STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
If you went to school in the 1980s, well, you'll probably find this to be one of the best video game trailers you'll ever see.
“This is like your nightmare interview here, huh?”>
Nah. This might not be going too well, but I’ve had worse. Much worse. (The most terrible was probably with an executive at one of the industry’s biggest PC game developers a couple of years back, where I had the distinct impression I was interviewing a robot who’d much rather murder me than talk to me).
This half hour with the lead designer of BioShock: Infinite would definitely win a place in my Top 40 Botched Interviews, but it’s not up there in shotgun-to-the-head territory yet. The mutual acknowledgement that it’s been a misfire does wonders too. Eventually. (more…)
Some interviews with prominent figures, as in Polygon’s widely-circulated one with BioShock: Infinite lead designer Ken Levine, are held on top of skyscraping Californian hotels. While it’s not something I’ve experienced myself, I can entirely appreciate why this often leads their eventual write-ups to be somewhat defined by awe, be it overt or subtle: a famous figure is encountered in a dramatic setting, the trappings of aspirational luxury around them. Thus, they are inevitably presupposed to be superhumans of a sort, with achievements and a lifestyle far beyond those of mere mortals such as the humble interviewer. This is the tale. Notoriously, this week also saw the outermost extreme of this, in Esquire’s absurd interview with/clearly lovelorn ode to the attractive but otherwise apparently unexceptional actor Megan Fox.
I can’t ever imagine going as far as Esquire, and I’d hope someone would throw me into the nearest sea if I did, but I do understand why it can happen. The scene is set in such a way that the interviewer is encountering, if not a god, then at least royalty. Even on a more moderate level, I have never conducted an interview in a Californian luxury hotel’s roofgarden, and my own interview with Ken Levine last month was no different, but I am nonetheless left thinking about the narrative created in that half hour. What tale could I now tell from just a talk with a guy in a room? Initially, I thought it impossible, or at least redundant, to spin a story out of a short, slightly awkward conversation in a dark little room somewhere in London: this is why Q&As are the standard interview format here. Let’s try, though. I want to tell you about what happened in that interview, and how it felt to me, as well as sharing Ken Levine’s comments about BioShock: Infinite’s characters, pacing and mysteries with you. (more…)
Here are the minimum and recommended specs for running BioShock Infinite PC. We can't say for sure whether you should run the game on PC, as opposed to Xbox 360 or PS3. But, judging by how good the first 4 1/2 hours of the game are, we recommend your run it on something.
These specs are from Infinite studio Irrational Games' official site:
OS: Windows Vista Service Pack 2 32-bit
Processor: Intel Core 2 DUO 2.4 GHz / AMD Athlon X2 2.7 GHz
Memory: 2 GB
Hard Drive: 20 GB free
Video Card: DirectX10 Compatible ATI Radeon HD 3870 / NVIDIA 8800 GT / Intel HD 3000 Integrated Graphics
Video Card Memory: 512 MB
Sound Card: DirectX Compatible
OS: Windows 7 Service Pack 1 64-bit
Processor: Quad Core Processor
Memory: 4 GB
Hard Drive: 30 GB free
Video Card: DirectX11 Compatible, AMD Radeon HD 6950 / NVIDIA GeForce GTX 560
Video Card Memory: 1024 MB
Sound Card: DirectX Compatible
If you want to know about control options and other PC options, read the full post.
PC Specifications for BioShock Infinite Announced! [Irrational Games]
Kevin, Jake and Stewie of website Hungercraft are to thank for this incredible recreation of BioShock's Rapture in Minecraft, captured perfectly not just in block form, but in a fantastic trailer as well.
If you're over Minecraft recreations, imagine it's LEGO BioShock. That'll get you there.
The map recreating the underwater metropolis will be released on January 19.
Sad that this March's BioShock Infinite won't be set in Rapture? You'll get a chance to re-visit the beautiful underwater city of the first two BioShock games with the newly announced Ultimate Rapture edition, which will boast an all-new Museum of Orphaned Concepts filled with concept art and character designs that weren't used for Irrational's hit franchise. The new bundle comes out on Jan. 14 for the PS3 and Xbox 360, at a cost of $30. Here's a full rundown of what's inside:
• Museum of Orphaned Concepts: Take a tour of a never-before-seen BioShock museum and view early concept art, character models and more set within the halls of Rapture.
• Plasmids Pack: Includes four additional Plasmids and Gene Tonics—Sonic Boom, EVE Saver, Vending Expert and Machine Buster—for use in BioShock.
• Challenge Rooms Pack: Previously exclusive to PS3™ and now available for Xbox 360 for the first time, the pack tests the player's mettle by requiring them to utilize the skills learned while traversing the halls of Rapture to survive three separate puzzle rooms in BioShock.
• Sinclair Solutions Tester: Contains a number of customization features that allow players to further their character's development in BioShock 2 multiplayer modes and provides a deeper multiplayer experience.
• Rapture Metro: Includes six additional multiplayer maps, an additional multiplayer gameplay mode and a rank increase to level 50 for BioShock 2 multiplayer.
• The Protector Trials: Features frantic combat and fast-paced action designed to push players' mastery of weapons and Plasmids in a BioShock 2 single-player experience spread across six maps.
• Minerva's Den: A substantial narrative experience that puts players in the role Subject Sigma and introduces new characters, locations and mystery to the world of Rapture in BioShock 2. Set in a new environment, Rapture Central Computing, Minerva's Den adds a gripping new storyline to extend the BioShock 2 experience.
• Also included, is an exclusive collectable sticker pack from BioShock Infinite's world of Columbia to get gamers ready for the next chapter in the BioShock universe.
If you have skipped the BioShock series for some reason, perhaps due to a lengthy coma or immense silliness, you'll soon be able to make amends with one handy bundle. Publisher 2K today announced the BioShock: Ultimate Rapture Edition collection, which bundles the first two games together with all their DLC. Super keen BioShock fans may be interested too, as it introduces a new virtual museum level filled with BioShock history.
The merry bundle is coming to Xbox 360 and PlayStation 3 on January 14 in North America for $29.99. Sorry, PC pals, though you've probably snapped them up cheap in sales already anyway.
It includes the original BioShock and its two DLC releases, the power-adding Plasmids Pack and previously PS3-exclusive Challenge Rooms, not to mention that intriguing museum level. What 2K has to say about that is, "Take a tour of a never-before-seen BioShock museum and view early concept art, character models and more set within the halls of Rapture." Interesting!
Then, along with BioShock 2, you'll get the thoroughly splendid single-player mini-campaign Minerva's Den, Protector Trials challenge mode, and the frivolous multiplayer add-ons.
With BioShock Infinite arriving on March 26, keenly anticipated by our Jeff, 2K's looking to introduce the series to people who skipped it or are new to these here video games. And you poor coma folks, of course. Gosh, it's been five years since BioShock and three since the sequel.