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TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed missing backpack material for the Australium Force-a-Nature
  • Fixed the Killstreak counts for the Mantreads, Chargin' Targe, and Splendid Screen
  • Fixed the Killstreak sheen effect not working on the Mantreads
  • Fixed the Ping column in the Scoreboard getting clipped in 4:3 resolutions
  • Fixed the Mann vs. Machine return-to-lobby timer not updating properly after a mission has been completed
  • Updated the Killstreak Fabricator's description to include the sheen and the Killstreaker effect for its output
TF2 Blog




You voted. We counted the votes. More accurately, we watched while a computer programmed to count votes counted all the votes. Then, just when we were thinking it had been a while, and maybe the computer was broken, bam. It spit out a card with the 2013 Saxxy nominees punched into it. Then it spit out confetti. Then it self-destructed from all the pageantry. Then you know what, there were about thirty-seven more things that happened, but we're looking at them now and most of them involve us trying to fix the vote-counting computer, so let's skip to the part where the nominees are live, at sourcefilmmaker.com, for your viewing pleasure!




We've also posted a list of this year's Honorable Mentions, so give them a look too! Or, if you don't feel like reading, why not wait for the honorable mentioning robot to come to your town and read them to you as part of his cross-country Honor Mentioning tour? Nevermind, he just broke trying to open the door.


TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Fixed a client crash caused by using custom HUD files
  • Fixed a server crash related to damaging the tank with the new Medic shield
  • Fixed Strange Australium weapons not properly tracking kills
  • Fixed bots trying to attack an old sentry location after the gun has been picked up by the Engineer
  • Fixed a bug that would cause robot "gate hat" items to be craftable. Gate hats that were crafted while the bug was active have self-destructed and become limited-quantity Glitched Circuit Boards as a commemorative token.
  • Fixed the Adjust Unusual slider not working for some hats, including the Dr's Dapper Topper
  • Fixed the Health Regen MvM upgrade string mistakenly displaying %
  • Fixing the Killstreak HUD not showing up for Tier 0 Killstreak weapons
  • Fixed Killstreak Mediguns not getting killstreak credit for assists
  • Fixed using the wrong color in the HUD deathnotice for Killstreak weapons
TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


Mann vs. Machine

  • Operation Two Cities

    • Two new maps: mvm_mannhattan and mvm_rottenburg
    • New advanced tour featuring four missions
    • Two extra Boot Camp-only missions

  • Added 14 new achievements
  • Tour of Duty badge levels are no longer limited to 200
  • Players can earn a "Refund Upgrades" credit by collecting money during waves

    • The amount required is listed in the scoreboard, and varies per-mission
    • Any money collected whether winning or losing will count toward earning a credit
    • To redeem, visit an Upgrades station and click the "Refund Upgrades" button
    • Any money spent on buy-backs and Canteen charges will not be refunded

  • Detailed player performance stats added to the scoreboard

    • Damage and Tank. Total damage done to Gray Mann's forces.
    • Healing. Direct healing done to other players.
    • Support. A composite value that reflects anything a player has done to help their team:

      • Examples: reset a bomb, stun or slow an enemy, provide increased damage, block damage with invulnerability or shield, and lots more.

    • Money. The amount each player has collected.

  • Players can inspect upgrades on teammates via the "Inspect" key ("I" by default)
  • Fixed the Romevision tank not animating
  • Medic

    • Revive (no upgrade required)

      • Teammates leave behind a revive marker when they die
      • Target the marker with your medigun to revive them

    • Projectile Shield Upgrade

      • Build Energy by healing teammates, reviving and preventing damage via Invuln berCharge.
      • Press ATTACK3 to activate when Energy meter is full (mouse3 by default)
      • While active:

        • Blocks all enemy projectiles
        • Damages enemies on touch

    • Mad Milk Syringes Upgrade

      • Syringe Gun needles apply Mad Milk (heal-on-hit for teammates) on contact

    • Healing Mastery Upgrade (previously two separate upgrades)

      • +25% heal rate per point
      • +25% revive rate per point
      • +25% self-regen rate per point

    • Overheal Expert Upgrade (previously two separate upgrades)

      • +25% more overheal per point
      • +50% duration per point

    • Canteen Specialist Upgrade

      • Shares canteen charge effects with heal target
      • +1 second charge duration per point
      • -10 canteen charge price per point

  • Soldier

    • Rocket Specialist Upgrade

      • +15% rocket speed per point
      • On direct hits

        • Stuns target (duration increases per point)
        • +15% increased blast radius per point
        • No range-based falloff damage

  • Heavy

    • Attack Projectiles Upgrade

      • Now has two levels

        • Level one is less effective than before
        • Level two is more effective than level one used to be

      • Price reduced from 600 to 400 per point

    • Rage Pushback upgrade activation moved to ATTACK3 (mouse3 by default)

General

  • Added a new community map cp_snakewater_final1

    • Added new map stamp and strange filter to the Mann Co. Store

  • Added new achievements for Snakewater, Process, and Standin
  • Older event crates no longer expire on login, but have been updated to indicate they can no longer be opened
  • about:blank should now be a legal URL and won't get blocked for MOTD
  • Fixed bots using the Phlogistinator being able to airblast enemies
  • Fixed the stock Shotgun not appearing in the backpack with "Show stock items" option turned on
  • Fixed a problem causing map stamp leaderboards to not update under certain circumstances
  • Weapons

    • Baby Face s Blaster

      • Speed penalty changed to -10% (From -35%)
      • Boost is now only partially lost on air jumps instead of all jumps
      • Reduced Clip Size to 4
      • Removed 40% more accurate attribute
      • Removed Damage Penalty attribute
      • Speed at max boost is same as before (520)

    • Amputator

      • Added -20% damage penalty
      • Added +3 health per second when Weapon is Active bonus

    • Crusader s Crossbow

      • Updated damage over distance: bolts now do a maximum of 75 damage (+variance) at max distance

    • Liberty Launcher

      • Added 25% reduced self damage from rocket jumps

    • Eyelander

      • Moved the eye glow position to Demoman s eye patch. Changed the color to Cursed green.


  • VR Mode

    • Now supports resolutions other than 1280x800
    • Now supports cloning the main display (instead of using the Rift as an extended display)
    • Sharpness of the output has been significantly improved
    • Head-and-neck model has been fixed to remove unnecessary translation



TF2 Blog




"'Who here likes good times?' asked David Copperfield as he removed his shirt and popped a whistle in his mouth with the words GOOD TIMES etched in its side. He began tooting on the whistle, signaling the beginning of the good times."




So begins Charles Dickens' feel-good sequel to The Tale of Two Cities, the 800-page Bleak House (a printing error that misspelled the book's original title Good Times Beach House). Day Two of our Two Cities Update picks up in the spirit of Dickens with 100% good times-dedicated announcements: A new animated short, another new map, some more achievements, and some long-anticipated upgrades.



Nov 20, 2013
TF2 Blog




"It was the best of times. It was the best of times."




So opens Charles Dickens' feel-good surf classic Super Good Times, and Dickens' words are as true today as they were at the beach cabana where he wrote them: The best of times, you guys. Let's have some.




Presenting a first-day tease of our imminently-releasing Two Cities Update, including new maps, new achievements, and new effects-generating loot.


Nov 15, 2013
TF2 Blog






The Oscars sputtered out after only two years, the Grammys are of course fictional, and the Stanley Cup has yet to be awarded to anybody. That means that with the Third Annual Saxxy Awards, we will officially be the longest-running awards event of all time. Help us make history by voting, from now until midnight PST on November 24th!




And if voting wasn't exciting enough, how does sending people to jail sound? Because that's what you'll be doing by helping us police the entries for following the rules. Filmmakers will rot in jail on your say-so! In fact, the lawyers tell us they've updated the SFM license to also include an ancillary license to kill! And hold on, there's even more late-breaking news, because the lawyers are now telling us--are in fact typing this right now--that the SFM does not grant you the right to kill and you can't send anybody to jail. Okay, the lawyers stopped typing. I know we're all pretty angry about this turn of events, but we still do need your help checking entries for rule-breaking.




Nominees will be revealed on November 25th and the winners of this year's Saxxy Awards will be revealed on November 26th, so get voting and watch sourcefilmmaker.com for more details!


TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • Added new series of Chemistry Sets
  • Added "Collector's" item quality. "Collector's" items are created by completing special Chemistry Sets.
  • Added a server cooldown period for Eternaween votes
  • Spooky Keys are now regular keys
  • Fixed seeing the fire texture on The Maniac's Manacles, PY-40 Incinibot, The Parasight, and The Foul Cowl in DirectX 8
  • Fixed some Halloween spells not working during Eternaween

TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • The Grandmaster will now update its model based on the owner's current kill streak
  • Removed the requirement for SSE2 that was introduced during a previous update
  • Updated The Jupiter Jumpers so they can be equipped with the Mantreads and the Gunboats
  • Halloween event notes:

    • The Eternaween server enchantment can now be used to call a server vote to enable Halloween items on that server for a two-hour period
    • Fixed an exploit in Helltower caused by attempting to change teams while in hell
    • Updated Halloween spells so that the effects will only be visible during Halloween/Full Moon events. Spells will not be removed from the items they have been applied to.
    • All Halloween event items have automatically expired except the Spooky Crate and the Pile Of Curses, which will automatically expire tomorrow.


TF2 Blog
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:


  • HTML MOTDs will no longer be shown when connecting via quickplay
  • Increased speed and damage of the lightning ball spell
  • Fixed some items and spell attributes showing incorrect expiration times
  • Fixed being able to instantly respawn by changing teams while a ghost
  • Fixed taunts with a special purpose being overridden by the Halloween taunt
  • Fixed a bug that allowed Merasmus bomb-heads to be passable between enemies
  • Fixed the Open Loadout button on the item pickup menu not working properly
  • Fixed being able to get into the enemy spawn with the teleport spell in Helltower
  • Fixed the crouch+click problems for Mac players
  • Fixed a problem with VR mode on Linux when the VR display overlaps the main display
  • Removed the prompt to opt-in to quickplay beta
  • Updated the equip region for Ivan The Inedible to match the other Spooky Companion items
  • Updated the materials for The Hyperbaric Bowler, The Snaggletoothed Stetson, Carrion Companion, and Lieutenant Bites the Dust
  • Updated the localization files
  • Community requests:

    • Added HalloweenSetUsingSpells input to the tf_logic_holiday entity for custom Halloween maps to enable spells
    • Added userid to the player_turned_to_ghost game event


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