PC Gamer

The annual DICE Summit is an opportunity for game makers of all stripes to come together to share ideas, talk about new technologies, take part in roundtable discussions—and, for 16 famous developers including Feargus Urquhart, Jeff Kaplan, Randy Pitchford, and Tim Willits, to blow each other to pieces in a one-on-one, winner-take-all Quakeworld tournament. 

The single-elimination FaceIt Quake Tournament at DICE will begin with the following matchups: 

  • Sean Dunn (Sparkypants) vs. Shekhar Dhupelia (Wargaming)
  • Feargus Urquhart (Obsidian Entertainment) vs. Patrick Hudson (Robot Entertainment)
  • Randy Pitchford (Gearbox Software) vs. Leo Olebe (Facebook)
  • Ted Price (Insomniac Games) vs. David Wood (Bandai Namco)
  • Min Kim (Bonfire Studios) vs. Sheloman Byrd (Tencent)
  • Kate Edwards (IGDA) vs. Tim Willits (id Software)
  • Niccolo Maisto (FaceIt) vs. Matt Firor (ZeniMax Online)
  • Jeffrey Kaplan (Blizzard) vs. Steve Ellmore (Disbelief)

It's hard not to see Willits as a sentimental favorite, although I don't imagine he's had much to do with Quake (actually, according to ShackNews, the somewhat newer Quakeworld) in recent years. Kaplan is one of the top guys on the biggest competitive shooter currently on the market, which may serve him well. Obsidian is probably my favorite studio in the mix, but I have a feeling Feargus is going to be one-and-done pretty quick. (I'll be happy to be wrong, though.)

The action is set to begin at 10:50 am PT on February 22 and continue through to February 23, with semi-finals, and then the grand final, set to begin at 3:15 pm PT. Bracket and results are available at dice.faceit.com, and you'll be able to watch the action live on the FaceIt Twitch channel.

PC Gamer

Wolfenstein 3D is primarily a game about shooting Nazis. Occasionally you'll shoot dogs too, but they're Nazi dogs. Occasionally you'll steal treasure, but it's Nazi treasure. Nazis are a common foe in videogames because they're unambiguously bad, thus triggering no moral quandaries among those who digitally shoot them.

But what if you could, uh, try to talk them out of being Nazis instead? Rather than fight fire with fire, what if we had an Earl Grey and a chinwag? Dialogue 3D —a "hack" of the original Wolfenstein 3D by Ramsey Nasser—offers one fairly convincing answer: You'd probably not have much luck.

The game comes amid much online debate relating to how people who are not Nazis should treat those who are. Some suggest having a discussion, whereas others are happy to punch them from here to next Sunday. I think it's fairly clear which side of that conundrum Nasser inhabits, and he makes a pretty strong case—albeit via a shallow 1990s videogame.

The game is free, only 7mb, and thoroughly unenjoyable to play. But you might as well give it a shot anyway.

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

So often the bleeding edge of games tech, yet so often fundamentally the same underneath: there’s a reason we can’t get enough of pretend shooting pretend people in their pretend faces. It is a pure test of skill and reflex, a game about movement at least as much as it is about violence, and done right it is absolutely delightful>. And hey, sometimes you get a decent gimmick or story thrown into the mix.

These are our favourite 50 first-person shooters on PC, from 1993-2017. Your favourite is at number 51.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

I adore mods which give new life to mundane objects. Every crate in the crate-filled warehouse of CrateDM is potentially a player waiting to frag you. Prop Hunt modes put us in the mindset of level designers placing rocks and buckets. In Run For It!, a new mod for old Doom, objects which didn’t have legs do now have legs. Ammo packs, lamps, trees, barrels, weapons, corpses and goodness knows what else have sprouted arms and legs to run around. Yup, it’s as daft as it sounds. Watch this trailer, which comes complete with Doomy Yakety Sax: … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jakeb Smith)

Developers imitate each other, as do writers, musicians and artists, and Blizzard are the best in the business at it. No other company is so good at distilling the sweat of another s brow and refining it into pure, unadulterated joy. Yet, while it s easy to see in Overwatch the objective-based gameplay of Team Fortress 2, the team dynamics of League of Legends or the creative movement mechanics of 90s shooters, its various ideas can often be traced back much further, towards older games that the designers at Blizzard may never have played.

I’ve chosen ten abilities Overwatch’s heroes can perform and used them as the starting point for a jaunt through game history. What was the first game to feature grappling hooks, or teleportation, or time-rewinding? Find out below.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

I’ve been trying to remember whether I had some sense when I first played Wolfenstein 3D that I really, truly was playing the future of videogames. It did seem landmark, but back then, age 12 or 13, every new game seemed landmark to me – each was a brand new experience, both because I was so young and because so were videogames.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Adam Smith)

Ben Mansell has never released a Doom level before, but his first effort took 300 hours to build, spread across an entire year. Originating as a doodle back in 2003, Foursite is an enormous structure, divided into four parts, each with its own theme and boss battle. Mansell reckons it took a friend three hours to complete on their first attempt and required some tinkering with “advanced processes” to fit the standard file format given its size. You’ll need Doom II to try it out and there’s a full dev playthrough below. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Brittany Vincent)

Back in 2010, a chap named Paul Schneider brought Doom II fans an exciting mod in the form of Unloved [official site]. A traipse through the classic shooter several shades darker (way more than fifty shades) than fans were used to, it was an exercise in serving up entrails as floors and chunks of flesh scattered throughout each level.

Most importantly, it was good>. It could have become its own game, honestly. Oh, wait. It looks like it has! Unloved has broken out on its own as a fully-fledged horror shooter after escaping the confines of Steam’s Early Access. It’s available in full now, in fact, and looks like it’s well worth trying.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Have You Played? is an endless stream of game retrospectives. One a day, every day of the year, perhaps for all time.>

You must have played my first Quake map. You’d know it if you saw it. Two cubic rooms, yeah? Only used three textures, right? One irritating obstacle, remember? I never released my first Quake map or showed it to anyone but I’m sure you will have played it, it or a Quake map much like it – maybe your own first map?

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jessica Famularo)

After two decades, Doom still has a vibrant modding community. Now game designer JP LeBreton has opted to draft his autobiography, Autobiographical Architecture [official site], as a Doom II mod, deeming the game a perfect medium for the multi-volume telling of his life. Doom has been a huge influence on LeBreton. He started out making his own Doom levels in his bedroom, later finding a career including working on BioShock, becoming lead level designer for its sequel, and being a designer at Double Fine Productions, before going solo. Here’s a trailer showing a little of the mod:

… [visit site to read more]

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