Product Update - Valve
r22173c
------

Critical fixes:
+ Fixed new population growth issues.
+ Fixed a crash related to dragging fleets in the relocate mission screen.


Other fixes:
+ Favourite invoices no longer revert to Cruisers after submitting an order.
+ Spectre attacks now have a range limit in combat.
+ Trade sliders no longer override settings for other colonies.
+ Trade sliders no longer get stuck on last notch.
+ C3 and Psi research bonuses now displayed.
+ AI now includes psionic abilities in ship designs.
+ Fixed a case where drones belonging to NPC factions would not fire weapons.
+ Adjusted implosion mine health.

Other changes and additions:
+ Queued station modules are now highlighted in orange.
+ Added auto-upgrade button to the station manager. This automatically
queues a minimal number of modules to enable upgrading.
+ Station level is now displayed on the icon in lists.
+ Systems in lists now display station icons where applicable.
+ Planet manager items are now alphabetized.
+ Various racial attributes tuned.
Product Update - Valve
Updates to Garry's Mod have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed startup crashes on OSX
- Fixed linux dedicated server
Product Update - Valve
A new patch for Roller Coaster Rampage is available for download. This build includes 3D Stereo support, new options, and fixes. We are happy to announce Roller Coaster Rampage received a 2x platinum grade for its 3D Vision Stereo support and a Gold grade for side by side stereo support, for use with most 3D TV's. The latest build also includes the following new features:

An 'Options' page from the 'Main Menu' which includes the following:

Windowed/Fullscreen Toggle
Resolution and Refresh Settings
3D Stereo Enable
Side by Side or 3D Vision Mode
Convergence Settings
Eye Separation Settings
Music Enable/Disable
Scenery Detail
Tree Detail
Turn Sensitivity
NOTE: There are in game hot keys for adjusting the stereo effect while playing. '9' and '0' for Eye separation, '-' and '=' for Convergence.

Additional updates include:
Per customer requests, the timer in Freeride has been removed.
Freeride height limit has been capped at 500 feet.
Freeride high altitude graphic glitch fixed
Freeride collision error for completed tracks fixed
Main menu input is now mouse only. Campaign and Freeride will use the controller during gameplay if it is detected.
Freeride now saves options data.

NOTE: Fullscreen mode is now selectable from the Main Menu Options page. If you added -fullscreen to your launch options as a temporary fix, please remove it before running the new build.
Jun 29, 2012
Product Update - Valve
Updates to Splice, Splice Demo, and Splice Soundtrack have been released. The updates will be applied automatically when your Steam client is restarted.

Major changes include the following:
• Fixed all issues related to unlocking achievements. With this update, any achievement that was previously earned but not unlocked will automatically unlock upon entering the game. This includes any achievement earned while playing the Splice Demo. Achievements are not supported in the demo, but will unlock automatically upon running the full version of Splice.

• Added support for Steam Cloud. All progress is now saved to the cloud, including any progress made prior to this update. This feature is supported in both the demo and the full version of Splice.

• Added FLAC (in addition to MP3) format audio files to the Splice Soundtrack DLC.

To acces the Splice Soundtrack DLC audio files, navigate to the Splice install directory.

For Windows users:
C:\Program Files(x86)\Steam\steamapps\common\splice\soundtrack\

For Mac users:
~/Library/Application Support/Steam/SteamApps/common/splice/soundtrack/
Jun 29, 2012
Product Update - Valve
Version 1.0.6
- Mutant healer ability is now fixed.

Version 1.0.5
- Added more new NPC dialogues in major locations.
- Fixed an issue with infinite rewards when accepting the quest "Trials of Torgny".
- Removed some loitering questbound characters. Unfortunately this will only affect new saves.
- Fixed some rare issues with implants and blueprints.
- Fixed material outlines for bears, hounds and moose so that they now show as red when behind objects.
- Soldiers can be upgraded in bootcamp with left click.
- Fixed an issue with booster/implants being locked on soldiers not in current team when upgraded.
- Fixed leech.
Product Update - Valve
Updates to Spiral Knights have been released. The major changes include:

Danger Mission - Legion of Almire
As an honorary member of Desna's elite Recon Rangers squad, fight your way through a horde of Almirian undead to reach the inner sanctum of their necropolis, which is rumored to hold great wealth for those who survive its deadly defenses. Be warned - the cursed Legion of Almire will not give up its hidden riches without a fearsome fight!

Danger Missions, like Legion of Almire are a Prestige Mission. Danger Missions are noted by a red skull icon on the mission card art. A Danger Mission is intended for skilled players as they are much more challenging than an average mission, but have greater rewards upon completion.

Danger Missions will begin appearing in your Prestige Missions at Rank 4-1, or once you have entered Tier 2.

Lockdown
Join the battle in two new Lockdown maps!
- Stadium - Utilize team-only barriers and bombshells for a home field advantage in an arena with plenty of space for large battles.
- Mines - Carve and blast your way through a stone-filled mine. Open up assault paths or leave stones in place to delay the competition.

Monsters
New monsters have been added that will be first seen in the new Danger Mission, Legion of Almire.
- Bombie - A zombie with a very short fuse and an explosive temper. Don't let them get near you!
- Almirian Crusader - A powerful undead knight from the cursed kingdom of Almire. They lie encased in ash until intruders get too close...
- Deadnaught - A deadnaught is a giant, undead guardian who wields a great spear and can reanimate zombies, much like a grim totem.

Jun 29, 2012
Product Update - Valve
Added: A Shovsoft splash intro plays when the game is first launched
- Game no longer hangs with a white screen at the start while caching data

Added: A comprehensive replay flight recorder system.
- Replay System supports Free Flight, Missions & Time Trials
- Update includes demo replays
- Replays are saved to \Documents\Saved Games\LunarFlight\Replays\'

Added: quit option from Start screen if Escape is pressed

- Fixed: UI Textures are no longer effected by lower detail settings and remain clear
- Fixed: Sun not showing when cockpit is visible
- Fixed: Thrustlock state when input column 2 is cleared
- Fixed: Follow camera not looking forward when flying vertically
Product Update - Valve
r22173b
------

Critical fixes:
+ Addressed networked game stalls and crashes related to certain
router and firewall hardware. The default MTU affinity has been reduced to 500 bytes.


Other fixes:
+ Fixed lag in combat when encountering Swarm Queen.
+ Fixed cases where combat UI was displaying informtation for colonies
from other star systems.
+ Station Manager now only displays stations in the selected system.
+ AI difficulty settings tuned to the following levels; easy (research
-25%, production -25%, revenue -25%), medium (no changes), hard (research +25%, production +25%, revenue +25%, population growth +10%)
+ Swarm hives no longer display fleet icons.


Other changes and additions:
+ Empire security slider now automatically adjusts to minimize
corruption when left on notches.
+ Trade sliders set to notched values will now stick to those values,
even if the maximum potential increases.
+ Strategic AI uses relocation more effectively, which helps to
maintain advancing fronts.
+ Various AI optimizations.
+ Liir supply ratings have been adjusted.
+ Various ship and weapon arc tweaks.
+ Number of stations is now limited by population - one per 500M
(Imperial + Civilian).
+ UI changes have been made to the stamap system tags. Dots now
represent the number of colonies; rings are shown for each major station slot available, and filled in with icons for each type constructed; a numerical value is now displayed for support; and colony trap icons are displayed when appropriate.
+ Exposed additional variables for modders.
+ New Ship badges to celebrate the Canada Day / Independence Day weekend.

Product Update - Valve
HIGHLIGHTS:
- Added Luna
- Added Guardian Wisp
- Dota 2 now uses the CELT codec for increased voice communication quality.
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
- Added Heropedia to the Learn tab.


GAMEPLAY
- Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Pudge: Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage
- Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
- Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
- Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
- Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
- Tiny: Fixed Aghanim's Scepter siege damage vs backdoor armor
- Fixed being able to use a different player's items in your combine, if that item was in your stash at the time


VISUALS
- More Rubick spell animations
- Various Rubick visual effect improvements and fixes
- Haste animation added for Bloodseeker
- Adjusted Ogre Magi's sidearm attack animation
- Logos removed from waterfall and mid river areas to safeguard gameplay
- Tweaked dire banner position left of fountain shop
- Roshan timer appear only after 10 seconds have passed from death
- Reduced Gyro's model scale a little
- Removed ambient effects on Razor and Morphling when hexed


UI
- Fixed some cases where icons could get stuck on the screen
- Fixed new heroes not showing up in the hero picker if you had custom view set (They'll now appear in the top left of the grid view, for you to then place as you like)
- Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
- Tournament Panel: Increased the size of the live games and recent games.
- Tournament Panel: Fixed details button not working properly for the last few games.
- Fixed Spectator label cutting off number of spectators.
- Fixed Live games not displaying correctly after opening a Tournament.
- Fixed a recent bug with the shop not closing when a unit is selected
- Fixed some bugs with losing commentator perspecting when pausing and unpausing
- Added backpack preview to couriers
- Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
- Fixed some slots on the backpack not being right-clickable if they were not on page 1
- Fixed the first equip from the backpack sometimes not working properly
- Added inspect button near the hero panel for heroes that have custom items
- Updated the replay skill filter to have more usefull categories.
- Fixed dragging an item onto itself not turning its icon back on.
- Cheat commands are now echoed to chat
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
- Fixed Mute button on the scoreboard not working.


AUDIO:
- Dota 2 now uses the CELT codec for increased voice communication quality.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added sd_doomsday to the mapcycle files
  • Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
  • Fixed hatless hats not not-drawing correctly
  • Fixed bugs with The Hitman’s Heatmaker
    • Headshot kills now properly decapitate
    • Bodyshot damage penalty is properly applied
    • Fixed sound issues while in focus
  • Fixed missing DX8 particle effects
  • Fixed seeing through Sniper fences in 2Fort when using Pyrovision
  • Fixed the second style for the Robot Chicken hat
  • Teddy Roosebelt can now get assist credits
  • Updated sd_doomsday:
    • Players can now fall into the launch pad after the rocket lifts off
    • Optimized some prop_dynamics to reduce server hitching
    • Engineers can no longer build teleporters behind the spawn
    • Players will no longer get pushed through the terrain if the elevator falls on them
    • Death pits now kill dead ringer Spies
    • Lowered the frequency of announcer lines
...

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