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Official Steam time: Monday, November 23, 2009 - 6:27 am

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Borderlands Update Released

November 17, 2009, 9:40 am - Valve - Product Update

Updates to Borderlands have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Update 1.0.1

  • Characters that have lost skill points will have the lost points refunded
  • Clients will no longer lose proficiency progress upon leaving a co-op game
  • Item cards now display the intended five lines of detail text
  • Lilith's Phase strike and melee attacks from Phase Walk now function as intended
  • Voicechat: users can now control volume and individually mute players
  • Fixed a bug that sometimes caused CL4P-TP to stop progressing during the introduction
  • Server browser population times have been improved
  • Server information should now always display the correct plot mission
  • Benchmarking feature now works as intended
  • Nvidia 3D Vision visuals now render shadows correctly (requires minimum 195.28 drivers, available from nVidia)

Borderlands Now Available Worldwide

October 29, 2009, 5:08 pm - Valve - Product Release

The 4 player cooperative role playing shooter Borderlands is now available via Steam worldwide.

With its addictive action, frantic first-person shooter combat, massive arsenal of weaponry, RPG elements and four-player co-op, Borderlands is a breakthrough experience that challenges all the conventions of modern shooters. Borderlands places you in the role of a mercenary on the lawless and desolate planet of Pandora, hell-bent on finding a legendary stockpile of powerful alien technology known as The Vault.

Lock, Load, & Face the Madness

Midweek Madness - Save 50% on Sid Meier's Civilization® IV: The Complete Edition

October 13, 2009, 10:28 am - Valve - General Announcement

Get the entire award-winning Civilization IV series for half-off the complete edition. Deal ends Friday.

NBA 2K10 Now Available

October 13, 2009, 8:16 am - Valve - Product Release

The latest title in the #1 rated NBA Video Game series, NBA 2K10 is now available worldwide via Steam.

This season you won't just play the NBA, you'll TAKE OVER.

Borderlands Four Pack Available for Pre-purchase

October 10, 2009, 11:20 am - Valve - General Announcement

Get ready for Borderlands 4-player co-op with the Borderlands Four Pack. Get four copies of the game for the price of three and be ready for you and your friends to start playing the moment it is released! Plus, save an additional 10% off the Four Pack when you pre-purchase before release.

Borderlands Available for Pre-Purchase!

October 2, 2009, 12:07 pm - Valve - General Announcement

Borderlands sends up to four co-op players to the harsh frontier planet Pandora in search of a mysterious Alien Vault legend. The new RPS (role playing shooter) from Gearbox Software and Take 2, is now available for pre-purchase via Steam.

Those who pre-purchase the title from Steam will save 10% off the regular price and be set to play the moment it is released.

Civilization IV: Beyond the Sword Update Released

June 11, 2009, 8:42 am - Valve - Product Update

Updates to Civilization IV: Beyond the Sword have been released. The updates will be applied automatically when your Steam client is restarted. The specific changes include:

V3.19

  • Info screen always shows demographics when espionage is disabled
  • Players can no longer receive obsolete resources through trade
  • Fixed bug where culture obtained through espionage was 100 times lower than intended
  • AI player better evaluates his situation before voting for a ban on nuclear weapons
  • Fixed a few AI civic evaluation bugs
  • AI changes civics during Golden Ages
  • Fixed bug with AI not knowing how close its cities are to other players
  • Re-enabled Foreign Advisor "Glance" screen
  • Fixed Team Battleground map script to distribute hills better and work around team-counting problem
  • Civilopedia lists buildings that replace a given building
  • Barrage promotions no longer available to units without the ability to already cause collateral damage
  • Conquistador ignores walls, to be consistent with Cuirassier
  • Fixed AI defender bug for newly captured cities
  • Build-specific production modifiers are no longer counted for overflow gold calculations
  • Building or destroying a fort now properly refreshes resource connections
  • Collateral damage modifiers, collateral damage immunity, and air defense modifiers, multiply instead of add
  • Fixed event triggering on a dead unit
  • AI uses Warlords to make super-medic units
  • Better AI decision-making related to damaged air units
  • Better AI use of missiles to disconnect enemy resources
  • AI evacuates ships and planes from cities in danger
  • AI no longer joins Great People to cities in danger
  • Fixed bug where AI Great Engineers would hurry Wonders in other players' cities
  • Spies no longer interrupt their mission when moving next to an enemy unit
  • Fixed map generator bug for water starts
  • Situations which invalidated Secretary General/AP Resident now force the next vote to be an election
  • Fixed team-counting bug that would cause some mapscripts to fail
  • Moved some gamecore-specific code into the DLL
  • Fixed cheat where you could apply a free tech from one game to another
  • Diplomacy summary no longer claims that a civ is the worst enemy of a human team
  • Groups on sentry awake based on best unit's vision rather than head unit's vision
  • Hidden Nationality units can enter friendly rival territory when starting in a city
  • Fixed bug where captured cities could give double bonus for the Apostolic Palace
  • Fixed a bug in AI war declaration in exchange for technologies
  • Sea patrolling ships no longer attack if they have less than 50% chance of winning the battle
  • Terrain height no longer affects aerial recon missions
  • No Espionage option: no Free Great Spy from Communism, no espionage-related events
  • Blockading AI Privateers can no longer sense invisible units
  • Colonies no longer assume the name of an eliminated player

Freedom Force - Now on Steam - Save 10% for one week!

May 29, 2009, 2:51 pm - Valve - Product Release

"If you consider yourself a gamer and still can't find merriment, wonder, and staying power in this amazing title, then I pity your bitter, jaded, and gib soaked soul." -- 9.3 IGN.

Freedom Force and Freedom Force vs. the Third Reich are now available on Steam.

Sure, you could play the demos for free on Steam but with the super low price for the Freedom Pack, why not just buy both? If you need more incentive, all 3 offers are 10% off for the first week.

Sid Meier's Civilization® IV: The Complete Edition Now Available

May 14, 2009, 1:43 pm - Valve - Product Release

Save big and get all four Civilization IV games with the Sid Meier's Civilization® IV: The Complete Edition, now available via Steam. Plus, save an additional 10% when you buy the Complete Edition before May 21st.

MLB 2K9 Update Released

April 29, 2009, 10:02 am - Valve - Product Update

Updates to MLB 2K9 have been released. The updates will be applied automatically when your Steam client is restarted.
The specific changes include:

MLB 2K9

  • Reduction in amount of fly balls missed by outfielders (both the target and slowing down before a fly ball is caught have been fixed).
  • Tuned overall slider values to get a better stand alone game, based on community suggestions
  • Turned down Home Runs, should see dramatic improvement in number of home runs hit during game play.
  • AI aggressiveness tweaked – AI will take more balls
  • Throwing in the "Red" was way harder than the best "Green" spot so maximum strength lowered in the red
  • In-game crash resolved when not opening the Pitch Overlay hud and then bringing in another pitcher. Will resolve late inning crashes.
  • Added variety so that all fielders arm strength isn’t so similar. Now the better arm strength fielders will make a difference.
  • The catcher will no longer disappear when switched with a DH, and umpire won't throw the ball backwards.
  • Added more variety in pitching by making the gesture be a little harder to nail down "perfectly"
  • The base runner no longer JOGs home on sacrifice fly and ground balls
  • 1st baseman’s foot no longer comes off the bag too easily, resulting in a lot of infield hits that should have been routine outs.
  • Pitchers will now walk off the mound after the 3rd strikeout in an inning.
  • Tuned numbers to fix the fact that pickoffs were too easy, especially at second base.
  • Increased the delivery speed of the animations from the stretch to improve throwing out the AI when they attempted to steal.
  • Pitcher rotation bug fixed where users in leagues would have their first bench player put in as their starting pitcher. They could adjust the starting pitcher but never get their bench player back to their line up. This would eventually lead to a crash.
  • Users can now send a trade when having nine pitchers or eleven hitters on their roster in a fantasy draft league online.
  • The Winning/Losing Streak in Online Menu will now populate correctly when viewing the Card Battle Leader boards.
  • League settings changes now will take affect immediately.


News Archive (2009)