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As well as pointing my tragically non-robotic eyes at robot futuresports / strategy game Frozen Endzone last week, I also had a long natter with Mode 7 founders Ian Hardingham and Paul Taylor about their follow-up to the splendid Frozen Synapse. Read on for its origin story, how it’s not really like American Football, their roguelike-like plans for the game’s singleplayer mode, inevitable comparisons to Blood Bowl and Speedball, and Luigi fanfic.> (more…)
Frozen Endzone is a turn-based futuresports game from the creators of asynchronous strategy game Frozen Synapse. I went to see it last week. I drove there in a car and everything. I returned with the following words and thoughts.>
I was anxious, worried, scared: this I will admit. Me, a 5’6″, nebbish man of words and screens whose strongest-ever investment in sport was playing badminton once a week for a year, on my way to see a game ostensibly about American Football? Out of my depth, surely. I read a Wikipedia page about American football before I set off to visit Frozen Synapse, and now Frozen Endzone, developers Mode 7 in their Oxfordshire studio, but it only made me more confused.
Turns out I needn’t have worried. Frozen Endzone is sports in theme only – in practice it’s turn-based strategy, and a natural heir to the men vs men tactical gunplay of Frozen Synapse despite its complete lack of metal tubes which go bangbangbang. (more…)
Juuuust a quick one, as I shall be returning on Tuesday with vastly more fulsome news on Frozen Endzone, Mode 7′s next game after the wonderful Frozen Synapse. But they’ve just gone live with a trailer and a Greenlight page, so see what you think. It’s a future sports game. It’s a strategy game. In other words, it’s a sports game that isn’t really a sports game. And it looks well flash.
In 2011, indie developer Mode 7 Games released a turn-based strategy game called Frozen Synapse. It was pretty good. Now they're following that up with Frozen Endzone, which is "futuristic, highly-stylized, exaggerated NFL football" according to PC Gamer.
You control five robots, but here's where it gets interesting: you both move at once, with the intent of anticipating what the other team will do before you get to see it. Aside from what little you can see in the trailer above, we know that there will be a team coach with a story.
Your robots will also have stats like speed, strength, elusiveness, catching radius along with armor. But it's not like they're cold, detached robots—it's possible we'll see a robust facial expression editor. The terrain will be randomly generated, which will keep things interesting and you can expect matches to be about five minutes long each. And naturally, there's multiplayer.
(Via PC Gamer)
Simon Roth is best known as the newest recruit to Frozen Synapse creators Mode 7, but he’s also one of the most veteran developers in the entire history of the world, if my research is correct. And he’s moonlighting on a side-project all of his own, the Bullfrog/early Maxis-inspired sci-fi management game Maia. This isn’t a matter of keeping colonists happy with space ice cream and zero-grav toilets – we’re promised the likes of ‘up to 2KM X 2KM X 2KM of procedural world’, water and lava simulation, defensive structures to fend off hostile wildlife, bipolar robots and a first-person mode.
Oh, dare I dream ‘sci-fi Dungeon Keeper’? (more…)