STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
The list of fixes posted on the 2K Games Forum is quite massive, due in part to the fact that the list includes all changes to made to Civ 5, and not just the ones included in the upcoming patch. It's a huge list, so let's just get to it, shall we?
[Thanks to Shacker trineas for the tip.]
Called 'The Double Civilization Scenario Pack: Spain and Inca,' the pack adds two new playable civilizations and one new campaign scenario. On top of bringing Queen Isabella of Spain and Incan leader Pachacuti into the mix, the new scenario, set in 1492, let's players sail the ocean-blue in search of the new world, and of course, lay waste to their enemies in the name of Thanksgiving.
The Double Civilization Scenario Pack: Spain and Inca will have a suggested MSRP of $7.49 when it hits digital distributors on December 16.
The descriptions from the press release describe both new leaders an the new scenario in detail, after the break:
Each of the four packs can be snagged for $2.99 or bundled together for $9.99.
On Steam, Civilization V is available as a SteamPlay title--meaning purchasing the game for either PC or Mac will give you free access to both platforms. Unlike the PC version of Civilization V, the Mac version does not support SteamCloud for game saves; however, the porting team at Aspyr Media says a patch to add the feature will launch "soon after the Civilization V Mac release." Save games will not be accessible between platforms.
User-created mods are also getting the boot from Civ V's Mac release, "User mods would require us to build custom versions of the full application ourselves in order to support a limited number of specific mods and still leave others unsupported," Aspyr wrote in an FAQ on its blog. Also noted as an issue were current mod tools being implemented with Microsoft.NET, making porting impossible.
"Bottom line: There is no way to create a Mac experience that allows for a good end-user experience for user-created mods," the dev wrote. "Believe us--we tried." Minimum system requirements for the Mac version of Civilization V are available after the break