's sensor.
  • Fixed heavy beam modules available on Morrigi dreadnoughts without tech being researched.
  • Improved Loa advancement AI.
  • Fixed Loa AI attacking with just cubes.
  • Fixed spawning fleets in odd locations in enemy systems that do not contain colonies.
NOTE: station structure has increased so it may appear the stations are missing health.
Sword of the Stars II: Enhanced Edition - castewar
Critical Fixes:
- FIxed end turn CTD from Suulka getting destroyed by encounter
- Fixed node line end turn CTD
- Fixed destroyed node line end turn CTD
- Fixed CTD when trying to build a bore ship for a fleet already on a mission
- Optimized LOA pathing to reduce turntimes
- Fixed lag entering empire manager

Other Fixes:
- Fixed government actions stacking when changing tax rate
- Fixed missing Loa combat
- Fixed AI not filling fleets with ships from reserve
- Improve AI to prevent them from going into debt
- Fixed Loa not redesigning ships with remaining loa cubes
- Fixed modules not loading weapon battle riders (eg: boarding pods)
- Fixed Loa and Zuul AI slow boating
- Fixed paramilitary training
- Fixed Zuul devourer node speed
- Fixed missing event images
- Fix plagues not killing civilians
- Spawn Swarm Queen in asteroid belt closest to entry point, then spawn at regular desired location the next turn
- Fixed relocate mission not cancelling if the target system becomes unable to support incoming fleet(s) during transit
- AI now selects the best fleet for combat, as opposed to just picking the fleet with the most health
Sword of the Stars II: Enhanced Edition - castewar
Critical Fixes:
- FIxed end turn CTD from Suulka getting destroyed by encounter
- Fixed node line end turn CTD
- Fixed destroyed node line end turn CTD
- Fixed CTD when trying to build a bore ship for a fleet already on a mission
- Optimized LOA pathing to reduce turntimes
- Fixed lag entering empire manager

Other Fixes:
- Fixed government actions stacking when changing tax rate
- Fixed missing Loa combat
- Fixed AI not filling fleets with ships from reserve
- Improve AI to prevent them from going into debt
- Fixed Loa not redesigning ships with remaining loa cubes
- Fixed modules not loading weapon battle riders (eg: boarding pods)
- Fixed Loa and Zuul AI slow boating
- Fixed paramilitary training
- Fixed Zuul devourer node speed
- Fixed missing event images
- Fix plagues not killing civilians
- Spawn Swarm Queen in asteroid belt closest to entry point, then spawn at regular desired location the next turn
- Fixed relocate mission not cancelling if the target system becomes unable to support incoming fleet(s) during transit
- AI now selects the best fleet for combat, as opposed to just picking the fleet with the most health
Sword of the Stars II: Enhanced Edition - Valve
SotS2 - 2.0.25003.3

Critical Fixes
- Fixed AI economic destruction

Other Fixes
- Fixed Loa gate spawning in center of sun
- Fixed missing Tarka images
- Fixed duplicate colony morale items in the tool tip list
- Fixed not able to start diplomacy once you encounter a Loa gate
- Fixed handful of text strings

Sword of the Stars II: Enhanced Edition - Valve
SotS2 2.0.25003.2

Critical Fixes
- Fixed post combat CTD
- Fixed end turn CTD
- Fixed Zuul trying to be peaceful too early on in the game
- Fixed not able to accelerate time when there are only planets
- Fixed not able to intercept Loa gates
- Optimizations for node-using factions (Human, Zuul, and Loa)

Other Fixes
- Fixed Loa having accelerator gates in their fleet composition
- Fixed slave disks being listed as assault shuttles
- Fixed Loa not expanding fully
- Fixed AI invading then returning without combat
- Zuul node lines no longer collapse when a bore ship fleet is transiting the line
- Fix Hiver not advancing when no systems in range
- Fixed AI humans not using node lines

New Maps
- 3 Brawl
- Brushfire
- Command School

OST DLC
- Soundtrack now includes FLAC track files as well as MP3

Sword of the Stars II: Enhanced Edition - Valve
2.0.24917.6
Critical Fixes
- Fixed end of turn game freeze

Other Fixes
- Fixed case where "Random System" used as system name
- Fixed case where AI would prefer initial ship designs
- Fixed protectorate treaties adding to player support costs
- Fixed economy value in empire manager not showing correct value

Other changes and additions:
- AI will now retreat fleets that are badly damaged in combat


The SotS2 Super-list changelog can be found here;
http://www.kerberos-productions.com/forums/viewtopic.php?f=37&t=25704


Sword of the Stars: Complete Collection - Valve
Sword of the Stars: The Pit is Now Available on Steam and is 10% off!

Sword of the Stars: The Pit is a fun, fast, light-hearted turn-based RPG, where the tradition of Rogue and other old school dungeon-diving games meets the sci-fi Sword of the Stars universe, where the question to ask isn't "Did you make it to the end?" so much as "How far did you make it before the monsters got you?"

Be brave, press on for the sake of your planet, and when all else fails, go out in a blaze of glory!

*Offer ends March 15th at 10AM Pacific Time

Sword of the Stars II: Enhanced Edition - Valve
2.0.24759.1
Critical fixes:
- AI decision-making tuned.
- Fixed an end turn CTD
- UI now handles its memory much better
- Fixed CTD caused by crit hits list
- Fixed CTD on completion of reserves transfer
- Fixed a combat CTD

Other fixes:
- Fixed Liir_Zuul battle cruiser not launching assault shuttles
- Fixed Liir getting battle cruiser sections on cruisers
- Fixed database handling of unicode characters
- Fixed not getting research project for super novas
- Fixed issue where ship toolip would not show up in starmap
- Fixed frequency of supernovas
- Fixed node cannons not firing when moving
- Fixed subverted drones attacking friendly ships after docking
- Fixed swarm queen not firing
- Fixed group list not showing up when using the number group select in combat
- Fixed new fleets not being able to deploy on the turn they were created

Other changes and additions:
- Loa fleets now presented with an option to slowboat when deploying missions
- Can now deploy fleets on missions that are returning home or patrolling
- Can now order planets in planet manager
- Selecting a fleet from the fleet list while in the starmap now dulls out stars outside of that fleet's range
- Many strings exposed for localization
- Can now cycle systems in the build screen
- Open localization added. Russia, German, French strings added (DE/FR 80% complete)
- Change language option added to Launcher app. Game defaults to region, but drop-down will allow change of language.

Known issues:
- Old Savegames will continue to use old AI algorithms.
- Turn times may be slightly longer as we continue to optimize new AI algorithms.
Sword of the Stars II: Enhanced Edition - Valve
2.0.24645.1
Critical fixes:
- Fixed combat CTD.
- Fixed destroyed system CTD.
- Fixed CTD in build screen.
- Fixed Loa CTD when doing NPG gate mission from destroyed planet.

Other fixes:
- Fixed able to set missile to PD.
- Fixed selected groups ignoring combat planes to which they are set.
- Fixed "stop" speech event.
- Fixed "defeated pirate base" being spammed 3x when it is defeated.
- Fixed AI colonizing hostile systems.
- Fixed case where AI would have a fleet with no command ship.
- Fixed issue that would cause too many locust scouts.
- Fixed case where randoms could be flagged as neutral.
- Fixed VN Pyramids not firing at planet.
- Fixed Loa not spawning next to their gates.
- Fixed AI not launching battlecruisers and battleships.
- Fixed AI not launching riders in some cases.
- Fixed Loa not properly removing cubes for ship damages.
- Fixed ships flying into locust moons.

Other changes and additions:
- Fixed various strings.
- Windowed fullscreen support.
- Revamped post-combat screen.
- "C" button in chat now connects/disconnects from chat.
- Double pressing 1-0 will focus on the ship group instead of whenever you press the button.
- Starmap now remembers if fleet/planet tab was last selected.
- Added a hot key to exit accelerated time.
...

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