Rock, Paper, Shotgun - contact@rockpapershotgun.com (Ben Barrett)

The two great structures float towards each other, hissing streams of unfathomable gas into the air. Seattle's is hot to the touch, coloured green and with the smell of burning ink. The E-Angel's is purple, now pink, then yellow, shifting without warning. Taste and smell change too, each extraordinarily vile and delicious simultaneously, bending your bind. It is a being of pure hype and now it faces off against the greatest money making bio-electric organism ever conceived.

What are the best Steam Summer Sale deals? Each day for the duration of the sale, we’ll be offering our picks – based on price, what we like, and what we think more people should play. Read on for the five best deals from day 5 of the sale.>

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Emily Gera)

Rumblings in the towers of Take-Two have gotten me wondering about the status of the BioShock franchise. GameSpot are reporting the publisher’s CEO and potential movie villain Strauss Zelnick calling the series “really important” to Take-Two at a recent conference. According to Zelnick, it’s so far sold a whopping 25 million units, 11 million of which were BioShock Infinite.

Zelnick has previously referred to this as one of Take-Two’s “permanent” franchises, alongside Grand Theft Auto, Red Dead Redemption, Civilization and Borderlands. But things have so far been quiet. No future full-releases have been publicly confirmed for the series – Zelnick notes he has no announcements to make of BioShock’s whereabouts. Likewise, Irrational Games are but a memory. Ken Levine is working on something about blocks or something.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Gathering together the best shooters is no easy task, but if you’re looking for a new PC FPS to play, look no further.

Your favourite game is at number 51.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

So that's why they call it Oceania.

Irrational Games as we know it closed in February, though the BioShock studio lives on in a way with a small group of survivors under Ken Levine at a new team within 2K. Once upon a time, though, there were two Irrationals. A Canberra arm of Irrational was founded in 2000, then later renamed 2K Australia. It mostly worked with Irrational and other 2K studios, on games from Freedom Force to BioShock Infinite, but most recently was behind Borderlands: The Pre-sequel. And now it’s gone too.

Parent company 2K Games have confirmed that they’re closing the studio and laying off the staff. Sounds like it was too expensive for them, and too remote.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Sometime BioShock boss Ken Levine has opened the first tears to his new development dimension. He effectively closed his long-time studio Irrational last year in favour of working on smaller-scale projects, but still within the protective fortress of 2K. At the time he talked about making narrative-led games with more replayability, and while last night’s sudden flurry of updates is nothing like a reveal, he has a least given out a few big hints, together with a pledge for more open development than was the case on the spoiler-vulnerable BioShocks. What he’s got planned is a open worldish (“but not necessarily outdoors”) RPG, sci-fi, PC, probably first-person, chapter-like structure, brand new setting, add “ins” rather than add-ons, and a Passion System. Missus.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Gone Home developers Fullbright have shed a little more light on their so-far cryptic follow-up, Tacoma. The space station-set exploration title is due for release in 2016, but gave away little in its announcement trailer. In a forthcoming interview with RPS, Fullbright’s Steve Gaynor revealed that “you can tell from the teaser that it s in micro-gravity; stuff is floating around. And some of the implications that has for the relationship that the player can have to the space that you re exploring, that you couldn t have in a terrestrial setting, is really exciting to us.” … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Rich Stanton)

The contemporary big-budget FPS has a few different strains: blood-n-guts military settings a la Call of Duty, open-world environments like Far Cry, and high-concept dystopias. Outside of open-world most of these styles were first codified in the 1990s, and FPS games then and now share an enormous amount: primarily a core mechanic of shooting many hundreds of enemies in the face over and over again, as well as crossover in areas like structure, goal-chaining, and narrative delivery. FPS games, in other words, have for a long time been constructed on resilient and proven principles. And many of them come from Looking Glass Studios.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Have You Played? is an endless stream of game recommendations. One a day, every day of the year, perhaps for all time.>

Oh, my feelings about BioShock as a series are so muddled these days. I’ve been round the houses with hype, backlash, backlash-backlash, controversy, disappointment, hope, nostalgia, all of it. One thing I do know: late-in-the-day BioShock 2 DLC Minerva’s Den got it right.

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

With Irrational 20,000 leagues under and Ken Levine off doing his own, significantly smaller thing at 2K, you might think BioShock dead in the water. You would, however, be wrong. Following on from Levine’s original comment that he was leaving the series in 2K’s hands, Take-Two Big Daddy Strauss Zelnick has confirmed at a recent analyst conference that the oft-divisive series will carry on and once-thought-dead BioShock 2 developer 2K Marin will do the honors.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Nathan Grayson)

Sometimes you want to charge guns, swords, and words a-blazin into a game world and tame the land until Iron Maiden writes a song about you. Other times, you just want to heft your heavy eyelids, sip a light tea, and gently sail through friendly old places made new again. You’ve got a long day ahead of you, but you don’t have to venture out into the cruel sadlands of life just yet. Remember better days. Here, let me help with videos of the original BioShock and Deus Ex: Human Revolution re-realized in Unreal Engine 4. They’re quite a sight.

… [visit site to read more]

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