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Frozen Synapse: Soundtrack Edition

Show posts for all products, not just Frozen Synapse: Soundtrack Edition
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Simon Roth is best known as the newest recruit to Frozen Synapse creators Mode 7, but he’s also one of the most veteran developers in the entire history of the world, if my research is correct. And he’s moonlighting on a side-project all of his own, the Bullfrog/early Maxis-inspired sci-fi management game Maia. This isn’t a matter of keeping colonists happy with space ice cream and zero-grav toilets – we’re promised the likes of ‘up to 2KM X 2KM X 2KM of procedural world’, water and lava simulation, defensive structures to fend off hostile wildlife, bipolar robots and a first-person mode.

Oh, dare I dream ‘sci-fi Dungeon Keeper’? (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Does anyone else find it irresistible to put their mouse cursor over that tiny one and make a slightly larger mouse?

The indie darlings of yesteryear are back with a vengeance. I mean, with titles like Wrath of the Lamb and Red, what else could they possibly be out for? A pleasant stroll? A picnic? No, this is a declaration of war – or at least “Hey, we still exist. Notice us>.” And I have! So everything worked out. Thank goodness. And wow, Frozen Synapse: Red, I must note in my trademark eloquent and considered fashion, contains a lot of stuff>. Foremost, the entire single-player campaign’s been retrofitted to include co-op, and there’s now another 15-mission campaign to top it off. You’re also looking at challenge missions, mutators, deployable cover, riot shields, and a new multiplayer mode. But most importantly, levels can be red now. Yes, that’s right: Mode 7 has included a new color>. Take that, Unreal Engine 4.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Wot not starchild?

All the important games are changing their endings these days, you know. If you want a high profile, that’s the way to go – and as Mass Effect 3 teaches us, preferably after initially concluding your narrative with a last-minute bodgejob riddled with continuity errors, then subsequently bowing to fan ouctry. Frozen Synapse developers Mode 7 Games did no such thing, but have sensibly realised that the route to true success entails screwing around with their creative vision willy-nilly to suit whatever their community demands, and as such a new, happier (and far sillier) ending to their splendid turn-based strategy game will go live later today.

“I don’t mean this to be critical of Bioware even slightly,” Mode 7′s Paul Taylor tells me. “It’s just an experiment. I was so bowled over and fascinated just by the fact that such a change would even be considered, so I thought I’d see how it felt to do it.” (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Sweep up a Dustforce demoOnlive and the IGF are spooning for a fortnight. The sensual lovers are celebrating the Indie Gaming New Year by giving you access to 30 minute demos of 16 IGF finalists. The alphabetically sexy list of games is: Atom Zombie Smasher, Be Good, Botanicula, Dear Esther, Dustforce, English Country Tune, Frozen Synapse, FTL, Lume, Nitronic Rush, Once Upon a Spacetime, POP, SpaceChem, To the Moon, Toren, and WAY. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Aren't you glad to see this picture again?

They said it would never end. And then, on Saturday, it did. We’ve been posting our series of chats with the many splendid finalists in this year’s Independent Games Festival over the last couple of months, and, with the exception of English Country Tune (dev was worried about sounding boring), Mirage (dev didn’t reply) and Fez (dev wouldn’t confirm the possibility of a PC version) we managed to get mini-interviews with all the PC/Mac indie developers in the running for a gong.

In case you missed a few, didn’t understand what the hell it was all about or just like looking at neatly-ordered lists, here’s the complete series for your relaxed perusal. It’s a fascinating and diverse bunch of games in the finals this year, and if nothing else, it’s a rare chance to see what 18 different developers would say to the monsters in Doom if only they could talk to them.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Finally! I'll no longer lose every single game! The year is 1999 and the crazy chaps at Epic Games have just came up with the concept of mutators, little mods that you can use to tweak game types. But just as they’re about to implement it, a cheap-looking wibbly effect appears in front of Cliffy A (Cliffy B is a clone) and a mysterious figure steals his PC! Mark Rein enters the room, asks what smells all wibbly and allows a distraught A to tell him what he’s crying about. “Is that all? We have backups.” But he kills A for showing weakness. And thus the Unreal Tournament series’ mutators survived. But what of that mysterious time-traveller? I have figured out who it is: step forward Mode7′s Ian Hardingham. J’accuse! (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

The crayon house is this year's Gary Barlow

In 2010, we ran a series of cheerful chats with (almost) all of the lovely indie developers whose PC games had been nominated as finalists in that year’s Independent Games Festival. In 2011, we forgot. In 2012, we haven’t forgotten. We’re the best! So, here’s the first: Ian Hardingham and Paul Taylor from Mode 7 Games, whose high-speed turn-based strategy game Frozen Synapse is in the running for both Excellence In Design and the Seamus McNally Grand Prize. Read on for what went right and wrong with their game, how they feel about their IGF rivals, what comes next and their answer to the most important question of all.>

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Sorry, but can't bring myself to write BIG in capitals every time.

“What did you do during the great bundle wars of Winter 2011, daddy?”“I posted about them, sweetheart. I posted about them all. I… I’ve seen so much. I’ll always carry that with me.”

We already know about pay-what-you-want charity bundle LittleBigBunch, but until 2pm today we weren’t able to so much as look at its website. Now we can, for it lives and is live. It’s a grand old package of PC games – Frozen Synapse, Explodemon, Serious Sam Double D, Oddworld: Munch’s Oddysee and New Star Soccer 5. A pleasantly varied package, I’d say. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

MAKE IT STOP. But in a way that remains beneficial to charity.

Today I feel like the Sisyphus of games blogging. “You believe you have completed your trial of posting about a pay what you want indie games bundle, mortal? You fool. For now you must immediately post about another one! Ahahahahahaha. Yes, there are worse circles of hell to be in, but I trust you’ll agree this one is slightly annoying.”>

Oh well, c’est la news-vie, non? LittleBigBunch – due next week – ups the charity factor, as it’s orchestrated by sterling industry philanthropists GamesAid. And it’s got some pretty cracking contents. Frozen Synapse! Explodemon! Serious Sam Double D! Oddworld: Munch’s Oddysee! New Star Soccer 5! (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

The Humble Chemical Bundle

Hopefully this is happier indie price-experimentation news than the below… What began as really little more than pay what you want for one game – that being Frozen Synapse – has been slowly expanding to be some> games, as appears to be Humble Bundle trends. You’ll be very glad to hear that the very, very good Space Chem is the latest addition, joining Trauma which was bundled in earlier this week. And yes, this works retroactively for people who already bought the FZ bundle. So, whatever you have given or are prepared to give, you’ll end up with FZ, SpaceChem and Trauma – and if you beat the average price you also get a package of Frozenbyte games to boot.

All the games are available in PC, cultist PC and hippy PC flavours, by the way.

If you don’t know what Space Chem is, then boo. BOOOOOO. And also read this.

...

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