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Super Meat Boy is set to receive a huge free update in the middle of January, adding editing tools that will let players create and share their own levels. A new area called Super Meat World will also be added, acting as a hub to which Team Meat can add further leves in future, and even offer up areas for guest developers to step in and create their own challenges. Read on for details.
The planned updates are being reported on IGN, and contain the following features:
Apart from boss battles, players will be able to create anything they see in the game. You'll be able to set certain restrictions that only allow your levels to be played with certain characters. Don't make things too difficult, though. You'll have to beat your own in order to be able to share it.
Online Level Portal
This will act as a sharing point for all user created Super Meat Boy maps. Each map will be rated according to difficulty, measuring the average number of deaths players experience when trying to complete it. There will also be a five star ratting system that will let players judge each other's creations.
Super Meat World
A special chapter that unlocks once you've collected 30 bandages. This will feature levels hand picked by Team Meat for inclusion. Guest developers have also stepped in to add their own challenges, including Jumper and Run Man developer Matt Thorson and Gaijin Games, who created Bit Trip.
Enter the Unknown
This PC exclusive feature will let you jump into a series of randomly picked user made levels at a difficulty level of your choice. It will only pick from maps that score more than 3 stars, and will arrange the series of levels in difficulty order to give players an increasing challenge.
There's no precise date for the update, but it's due a few weeks into the new year. If you're intrigued by the game, but aren't sure if it's your cup of corned beef, check out our Super Meat Boy review, or the official Super Meat Boy site.
Dec 28, 2010
Russia will be the first country to score a retail release for the PC version of super Meat Boy, and creator Edmund McMillen sends out this moving call for Russian-inspired cover art. Good thing he's okay with the Cold War.
Hopefully the Russians can look beyond Edmund's lack of knowledge about their lovely country and produce the sort of stellar Super Meat Boy box art the game deserves. I'm not sure they'll get over being mistaken for Canada though. There are some insults that can't be waved off.
Oh Canada, you know I love you guys, and I say that without mentioning the constant struggle with the giant ice spiders.
Dec 27, 2010
There's not much meat to this clip showing off the Brawl hack, via Destructoid, but it goes to show you that Kirby is definitely the most flexible of Super Smash Bros. fighters. Grab said hack here, if you want more Meat Boy in your life.
Dec 27, 2010
If you picked up Super Meat Boy in the recent Steam sales, you may have noticed that it's quite difficult. In fact, it's face-clawingly, inhumanly hard. The whirling saw blades, infinite drops and traps of its many devious levels can bring tears of rage to the most hardened platforming experts. We're here to help. A youtuber who has completed and almost mastered the game has been throwing up a series of videos in which he completes each level for an A+ rating. It might not seem as though watching someone else beat the game easily will help with the crippling anger of being stuck, but in a game where timing and positioning are everything, the videos below provide a solid tutorial that could help you past the Super Meat Boy's most difficult challenges.
The player's name is MicVlad, and so far he's done videos of the first three worlds, for both light and dark versions of each level. You'll find the first three videos embedded below. In the description section for each video on Youtube there's a handy list of time stamps that will let you skip straight to the level you're stuck on. For more on the game, check out our Super Meat Boy review. The game's on sale right now on Steam.
The creators of PC and Xbox 360 hit Super Meat Boy have aborted the game's WiiWare release, saying they're unable to fit a quality version of the game under the size limit Nintendo imposes on titles for the download service.
Team Meat's struggles to pare down Super Meat Boy delayed its originally planned November release. The indie developer said it was able to get the file to 50 megabytes then, but 40 megabytes is the WiiWare cap, and the sacrifices made to get the game there left creators Edmund McMillen and Tommy Refenes unhappy with the game's quality.
"It's mostly music," McMillen told Kotaku this evening. "We got it close to 40 (MB), but we only have five music tracks, one retro and one boss, and no cutscene music. ... The cut scenes might as well not be there, and if you beat the game, I'm sure you know the final cutscene needs a musical score, to have any impact at all."
McMillen said Team Meat "blindly assumed we could submit a bit higher. ... We assumed we might get a 5 to 10 megabyte addition." He noted that the discussions with Nintendo were not adversarial. "We loved working with them," he said. So they're pursuing leads on publishing a retail disc, but the prospects are not good.
"So far, the three biggest [publishers contacted by Team Meat] say there's no money in third-party retail (on the Wii)," McMillen told Kotaku, "but we are still asking."
Despite the difficulty, McMillen said he and Refenes remain committed to the platform. "I will tell you, we will do a game on a Nintendo platform," McMillen told Kotaku. "That's for sure." Whether that game will be Super Meat Boy, however, remains to be seen.
Dec 22, 2010
Product Update - Valve
Dec 22, 2010
MTV Multiplayer's Russ Frushtick has studied the two game's Xbox Live Arcade statistics for both side-scrolling, curse-inducing games and declared Super Meat Boy as the more rigorous experience.
He has four metrics of comparison. Such as:
N+: Percent of Total Registered Users Who Have Completed The Final Level (Episode 49) - 2.20%
Super Meat By: Percent of Total Registered Users Who Have Completed The Final Level (7-20X) - 1.04%
Do the laws of mathematics allow me to hereby declare Super Meat Boy as twice as tough as N+?
Which Is Statistically Harder: 'N+' or 'Super Meat Boy'? [MTV Multiplayer blog]
Dec 21, 2010
The Steam Christmas sale has launched, kicking off a series of deals that will throw ridiculous bargains at us every day from now until the new year. As well as the daily deals there's a selection of developer and publisher packs offering as much as 86% off entire game catalogues. Read on for more on the spectacular deals on offer.
Today's sales have the rock solid platformer, Super Meat Boy going at 75% off, Fallout 3 at 33% off, the excellent action RPG, Titan Quest at 75% off. Battlefield: Bad Company 2 is also on sale at a third of its normal price.
Every day one of the new offers will be eligible for a special holiday bonus. The discount on these games will increase if you own a certain game. For example, today's special deal is on Portal. It's 75% off everyone, but if you own Half Life 2, you'll get an extra 10% off.
The huge game packs and publisher catalogue deals will be available from now until January 2nd, and offer the biggest savings. The THQ pack is currently offering 21 THQ games for the price of one, and contains gems like Company of Heroes, Stalker, Dawn of War and Dawn of War 2. The Square Enix & Eidos bundle is also another great deal at 86% off, and that includes Batman: Arkham Asylum, Deus Ex, the Hitman series, Just Cause 2 and much more.
You'll find the full list deals listed on Steam. What will you be buying?
Dec 10, 2010
Product Update - Valve
Dec 10, 2010
Imagine a bouncing cube of raw meat sliding into the teeth of a whirling saw blade. Spludge! Now picture thousands more—as many as there are letters printed on this page—all going splat and splot as they disintegrate into an ocean of juicy beef-stuff. Gross. But your mental slaughterhouse still has nothing on my Super Meat Boy death tally. I flung the game’s lovable, protein-based hero to his demise over 3,000 times just to beat the main levels of this relentlessly difficult 2D platformer. Include the search for collectables, the retro-themed Warp Zones, and the unlockable “Dark World” levels, and the number of exploded meat-bodies I’m responsible for is genocidal—but it’s the fun kind of genocide.
Each of SMB’s 300-plus levels are short-but-ruthless 2D gauntlets filled with hazards like piles of hypodermic needles, lava pits and meat-seeking rockets, plus devices like conveyor belts, fans and portals designed to fling you into them. Death is everywhere, and the only tools you have to avoid it are running and jumping. It’s more complex than it sounds. Precise controls (this game was really made for a gamepad, but I got by with my trusty keyboard) and cleverly designed levels will have you sweeping across the screen with the grace of an Olympic figure skater over ice—until you’re splattered about like discarded leftovers.
My replay of Level 5-20, for example, opens with about 100 Meat Boys (each reenacting one of my attempts to complete the level) dashing off the starting line simultaneously. Of those, 10 immediately slip into a pit of deadly salt and explode into meat-mush. Only inches further, another dozen meaty avatars are messily devoured by flying monsters. Above them, a small army is betrayed by disappearing platforms—they plummet into a pit of now-bloodied salt. The remaining Meat Brigade crosses the divide and reaches a small room, but is instantly scattered as rockets bombard the concrete floor. A few slip through rocket-made holes, but only one lonely survivor avoids the spinning blade beneath. The solitary hero bolts across a receding bridge and reunites with his eternally kidnapped love, Bandage Girl—but the reunion lasts only a moment before the evil Dr. Fetus steals her away again. Next level!
The levels instantly reset after each splat—often before the death splatter of your previous body has hit the ground—and this rapid-fire repetition makes the most difficult levels feel doable. With each failed attempt you’ll learn a little more, and by the time you reach Bandage Girl, the bulk of it will be muscle memory.
If anything does stump you, though, you can skip any level to advance (except boss stages, which are required to unlock new worlds). But that would defeat the point. Super Meat Boy was made with love for fans of hardcore 2D platformers. It requires fierce trial-and-error, and getting your ass kicked a few (hundred) times is inevitable—that’s what makes it so rewarding when you succeed.
Full appreciation of all its charms requires that you have the platformer background to pick up on the Castlevania and Mega Man references, but even the uninitiated can have their socks charmed off by retro graphics, simple animations and brilliant music. A few minor, yet-to-be-patched bugs crawling in the meat can’t spoil its flavor; Super Meat Boy is a delicacy to savor—when you’re not swearing at it.