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Transformers™: War for Cybertron™

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Shacknews - Robert Workman
With both Transformers: Age of Extinction and Rise of the Dark Spark arriving this week, the robots in disguise will be rolling out in force and arriving onto the new generation of consoles. The robots have found their niche as of late, thanks to High Moon Studios' recent releases on Xbox 360 and PlayStation 3, including the well-received Transformers: Fall of Cybertron.

While we wait to pass judgment on this new adventure, we decided to look back on some of the Transformers games of old. Not every one was a success, and some were a downright pain in the gas tank, but they have come a long way over the years. Join us as we take a look back!
Announcement - Valve
The Activision Publisher Weekend continues today with great deals on Activision titles! From now through Monday* pick up titles up to 75% off!

Today's Daily Deal features the Transformers franchise at 75% off!

Additionally, play the Call of Duty: Ghosts Multiplayer for Free throughout the weekend!

*All discounts end Monday, March 17th at 10AM Pacific Time.



Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Might have to submit that one to Viz

Third-person shooter Transformers: Fall of Cybertron was released yesterday in North America, but due to a last-minute bait and switch is still a couple of days off in the UK. I’ve cannoned my way through the singleplayer campaign, which I can tell you about below. A multiplayer report will follow, by the way – at the moment, the staggered release date and attendant timezone issues are styming me from being able to get any games in, but that will change very soon. > (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

The fourth best Decepticon. Can you correctly identify which I believe to be the top three?

I suspect Peter Cullen could tell me he’d just murdered my mother, eaten my cat in a sandwich and set fire to my feet and I’d feel impossibly comforted, just so long as he did it in his Optimus Prime voice. It’s that and many more giant robot-based, entirely unbreakable associations with childhood joy and wonder which means I’m excited to a slightly alarming degree about the sequel to a distinctly average action game. Launch trailer below, and, perhaps more usefully, some details on how to make the previous game, War For Cybertron, a whole lot less bland. (more…)

Announcement - Valve
During this week's Midweek Madness, save 75% off of Transformers: War for Cybertron.

Also, make sure to pre-purchase Transformers: Fall of Cybertron and receive the bonus G1 Retro Pack.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I'm more of a Metrotitan man myself

The eternal six-year-old in me is quite excited about Transformers: Fall of Cybertron, even though I am well aware I should have moved on to grown-up’s things by now. Well, someone make me a videogame about a cheese and wine party or paying the electricity bill and I guess I’ll play that too. First though, I wish to heed the call of the last of the Primes. Well, more specifically I want to play as Soundwave and Shockwave, but I suppose I can endure being the namby-pamby Autobots too. FOC has had a strange path to PC, having been initially denied to this platform after the devs admitted they didn’t have time to do it well (which was presumably the case for the perfunctory War For Cyberton PC port), before an additional studio, the venerable but little-known Mercenary Technology, was drafted in to make a dedicated PC edition of the robo-biff sequel. Concrete details on just what PC-specific improvements/features it’ll have are out, and it gives me hope that it might light our darkest hour. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Given how poor my painting skills are, it's amazing it only looks this bad

Transformers: Fall of Cybertron is coming out on PC after all, which means I now have free rein to get all over-excited about it – even if I am worried by all the grey corridors of its predecessor and the terrible choice of music in the below trailer. But, sound and pre-renderness aside, gosh! What a lot of fan service is in here. It’s got all my favourites – Shockwave, Bruticus, the Dinobots, Metroplex…. All that’s missing is my beloved psychopath Galvatron, my old, poorly-painted miniature model kit of which you can see above. Of course, they’ll need to kill off Megatron to get him in, but as technically FoC is a prequel to the familiar Transformers crashed-on-Earth-and-started-fighting-again tale I guess that can’t happen. Boo! They could go down the nu-comics route of making Galvy an entirely different character, but that’s just stupid. STUPID!

ANYWAY. Trailer! Exciting robots! Awful music! An Autobot the size of a city! Also on PC! Please have wide-open areas like this video suggests! (more…)

Announcement - Valve
Today's Deal: Save 75% off Transformers™: War for Cybertron™!

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are.

Kotaku

High Moon Just Can't Handle a PC Version of Transformers: Fall of Cybertron This fall when Xbox 360 and PlayStation 3 gamers are tearing through Cybertron in the shiny metal skin of Grimlock, PC gamers will remain earthbound, forced to witness the grand robot battles from afar. After a poor showing on the PC for Transformers: War for Cybertron, High Moon Studios isn't even going to attempt to port the follow-up.



It's simply beyond their capabilities.



PC gamers were severely disappointed with the version of Transformers: War for Cybertron released on their platform of choice, a glitchy, bug-ridden mess with graphics capped at 30 frames per second, a by-product of console-centric design.



When Activision and High Moon Studios revealed the upcoming sequel, Fall of Cybertron, PC gamers were even more disappointed. Having written the initial article on the new game, I found myself bombarded by requests from players to get to the bottom of this disheartening situation. During a recent conference call with High Moon's game director Matt Tieger, I finally got my chance.



"There are a couple of reasons why that is," Tieger explained when I asked why no PC version of the sequel were planned. "Focus is one. I know that it's not a huge leap to do a PC SKU, but it is different. It's outside of our area of expertise, to be honest."



"I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on."

It's an honest answer, something the developer took away from the experience of creating the PC version of War for Cybertron, which Tieger said was a stretch for the studio.



"I think there are a few things that are inherent in what PC consumers are looking for that frankly we didn't deliver good on."



Things like customizing your user interface, remapping your controls, and "some of the voice over stuff," Tieger continued. "A lot of that stuff is easy or comes inherently on the console."



Not so easy on the PC, as it turned out. "We were spread so thin that I feel like we barely served that audience. Then there were some issues with continued support that were frankly beyond our control, but at the same time did not create a great experience for PC gamers that got it."



Rather than attempt to create a third version of Fall of Cybertron that the developer couldn't properly support, High Moon decided to skip the PC altogether. It was a hard decision, but one that makes perfect sense.



"It seems like so glamorous from the outside, but games are this constant struggle of tough choices; it just is when you're making a game. Despite the fact that it's an artistic creation, the technical constraints of how many resources you have and what you can do — you really want to try and do the things you can do well."



Better no game at all than a broken disappointment, right?


Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

I don't need to see Optimus Prime or Megatron. They can save the large scale battles for future trailers. Hell, I don't even need color. Just give me Grimlock and I'm good.



All I really know about the next Transformers game from the developers of War for Cybertron is that combiners might make an appearance, the plot sounds eerily similar to the previous game, and it's got Grimlock. That last bit alone is enough for me to forgive the seemingly repeating plot and the fact that Cybertronian Grimlock is somehow a dinosaur. If it really bugged me that much I would have complained about Trypticon in the last one, but that prehistoric bird has flown.



So, anyone else sold already?





You can contact Michael Fahey, the author of this post, at fahey@kotaku.com. You can also find him on Twitter, Facebook, and lurking around our #tips page.
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