- Fixed Death Prophet Announcer. - Sugar Rushed Roshan now casts his abilities using pure glucose rather than mana. - Diretide Roshan is now invulnerable prior to Sugar Rush. - Fixed the incorrect hero picker being shown when spectating Diretide games. - Added support for multiple rounds of Sugar Rush record tracking. - Glyph now works on the bucket. - Illusions now die if they attack the bucket. - Meepo dying will no longer remove candy from everyone. - Illusions no longer get bonus gold/xp from depositing candy in your bucket. - Fixed bug with re-picking granting too much gold.
Today sees patch #11 available on Steam for PC versions of F1 2012. This is very likely to be the last patch for PC.
This update addresses the following issues: • Made an improvement to the AI under braking that will stop them from crashing in to the back of the player so frequently. • Deactivated the run_on_cpu option which was added with the last patch. The feedback given did not indicate that this improved the framerate for anybody.Fixed two issues when using the Logitech Wingman Formula Force GP Wheel. o The default Logitech control profile is always selected after player attempts to customise the controls with this wheel. o Placeholder graphic shown for View Replay button icon when using a Logitech Wingman Formula Force GP Wheel as no button/key is assigned to View Replay.
Work Arounds: • If youre getting a stuttering during gameplay please try turning your Anti Aliasing setting down. • If you have the incorrect race distance in season two issue please try. 1. From the Main Menu select Career -> Career -> Settings -> Race Settings. 2. Back out (you dont need to change anything) and scroll back to the Main Hub. 3. You can now continue your play through as normal.
The fixes listed above and those specific to the Xbox 360 and PS3 versions of the game are also being tested and verified on those platforms. As these versions require additional submission and authorisation from both Microsoft and Sony the release date for these will follow a little later than the PC version.
We are working on other issues you have reported via the forums, Facebook and Twitter and are working to fix them as quickly as possible. In the meantime, please note that we are still collecting feedback via our Technical Assistance forums and do encourage you to post your issues there being sure to include as much information as possible.
- Prepared everything for Steam Workshop support. - Added Bulgarian locale. - Fixed a crash occuring on server if a client equips sledgehammer, climbs onto a ladder and disconnects while still on the ladder. - Fixed a crash on dedicated server occuring in coin-op if a game ends with all players disconnected. - Fixed another way to get out of map on Medina. - Mirror reflections are now disabled at low GPU quality. - More optimizations on OpenGL (GLSL) shaders. - Glowing in menu is now disabled on OSX and Linux platforms, and on 'lowest' GPU quality preset. - Updated fbx import-export interface to make it accessible from the model editor. - SeriousEditor: Fixed crash when trying to solve solution which doesn't have lightmaps' dimensions of power of 2. - SeriousEditor's file open dialog is now better at handling files with weird path formats (mixed slashes and backslashes, dot-dots...) - Updated browser list control to display green checkered background for files without a catalog index. - Voice chat now also works via OpenAL, if enabled via svm_bOpenALVoiceRecording. It is enabled by default on Linux, but disabled by default on OSX, because OpenAL recording is broken in most OSX versions.
- GOTV relays now support up to 255 spectators per relay. - Fixed a crash when connecting to a GOTV relay. - Fixed tv_relaypassword. - Added GOTV viewer count to the scoreboard. - Improved highlighting of selected player for spectator. - Fixed call vote panel showing an uninitialized button in some cases.
Halloween Special The nightmare isnt over! For Halloween, Black Forest Games revisits one of the levels from Giana Sisters Twisted Dreams. Based on the Enchanted Mountain Path level, this version brings new challenges in an exclusive night setting surrounded by spooky pumpkins and a ghost invasion. You can select this level under Extras in the main menu. Enjoy its free!
Patch Notes for Version 1.0.1
Gameplay - More code optimizations for smoother frame rates. - Removed and/or altered final boss attacks that could trap you or catch you by surprise. Shield gem now spawns after phase 2 instead of after phase 1. - More checkpoints! - Miscellaneous level tweaks. - Trampolines now have more lenient timing.
Audio - Updated music and sound effects.
Bug Fixes - Alt-tabbing should no longer cause any issues. - Dashing into an enemy and rebounding into another should no longer get you killed except in some rare cases. - Missing screen resolutions for certain refresh rates have been fixed. - Game no longer crashes if you have no sound card or deactivate it. - The idle animation can now also be canceled with a crouch as intended. - Jumping on owls in Score Attack now gives you points as it should. - Dashing at turtles should now be easier. - Bricks now always shatter if you dash through them. - Some erroneous EN text in non-EN languages has been fixed. - Miscellaneous small fixes to the launcher.
AirMech "Big & Scary" Update Halloween has come to AirMech! Along with it, a major overhaul of the UI as we move closer to full open beta on Steam. A lot of balance changes, new Global chat, the start of Friends and Faction systems, almost too much to list!
Halloween Treats The Pumpkin King appears! Our most outrageous AirMech Variant so far, the "Pumpkin" Saucer transforms into a giant monster with vines for legs and fiery eyes. As with all of our Variants they are just cosmetic alterations of the base AirMechs, but prove to be very popular collector's items and are only offered once a year. Also available are Halloween Pets: Ghost Buddy, Jack O' Lantern, and Vampire Bat. There's also "Pumpkin" Bombs and a Candy Bucket item. All items will be gone after November 6th, so get them while you can!
User Interface 3.0 A significant rework of the UI has gone in which combines elements from Dota 2 and Starcraft 2 that we like, and provides a solid foundation for the next set of features we want to add. The most functional change is that Global Chat has a reserved spot in the UI so it can always remain open in the menus. There's also Faction and Party tabs added, with functionality coming soon. As we move everything over to the new UI we will have some bugs and missing features, but rest assured we are hard at work to get everything done.
New Referral System We really like it when people bring others to AirMech and have wanted to make this easier and more reliable. You'll see a major change with the new UI for players who have not set their referrer yet, which should greatly increase the number of people getting credit. Many games only let you set a referrer when you sign up, but we let you set it up to level 5 and have also increased the referral rewards. When you set your referrer, you get 1000 Kudos, and the person who you listed will be able to get Diamond rewards from the very first referral. We think it's win-win for everyone!
Ultimate Samson Awakens If you are lucky you might see Ultimate Samson make an appearance in Global Chat. When he shows up, he will ask that you /roll for a chance to win Diamonds! This has been a lot of fun and are looking at ways to expand this system. You might see other AirMech personalities show up in chat to give you some tips in response to certain questions.
Patch Notes for AirMech Beta version 13071
- New Variant: "Pumpkin" Saucer (Halloween) - New Unit: "Pumpkin" Bombs (Halloween) - New Item: Candy Bucket (Halloween) - New Pet: Ghost Buddy (Halloween) - New Pet: Jack O' Lantern (Halloween) - New Pet: Vampire Bat (Halloween) - New Variant: "Deep Sea" Osprey (included with Beta Bundle) - New Menu System - More Matchmaking Options - Global Chat now active - Referral System Overhaul - Twin Peaks map has been reworked - New Server Locations: Manchester (UK), Frankfurt (Germany), Johannesburg (South Africa) - AirMechs now do 75% damage to units - Preview of "Power System" which will be like upkeep and replace Unit Cap - Fog of war displayed correctly on Mini-Map - Bunkers added to Outposts for Infantry defense
We are planing on moving to Open Beta on Steam soon (Valve Time) but for now you can still get early access by purchasing either the AirMech Beta Bundle or the Steam Starter Pack. Even though we are in Beta, we are not wiping or resetting any content, just ask any of our Alpha testers! We're happy for people to gain some advantage by playing early and helping us test, so jump on in!
PATCH 1.0 - The problem about the menu in game that disappeared immediately has been fixed. - Another problem related to the navigation has been fixed. - The crash in the Russian Czech version has been fixed. - The string when the connection to Internet fails has been changed removing any reference to Xbox Live. - The problem of the icon in the task-bar has been fixed. - Some minor graphic glitches have been fixed. - The limitation to 30 FPS has been changed and now the game is running at 60 FPS.
BUGS - Fixed Stampede sound not being global for enemies - Fixed Stampede buff being applied as an aura rather than a one time buff - Fixed Return vs Siege - Fixed Treant Protector's strength growth - Fixed Last Word Legacy Key - Fixed Last Word interaction with BKB and Cyclone
GAMEPLAY - Stampede cooldown increased from 65 to 120/90/60 - Stampede duration rescaled from 3/4/5 to 3.75 - Stampede damage slightly reworked from 100/150/200 + 2x str to 0 + 1/2/3x str (no base damage) - Stampede mancost increased from 50 to 80 - Stampede AoE reduced from 120 to 105 - Drow's base armor decreased by 2 - Marksmanship focus AoE increased from 375 to 400 - Last Word manacost from 100 to 115 - Living Armor cooldown and duration decreased from from 20 to 15 - Living Armor manacost decreased 30/35/40/45 to 25
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:
Source Engine Changes (TF2, DoD:S, HL2:DM)
Fixed a regression in the Mac's minimum system check
Team Fortress 2
Added new audio lines for Merasmus to use when he attacks
Fixed a Linux dedicated server crash related to Mann vs. Machine mode