Community Announcements - nervous_testpilot
Here's a look at the new units which will feature in the sequel...

https://youtu.be/HxpdI47qLMI
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Frozen Synapse 2 [official site] continues to be one of the more exciting games on the horizon, which is a relief given that I’m quoted saying almost exactly that in the latest trailer. It’s the AI factions and simulated city that acts as a backdrop to the tactical action that I’m most excited about, but the good ol’ tactical combat of the original game is the foundation on which the rest is built. Here you can see how new weaponry will change that, and marvel at how smoke grenades and flamethrowers look so lovely in the game’s visual style. … [visit site to read more]

Community Announcements - tomalexi


The Beta-prelaunch period for Frozen Synapse 2 is slowly heating up. As part of our prelaunch activities and along other content we have coming up for you in the near future, we will hold a Frozen Synapse 1 tournament with some magnificient prizes and the chance for some lucky winners to grab some FS2 Beta invites!

However, before the tournament kicks off, you can win a Frozen Synapse 2 Beta key, by designing a Frozen Synapse 1 map that will be used in the elimination round of the tournament - so without further ado, I'll introduce our first Frozen Synapse Map Making Contest (Drawings, pictures and real life miniatures are valid submissions)!

You can find more info about the rules over in our official forums here - http://forums.mode7games.com/viewtopic.php?f=20&t=10780
Community Announcements - nervous_testpilot
Many thanks for the recent feedback on the UI - has been really helpful and is much appreciated.

Thought I would update you about some changes we're thinking of making based on your feedback and our own appraisal of the situation.

None of this is final; all of it may not happen! That's the end of the caveats. Here's what we're planning on doing:

- A fundamental mechanics change to aiming and shooting which will be announced soon! This adds a new level of depth to the game and is very fun to play with. It may not feature in every mode but early tests are encouraging - Ian will be explaining this system soon when some issues have been worked out.

- Time handles replaced with wait orders. Wait orders are issued using the dragging functionality from time handles, but you do not place orders directly on the handles; you simply create a wait, then place your order in the stack after it. Time handles have always sucked to interact with directly, but dragging left to right is still the best way of defining an amount of time quickly; this should alleviate the former while retaining the latter.

- Units will have a "selection handle", which is a larger clickable element attached to the unit by a line. Selection handles will avoid overlapping with other UI elements meaning that you won't have the problem of trying to distinguish between two overlapping units.

- Probably something to make "check" less terrible to use

- Hopefully some better scaling of the aim handle so it's less tiny when zoomed out

- Probably some other things I haven't figured out yet
Community Announcements - nervous_testpilot
Hi,

We're looking at trying to make some improvements to the Frozen Synapse UI in FS2.

This is a difficult topic: Frozen Synapse is a very complex game; some elements of UI design are subjective; making changes to our UI is difficult and time consuming.

So, please don't take it as a negative if we don't manage to incorporate your feedback.

I'd like to know what you find difficult to do in the game, both in-game and in the menus, what you find fiddly especially. Feel free to post anything you want, but in general flagging up problems is a lot more useful to us than suggesting solutions.

Thanks for taking the time to do this.

If you wanted to me AMAZINGLY helpful, a video demonstrating your problems would be great but any notes or comments are more than welcome.

Paul
Community Announcements - nervous_testpilot
I spoke to Ian about his thoughts and process for designing the level generators in Frozen Synapse and Frozen Synapse 2

https://youtu.be/3kuSDU39kv4
Community Announcements - nervous_testpilot
Ian is testing (in Frozen Synapse 2) a fix for a particular technique which was a borderline exploit in Frozen Synapse 1. We'd love your feedback - please read his post here - http://www.mode7games.com/blog/2016/06/06/neutralising-the-distraction-play/ but post your responses here on the Steam Community in the comments - many thanks!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Frozen Synapse 2 [official site] is the game I’m most looking forward to this year. Yes, there’s the not insignificant matter of Civ VI out there on the horizon, but there’s something about the combination of Laser Squad and X-COM Apocalypse that really gets me hot and bothered. In case the Apocalypse connection weren’t already explicit enough – the simulated faction-filled city as backdrop to strategic combat game being the clue – the first devblog for the game namechecks the least-imitated X-COM game almost immediately. You can enjoy the blog, which covers the central incursion mechanic, in either text or video format. The latter is below.

… [visit site to read more]

Community Announcements - nervous_testpilot
Hey,

I wanted to keep everyone updated with some of our work on Frozen Synapse 2:

Text - https://medium.com/@mode7games/frozen-synapse-2-dev-update-1-incursions-d556d5ff6ae0#.asowtpc1k

Video - https://youtu.be/lTq5-lc7-Z4

Thanks!
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

I’m surprised it took the world this long to do a smash’n’grab on Frozen Synapse‘s extremely clever ‘turn preview’ approach to turn-based strategy. Mode 7 themselves are working on an open-world, slightly more singleplayer-focused follow-up to their ‘simultaneous turn-based tactics’ squad shooter, but in the meantime we get the rather more colourful, appallingly-named TASTEE. For once, I’m not going to hurl XCOM compari-bombs around the place, and look instead to another old dear of TBS: Jagged Alliance.

… [visit site to read more]

...

Search news
Archive
2016
Dec   Nov   Oct   Sep   Aug   Jul  
Jun   May   Apr   Mar   Feb   Jan  
Archives By Year
2016   2015   2014   2013   2012  
2011   2010   2009   2008   2007  
2006   2005   2004   2003   2002