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Dec 31, 2010
Community Announcements - SZ
Certain uncomfortable international treaties have expired allowing us to bring you a WEEKEND PAINT SALE that's sure to enrage the Bavarian anti-paint lobby. It's going on now inside Team Fortress 2. During this New Year's weekend you can get most hat paints for half off, black and white paint is available on the store for a limited time, and name tags and description tags are also on sale!
Dec 31, 2010
Community Announcements - Dylan
Happy 2011 from Audiosurf-land! This week we've got some upbeat rock from the UK's Heifervescent. These songs remind me of sitting around watching Brady Bunch reruns where Greg wants to be a rock star--the lyrics suggest there's nothing more to worry about than which girl to take to Friday night's dance, or arguing over who's got the dreamiest eyes. I like it.

"Magnetized" and "Superglue" have the thickest traffic. "What's this all about?" has a 70s pop feel to it, and "Lunar Module" is the most laid-back of the bunch.

Lebeth
Dec 30, 2010
Community Announcements - Josh "Spikey00" Y.

AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
Our community forums

Report bugs and suggestions: MantisBT
The AI War IRC / AI War web IRC
Please see the original post here
Changelog may be found here

We're still on holiday break until the 3rd, but this new release has some maintenance fixes.

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
Community Announcements - [TW]Yoshiro
As part of today's Steam Winter Sale, The Ball is available for 75% off for the next 24 hours! Don't drop The Ball on this one, roll up and find out what is rumbling with The Ball today!
Dec 29, 2010
Community Announcements - CrimeCraft
BLEEDOUT Episode 5 will debut Saturday, Jan. 1 at 7 p.m. EST (Midnight GMT/Server Time.)

Episode 5, “Youth Bulge,” delves deep into the depravity of Sunrise City boss Arkady Kravchenko and the Bratva. There’s money to be made, but beware the spider’s web.

You must complete Episode 4 to unlock “Youth Bulge,” so get after it if you don’t want to be left behind.

Community Announcements - Two Tribes
Hi all,

Our other puzzle game, RUSH, is now a daily deal! Only today 66% OFF:

http://bit.ly/rush_steam

Cheers,


Two Tribes
Community Announcements - Two Tribes
Hi all,

RUSH for Steam is now a daily deal! Only today 66% OFF:

http://bit.ly/rush_steam

Cheers,


Two Tribes
Community Announcements - [TW]Yoshiro
Less than 45 minutes left to get KF at 75% off before it returns to 50% with the rest of the Tripwire collection for the rest of the sale! Make sure you don't miss out, and don't forget to give the gift of KF! (For those of you who already own everything KF or Tripwire :) )
Community Announcements - Tatsur0
With our latest build nearly ready for release, we're looking for dedicated fans to help us catch anything we may have missed and to finish the polish for this release. If you're interested visit - http://www.zombiepanic.org/forums/showthread.php?t=16007 for more information!
Dec 27, 2010
Community Announcements - Josh "Spikey00" Y.

AI War Facebook page
Arcen Games' Facebook page
Tidalis Facebook page
Our community forums

Report bugs and suggestions: MantisBT
The AI War IRC / AI War web IRC
Please see the original post here
Changelog may be found here

We're still on holiday break until the 3rd, but this new release has some updates that we'd been working on before the holidays that we finished up today, and some other fixes.

Included in this one are, most notably, six new AI types for the Light of the Spire expansion. That makes a total of eight for the expansion, which is going to be the final tally -- the focus was mainly on other kinds of features. This also adds in 24 new achievements, 23 of which are for the new expansion and one of which is for the base game.

Additionally, we fixed that longstanding-since-Unity-porting bug with the trial mode not always being recognized until a restart of the application after an expansion was disabled or validated.

Lastly of major note, there's also a new ability on almost all self-attritioning units where they now won't self-attrition when in low-power mode. For golems, Neinzul Younglings, etc, this is a pretty major change.

And there were actually a couple of other small fixes, see the release notes for details. Enjoy!

This is a standard update that you can download through the in-game updater itself, if you already have 4.000 or later. When you launch the game, you'll see the notice of the update having been found if you're connected to the Internet at the time. If you don't have 4.000 or later, you can download that here.
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