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Community Announcements - arctyc
7/31/2013 Build Notes v.33.4 - Vega's Twist

Major News
This week's build features several new customization items, including a new taunt and weapon balance changes. Weapon balance has been at the forefront of our weekly build process and this week we've taken steps to improve the balance of the Charged Triggers and increasing the performance of various parts across the board. There have also been additional Localization updates in this build.

Check out the full notes here.
Community Announcements - petey
Thanks for all the feedback and bug reports everyone. I uploaded a build today to fix some of the issues.

Restart Steam to force Cannon Brawl to update, you won’t be able to quick match with people who are running the new build until you.


Fixes:


  • Fixed crashes on main menu and in various campaign missions

  • Fixed settings related crashes

  • Quitting the game mid match now counts as a surrender and will self destruct the HQ of the person who surrendered. The victorious player will gain ELO, the surrendering player will lose elo. If you hard disconnect by closing the game or unplugging your internet connection, this will still count as a surrender for you and a victory for the other player.

  • Fixed xp points being awarded strangely in Friend Invite mode

  • Fixed issue where Minionette and the build platform were sometimes not unlocked after beating the campaign

  • Added the option to select which input device Cannon Brawl uses for gamepads. For those of you having trouble with using the keyboard during gameplay, go to Settings and change Gamepad 1 and Gamepad 2 to either “none” or the device you want to use as a gamepad.

  • Fixed bug where missiles were not downgraded when passing through shields

  • Fixed bug where scoring the exact time on a campaign mission wouldn’t give you the medal


Tuning:


  • Accelerator no longer increases the gold rate of Banks and Mine

  • HQ takes 50% less fall damage

  • Increased King’s shield recharge from 10s to 15s and fixed a bug where it could recharge in 1s


Hope you guys are enjoying the game, we'll have more build updates in the future with more fixes and other good stuff!
Community Announcements - Codebrush Games
Hey archebladers,

Here's the character rotation for this week:

Renoah, Dick, Elrath, Dan Meil, Cezanne, Renny Flame, Sewon

See you all in the game!


*All official servers will reset at 9pm PST
*New patch will be released next Wed 9pm PST
Community Announcements - motorsep
MOar sCreEnSHotzz for Forgotten Prison DLC:



Jul 31, 2013
Community Announcements - LumberingTroll

  • Further corrections to all node alignments - if there are still issues let us know.
  • First implementation of mission framework is in place. For now, this consists of a single mission type where the player can protect a ship in distress from multiple attackers. The radar icon for the intended friendly to defend is displayed in yellow.


We are working on the XML framework for the mission system, the intent is that when its done it will be modable by the community, and easy for us to add new mission types.

All UI is still temporary and we are working on a new version of it.

Please post comments here:
http://steamcommunity.com/app/227160/discussions/0/864975026712521664/
Community Announcements - alfred
We have updated the public release of Half-Life: Blue Shift. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Converted Half-Life: Blue Shift to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes
Community Announcements - alfred
We have updated the public release of Ricochet . This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Converted Ricochet to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes
Community Announcements - alfred
We have updated the public release of Half-Life: Opposing Force. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Converted Half-Life: Opposing Force to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes
Community Announcements - alfred
We have updated the public release of Deathmatch Classic. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Converted Deathmatch Classic to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Numerous bug fixes
Community Announcements - OVERKILL_Almir
Hey everyone!

Level cap 30 and heist unlocked thanks to VyseM4H!

VyseM4H completed Bo's challenge of eating a lot of Source hot sauce. Ouch.

Go thank him on his stream right now!

http://www.twitch.tv/vysem4h

Almir
OVERKILL - a Starbreeze Studio.
...

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