[SPECTATING] - Spectating and dead players can now view a series of graphs displaying player/team statistics over time. Graphs are bound to lastinv (q, by default). - Fixed Avatars being overly bright for the selected player. - When a player is damaged, their outline is filled with a flashing red 'damage amount' indicator.
[MAPS] - Adjusted the de_nuke B site particles a bit to make it sort correctly with smoke grenade smoke.
[ COMMUNITY SERVERS ] - Added experimental support for coaches, which are effectively permanently dead teammates. To enable, set sv_coaching_enabled 1. To coach a team, type either 'coach t' or 'coach ct'. - Added concommands mp_pause_match and mp_unpause_match which will flag the match to pause indefinitely during freeze time and cancel the pause, respectively.
[MISC] - Added detection of the case when a client downloads the latest version of a game update and becomes unable to reconnect to their ongoing competitive match on an older game server version. Minimal competitive matchmaking cooldowns will be assigned in this case, and will not increment client's competitive offense level. - Added server convar sv_force_transmit_players to allow networking player entities to all clients. - Money of dead players will now more reliably network to teammates at round end instead of waiting until round restart. - Fixed item icon cache retaining cached icons for items that you no longer own. Should reduce disk usage significantly for frequent traders. - Fixed the death notice text sometimes getting truncated (and skipping the victim names). - Fixed two hardcoded UI elements - they now properly use localized tokens.
Foul Play, the side-scrolling co-op brawler set entirely on the grand spectacle of a theatre stage, is now available on both OSX and Linux! You'll play as the daemon-hunter Baron Dashforth, and perform shattering takedowns and reversals to entertain the audience.
[GAMEPLAY] - Added eye shielding animation to players blinded by flashbangs. - Fixed respawning in Deathmatch sometimes choosing a spawn point visible to players when more ideal positions were available. - Fixed a bug in Deathmatch that could create weapons on the ground if a player spammed his "buy" key immediately upon respawn.
[SPECTATING] - Added changeable, preset camera positions for all shipped maps that are activated by selecting a player with SHIFT + 0-9 while spectating. (see https://developer.valvesoftware.com/wiki/CSGO:_Spectator_Tools for more info) - Target players now glow white when viewing from a spectator camera in ROAMING mode. - When spectating in ROAMING mode, we now draw a subtle Aiming Vector Line that shows each players aiming direction. - Dropped C4 now glows for spectators (yellow = dropped, flashing red = planted, green = defused). - Added more UI during freeze time to display player money, spent money that round, and kills/assists/deaths. - Improved armor icons in spectator panels. - Fixed recoil not being applied in GOTV and replays. - Fixed UI weapon image sometimes being blank in GOTV. - StatTrak now displays correct number of kills in GOTV and replays. - Reenabled the spec_goto command and fixed it not working properly if called from a key bind. - Moved the autodirector toggle key from +speed to radio3 (from SHIFT key to the C key by default). - Streams tab now includes 6 live streams.
[MISC] - Scope lines now blur out completely to better match the weapon's current inaccuracy. - Improved Fiveseven viewmodel animation - Improved Tec-9 viewmodel animation
- [Linux] Fixed controller support - [Linux] Support for Chinese font rendering - [Linux] Fixed problems with incorrect mouse grabbing when joining a game - [OSX] Fixed problems with lerp calculations - Rolled back CEF version to see if it was the cause of vertex buffer errors
Don't Starve has all-new content now available on Steam. To celebrate, the game is 50% off!*
Dont Starve is an uncompromising wilderness survival game full of science and magic. In a recent update, free to all owners, "The Screecher" mod has been added-- and just in time for Halloween!
You play as Wilson, an intrepid Gentleman Scientist who has been trapped by a demon and transported to a mysterious wilderness world. Wilson must learn to exploit his environment and its inhabitants if he ever hopes to escape and find his way back home.
Enter a strange and unexplored world full of strange creatures, dangers, and surprises. Gather resources to craft items and structures that match your survival style. Play your way as you unravel the mysteries of this strange land.
No instructions. No help. No hand holding. Start with nothing and craft, hunt, research, farm and fight to survive.
An update has been release for Left 4 Dead 2 Beta.
- Fixed chainsaw effects stuck on when a player dies - Split shared melee weapon sounds and script entries so they can be modded individually - [Linux] Fixed controller support - [Linux] Support for Chinese font rendering - [Linux] Fixed problems with incorrect mouse grabbing when joining a game - [OSX] Fixed problems with lerp calculations
Map exploit fixes: The Parish 4 - Restore player blocker near the parade float crescendo event after map restart The Sacrifice 1 - Block survivors from an infected-only area near the safe room The Sacrifice 2 - Prevent Survivors from skipping the gravel pile crescendo event No Mercy 1 - Add truck headlight beams - Block Survivors from the roof of the bus stop No Mercy 2 - Prevent Survivors from skipping the generator event - Block the top of a subway car - Block a fence top after the generator event - Prevent Survivors from escaping the map No Mercy 3 - Block Survivor access to an invulnerable window ledge - Prevent Survivors from skipping the gas station lift crescendo event Cold Stream 1 - Block Survivors from getting on the tower roof Cold Stream 2 - Prevent Survivors from jumping over a truck near the barricade