Flipping tables. It's about as perfect a rage moment as you can get. And now, in WoW's upcoming Mists of Pandaria expansion, you'll be able to do it in a video game.
While there's actually a Japanese arcade game centred around this very premise, it's a Japanese arcade game. This will be a little more accessible.
Mists of Pandaria: (╯°□°）╯︵ ┻━┻ [Massively]
The remastered edition of Doom 3 announced a few weeks ago will hit PCs, PS3s and Xbox 360s this October. The BFG edition of the classic first-person-shooter will also include full versions of Doom 1 and Doom 2, along with seven new Doom 3 levels and the Resurrection of Evil add-on. The whole shebang will cost $29.99 for PCs and $39.99 for consoles.
Jun 8, 2012
Rock, Paper, Shotgun - firstname.lastname@example.org (Jim Rossignol)
While we’re talking Id, there’s something else that came out of E3 that you might find interesting. Bethesda frontman Pete Hines told Eurogamer that despite the lukewarm reception for Rage, they have big plans for it: “We’re looking at doing some things with Rage. But obviously the first thing out of anybody’s lips now when we talk about id is not, hey, what else is up with Rage? They’re asking the question they’ve been asking for five years, six years, seven years, which is, where’s Doom 4? What about Doom 4? As far as where we are with Rage, the future for that is still TBD.”
Which is interesting, because whatever the do with Doom, I felt like Rage was a move in the right direction, but didn’t quite go all out on any of the things that it was hinting at. The half-formed racing, half-formed exploration, half-formed crafting, all pointed to a deeper game which, if they concentrate on just one of those elements next time, might yet yield something beyond the usual adventure with shotguns. Id are also working on another shooter, which has yet to be revealed.
Jun 6, 2012
John Carmack has been building a virtual reality headset in his spare time. He's showing it to people behind closed doors at this year's E3, tucked away inside the Bethesda booth, and described it as "probably the best VR demo the world has ever seen." Our video hero, David Boddington, was the 30th person in the world to use it.
Check below for a 20 minute video with Carmack on virtual reality, why he decided to tackle headsets, the latency of the human mind, and the first footage of one his handmade prototypes.
Carmack's such an intelligent guy that a single question sends him off on a four-minute-long monologue with a dozen long words I don't understand. To help make it easier, we've split the 20 minute video in to three chunks, with some impressions at the end of what it's like to use.
Part one shows the first glimpse of the duct-tape-and-belt prototype, covers the latency of the human brain, and how making "an 8 year old PC game is still demanding on consoles". Also big words about screens I don't understand?
Part two is the most impenetrably techy, as he explains the exact challenges of building a VR headset, but Carmack occasionally surfaces from the jargon to say something incredibly concise and exciting. Like when he explains that this is the best VR demo that the world has ever seen, but that "maybe hidden in some NASA lab there's something cooler than this, but I haven't seen it."
The third part is where Carmack gets down to showing us the device itself, while Games Radar's Hollander Cooper quizzes him on the realities of bringing something like this to market. Key quote? "This is literally held together with duct tape, but the guts of this is going to be made available as a kit for around $500."
At that price, I'd buy one.
Carmack talked a bit more in this last part on the reasons why the project excites him. "For a certain part of the hacker/maker crowd, this is going to be awesomely cool to work with, because there is honest to god cutting edge research to be done on the ergonomics, the focusing adjustment, software integration with other titles. These are things that people can do in their workshop that can make a difference in the next twelve months and yes, somebody big is going to turn this in to a real product in the coming years."
Our video wizard David Boddington used it to play Doom 3: BFG Edition and loved it. "The level of immersion was unlike any other gaming experience I've ever had, and that bodes well for the future if Carmack or someone else can take the tech to the next level."
It's worth noting that the prototype Carmack is demoing wasn't made by him, but by another Texan builder of VR headsets. It's using the same tech and principles as Carmack's own version, which was unfortunately unable to make the trip to E3.
The goggle screens completely cover your vision, meaning the only thing you can see are scary corridors and flying heads. Character movement works more traditionally however, with players using a controller to walk around and shoot, while the goggles function as a head-tracker. If it ever comes to market as a consumer product, or even if the maker kits are reasonably accessible, it sounds like the perfect thing for hardcore ArmA players or flight sim enthusiasts.
There's one final thing that's interesting about this. Carmack has been good friends with Michael Abrash since the pair were programmers together on Quake 1. What did Michael Abrash recently say he was working on at Valve? Wearable computing.
Would you wear virtual reality goggles in front of your PC? Do you think John Carmack can make VR finally good?
Sadly, no head-mounted displays or armor-mounted flashlights here. Just ugly monsters. Ugly, ugly monsters.
id Software is Dooming us like we've never been Doomed before. Publisher Bethesda Softworks has announced the Doom 3 BFG Edition, which will feature the series' entire catalog, including Doom, Doom 2, Doom 3, and Doom 3: Resurrection of Evil, as well as an added "Lost Mission" with seven new levels. The release date and pricing are TBA, but it's coming sometime this year. Check out the trailer inside.
In addition to new content, id has spent the past year addressing complaints about Doom 3's darkness and difficulty (enter the new "armor-mounted flashlight"), tweaking its lighting and rendering, and adding 3D monitor and 5.1 surround sound support. Many of the modifications are bigger news for the console versions, as we've already been blessed with smooth framerates and the famous Duct Tape Mod.
"Doom 3 was enthusiastically embraced by gamers worldwide at its release," said id Software's John Carmack in today's statement. "Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls."
If id were working on it, this definitive Doom collection would be an excellent precursor to Doom 4, and Polygon's Russ Pitts made the same leading statement to id's Tim Willits, who repeated back, "If one were working on that, it would be a perfect precursor."
So, yeah, it seems likely that we'll get a Doom 4 re-announcement sometime this year.
"Support for head-mounted displays." That one little nugget about the upcoming Doom 3 BFG Edition stuck out like a sore thumb when this morning's news hit. If you wondered what that might look like, check out the video from The Verge, which shows giant goggles jerry-rigged by Doom co-creator John Carmack. When a Verge commenter cast aspersion on the tech Carmack used for his head-mounted display, the man himself showed to slap away criticisms. Don't argue with a genius, kids.
Shacknews - Alice O'Connor
Why, it seems like only yesterday that we were all jazzed about the launch of Doom 3, but at almost eight years old (eight!) it's now being remastered for PC, Xbox 360 and PlayStation 3. The BFG Edition of Doom 3 includes its expansion pack Resurrection of Evil, a new seven-level mission, the first two Doom games, and changes including... an armour-mounted flashlight!
Doom 3, RoE and the new 'Lost Mission' boast "improved rendering and lighting," a check-point save system, and support for 3D displays, head-mounted displays and 5.1 surround sound. Yes, head-mounted displays, a pet passion of id Software's rendermancer John Carmack.
"DOOM 3 was enthusiastically embraced by gamers worldwide at its release," Carmack said in today's announcement. "Today, the full experience has been enhanced and extended to be better than ever, and is delivered across all the platforms with a silky smooth frame rate and highly responsive controls."
Doom 3 BFG Edition is scheduled for release this fall, published by Bethesda. There's no word yet on how much it'll cost. Perhaps, off the back of this, 2012 may be the year we finally hear about Doom 4 at QuakeCon.
Shacknews - Garnett Lee
Gamers have been waiting a long time since Ken Levine and company unveiled BioShock Infinite. And the wait is only getting longer, with the game now delayed to 2013. Could a new multiplayer mode be behind the lengthy delay? Then, the creators of Ratchet & Clank and Resistance spread their wings to social games. Outernauts is a new effort from Insomniac... but why does it sound so familiar? Finally, the classic FPS Wolfenstein celebrates its birthday by going completely free to play.
Check out today's episode of Shacknews Daily.