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Zachary Barth's Infiniminer was Minecraft before Minecraft was Minecraft, kickstarting the whole cubey, block-digging genre that has made other people lots of money over the years. He's been sticking to 2D art for more recent games such as SpaceChem and Ironclad Tactics, but now he's borrowing the 'Infini' prefix and returning to 3D for the very-difficult-to-type Infinifactory. Infinifactory. I'm pretty sure I spelled it right that time. Infinifactory (sob) is "like SpaceChem...but in 3D", in the words of Zachtronic Industries.
Coming to Steam Early Access later this year, Infinifactory will let you "build factories that assemble products for your alien overlords", the challenge being "not to die in the process". I.e. the same challenge I face making a cup of a tea. You'll design and run factories from a first-person perspective, complete a story campaign featuring over 30 puzzles (and also audio logs, interestingly), and compare your solutions with those of your chums, presuming they are also playing Infinifactory. A sandbox mode is included too, along with Steam Workshop support.
If you're a fan of Spacechem—like we are—you'll want to keep an eye on Infinifactory, two eyes when you can spare them. Here's our review of the game that will now be known as "Infinifactory...but in 2D".