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RAGE

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Update – I’ve borrowed on oldish GeForce and the game’s now running fine. Definitely primarily an AMD incompatibility, presumably at driver level.>

What time is it? It’s WHINY MOANY GRIPEY O’CLOCK, that’s what goddamn time it is. I’d hoped to have made decent inroads into Wolfenstein: The New Sequel* by now, but no PC code was available before release, and post-release the thing’s all but unplayable on my system, even on its lowest settings. I’m not alone in this, but while troubles are reported on a myriad of systems, AMD-ATI graphics card users have been hit particularly hard. I even bought a Radeon R290 yesterday for the express purposes of this and Watch Dogs, but I’m looking at 10-20 FPS most of the time. It does spike to 40 on occasion, but not often or consistently enough to enjoy the experience. Even the Bethesda and Machine Games logos at the start play like a cellphone video from 2004. At least I’m not suffering from the crashes to desktop that many others have reported.

A few possible performance aids are below, but they haven’t helped me. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Duncan Harris)

This is the latest in the series of articles about the art technology of games, in collaboration with the particularly handsome Dead End Thrills.>

With the galaxy’s biggest sci-fi movies using ever more effects houses and artists, it can be hard to pinpoint today’s Ralph McQuarries and Ron Cobbs. They’re out there, though, often known more by work than name. At the top of the pile is Stephan Martiniere, one of those illustrators and art directors whose work is so envied by just about any sci-fi project going that’s he levelled up to ‘Visionary’. Put simply, people want the stuff in his head on their books, in their movies, at their theme parks, and, as luck would have it, in their games.

Examples? In movies, Martiniere’s applied his signature style (eye-popping ‘Golden Age’ snapshots of civilisations in overdrive) to the worlds of I, Robot, Tron: Legacy, Star Wars Episodes II and III, Star Trek, The Fifth Element, the Total Recall remake, 300: Rise Of An Empire, Guardians Of The Galaxy and The Avengers: Age Of Ultron. *and breathe…* … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

John Carmack has officially packed his bags and taken a rocket car over to Oculus Rift, now his sole employer until he decides he wants to become the world’s foremost expert on Hyperloops or something. So what better way to celebrate/commiserate than by playing maybe the last game he’ll ever see to completion? Answer: there is no better way. If you are doing anything else, John Carmack will probably never be your friend or spend upwards of five hours giving you breathless life advice. Fortunately, RAGE is free on Steam this weekend. Details below.

(more…)

Announcement - Valve
Play RAGE for FREE starting now through Sunday at 1PM Pacific Time. You can also pickup RAGE at 75% off the regular price!*

RAGE is a groundbreaking first-person shooter set in the not-too-distant future after an asteroid impacts Earth, leaving a ravaged world behind. You emerge into this vast wasteland to discover humanity working to rebuild itself against such forces as bandit gangs, mutants, and the Authority – an oppressive government regime that has a special interest in you in particular. Featuring intense first-person shooter action, breakneck vehicle combat, an expansive world to explore and jaw-dropping graphics powered by id’s revolutionary id Tech® 5 technology, RAGE promises an experience like no other.
Fearing a planet-wide extinction from a massive asteroid headed towards Earth, world leaders are faced with the inexorable task of ensuring human survival. Left with few alternatives, life-sustaining pods filled with select people are buried deep beneath the earth’s surface. You are one of the chosen members of these modern day arks and abruptly enter the RAGE universe after surfacing alone. Leaving you to your own devices to stay alive in a world filled with those who prefer you dead, RAGE combines powerful storytelling with heart-pounding action.

If you already have Steam installed, click here to install or play RAGE. If you don't have Steam, you can download it here.

*Offer ends Monday at 10AM Pacific Time
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Somewhere in the deep, dark, distant future, there exists a world beyond Doom 4. It is a strange and alien place – one in which id has pried the bolts from its lips and… wait, no, it’s never done that. Always “when it’s done.” Always. But still, there are more id games in this far-flung universe, and also I have cool cybernetic laser nostrils. I know, for I have seen it. Briefly, ever so briefly, id creative director Tim Willits took me there. Here’s what he said.

(more…)

Product Release - Valve
In celebration of QUAKECON, save big on different games from id Software and Bethesda each day, now through August 5th at 10am Pacific Time.

Today only, save 75% on The Entire id Catalog on Steam!

Or, pick up the massive QUAKECON Pack, a collection of all released id and Bethesda titles for this weekend only!

Don’t forget to come back tomorrow for more great deals and special offers.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Cara Ellison)

*cries*Multiplayer Game BalancingAN-94: Damage slightly reduced.DSR 50: Rate of fire reduced.Ballista: Rate of fire slightly reduced.

You look at the patch notes, your whole body starting to go hot with rage. Your heart beats faster, your breath gets shorter. You HIT the Red Bull can from your desk, the murky liquid splashing your poster of Transformers-spoiling sticky-hottie Megan Fox across the arse. You stand and ram the back of your squadgy desk chair into the desk to hear it BANG, to get some relief from the rage you are feeling. You PUNCH the wall in frustration, and then hurriedly have to shake it hard because that was not the plasterboard part of the wall it was an actual stone brick. You SCREAM in anguish. “WHY?!” you yell. “WHY HAVE YOU MESSED UP MY VIRTUAL GUNS?!?!? HOW WILL I GET MEGAN TO LIKE ME NOW??!?!?!” You do a little sort of rage dance that makes you look like you belong in Populous. (more…)

PC Gamer
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title="Permanent Link to Dishonored’s success makes it a “franchise,” future of Rage unclear, Bethesda says">DishonoredPistol







Life for many residents of Dishonored's Dunwall city is brutal, short, and dark. Fortunately, the possibility of a sequel to Arkane Studios' take on steampunk stealth appears to be anything but grim, according to recent comments made by Bethesda marketing VP Pete Hines to IGN.



When asked if he saw a future for a Dishonored series, Hines had the following to say: “In general, we try not to wade into anything as a one-off in the first place,” Hines said, “so yeah, for sure. The success of that game and how proud Arkane is of it and what goes on at any studio when they put out something like that and all the ideas that are coming out, certainly it’s something that we feel is a franchise.”



As we saw in its recent DLC The Knife of Dunwall, there is no shortage of strange and interesting characters in Dishonored who would be ready to pick up a blade and continue Arkane's story. Hines also used the game's trajectory as a way to talk about how publisher Bethesda views the development process within the various studios it works with. The possible creation of a Dishonored series is "specific to Arkane," he said.



“What we do or don’t do on Dishonored has zero effect on id, Tango, Machine Games," Hines said. "Each one, in some respects, kind of acts in a silo. It doesn’t really matter what those guys are making. ‘What are you good at? What are you going to work on next? What are you going to do next? Okay, that’s what we’re going to do.’ It’s as simple as that.”



A sequel to id Software's Rage, for example, is "to be determined," as that development team is currently at work on different, unnamed game, according to Hines. "Right now, focus is on their current project," Hines said. "They are full bore on that. What I’ve seen of it recently, I’m super happy about it. We want them to stick to that until we’re ready to talk about what that is. But let’s wait until we get there first.”



Thanks, VG24/7
PC Gamer
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title="Permanent Link to Dishonored, Skyrim and more for cheap in GamersGate’s Bethesda sale bonanza">Skyrim 610x347







Blink over to GamersGate and you'll find a selection of Bethesda published and developed games, their prices magicked in half for this weekend by Baargan'an, Daedric lord of cheap stuff. From there you can... er... damn. I was going to crudely shoehorn in a Rage reference, but I can remember almost nothing about that game. Oh, it had John Goodman in it. Maybe there's something there?



Highlights include Dishonored and Skyrim at £7.49 each, and Fallout: New Vegas Ultimate Edition (the one with the added DLC bits) for £7.48.



Strangely, even the earlier non-Steamworks parts of their discounted catalogue, like Morrowind and Oblivion, require a Steam account to activate. It's unlikely to be a big deal for most, but it's worth bearing in mind if you don't want Rogue Warrior to Sulley your account.



"Sulley," get it? Because that was John Goodman's character in Monsters, Inc? Honestly, I don't know why I bother.



Head here for the full sale list.



Thanks, Joystiq.
PC Gamer
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title="Permanent Link to Id starts fresh on Doom 4 development">Doom 4 Hell







Doom 4 will eventually emerge from development hell, but exactly when is still uncertain. Bethesda Vice President of Marketing and Public Relations Pete Hines tells Kotaku that id's Doom 4 team has started over on a "new version" of the game after being unhappy with the initial quality of the game.



"An earlier version of Doom 4 didn't exhibit the quality and excitement that id and Bethesda intend to deliver and that Doom fans worldwide expect,” Hines explains. “As a result, id refocused its efforts on a new version of Doom 4 that promises to meet the very high expectations everyone has for this game and this franchise. When we’re ready to talk about the Doom 4 id is making, we will let folks know.”



A couple years ago, rumors swirled of an "indefinite" delay to Doom 4 over the tepid response to Rage's release, though Hines called the reports "bollocks" during that time. Hopefully id has settled on its final design direction for Doom 4's makeover. And hey, if it needs help, we've got plenty of ideas.
...

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