Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Well, he eventually rebooted and remade war of wizards Spectrum classic Chaos Reborn, which I’ve had a lot of fun with over the last few days, and which took to Steam Early Access yesterday. You can read more about that here. But what happened to the co-creator of X-COM, Laser Squad, Magic and Mayhem, Rebelstar and more over the last ten years or so? While so many long-standing developers have seen their stars rise and rise, Julian Gollop seemed to fall out of sight. In this concluding part of my big interview with him, we talk about where he’s been, why he turned to Kickstarter for his comeback, how he was doing Early Access long before it ever existed, his thoughts on latter-day X-COMlikes such as Xenonauts, Invisible Inc and Mordheim, and the pressing question of whether we’ll ever see a new X-COM or Laser Squad=style game with him at the helm.> … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

X-COM creator Julian Gollop did have plans for his own new version of the legendary strategy game, but abandoned them in the wake of 2K’s well-received XCOM. “I seriously considered that before Firaxis announced their XCOM,” he told RPS in an interview published today, “but of course once they announced it I thought, well it d be a hopeless cause because it s just not going to get the same traction.”

“I may have been completely wrong in thinking this by the way,” he added. When I suggested that he’d probably have succeeded nonetheless, he added that “I probably could have. I don’t know.” The Laser Squad and Chaos developer, who yesterday released wizard-battling strategy remake/sequel Chaos Reborn on Steam Early Access, hasn’t entirely ruled out an X-comeback of his own, however. “Well, we ll see. Got to finish Chaos first.”

I think it’s on all of us reading this to let him know below that that a new Gollop-made XCOMlike is far, far from a hopeless cause, eh? Also below: the game Julian Gollop almost made instead of Chaos Reborn.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

every feature needs a montage

Some moments in some games stay with you. The right event, the right surprise or the right hats at the right time, and it’s imprinted on your memory forever. I’ve been playing PC games for almost 25 years: I’ve got a million of these, and so have you. I’ll show you just a few of mine if you show me yours. … [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alice O'Connor)

Lousy spawn-camping Snakemen.

What happy times we live in for fans of old-style X-COM, the way your Gollopmother used to make. The awfully X-COM-y Xenonauts left early access and launched properly only a fortnight ago, and now “open-source clone” OpenXcom has hit version 1.0 after five years of development (“This is your father’s X-COM” goes the tagline in an alternate universe with softer copyright laws).

It’s actually more of a replacement engine for X-COM: UFO Defense, mind, requiring the original game to drop in its data files. As well as improving the interface and fixing old bugs and whatnot, it adds mod support. And with that, you can keep playing new old X-COM for ever and ever and ever.

… [visit site to read more]

Shacknews - Steve Watts
Chaos Reborn, the crowdfunded project from XCOM creator Julian Gollop, is now playable as a prototype. The reboot of the classic Spectrum game Chaos: The Battle of the Wizards will once again put wizards in a competition to the death.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

Statistically speaking, you are probably not Ken Levine. That’s fine. I’m not him, either. And neither is Graham. But thanks to all the silicon and electricity and stuff, you can at least be a bit like him. One of the ways in which he’s been special recently is in the role of cheerleader for the Chaos Reborn Kickstarter, where he’s been championing Julian Gollop’s return. He has already played (or should that now be ‘Let’s Played’?) the hexy beast, and now you can too. Head here to grab the time-limited prototype of the strategic wiz thing, and bring some friends.

… [visit site to read more]

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

13 days and $65,000 to go – that’s the scores on the doors for X-COM creator Julian Gollop’s Kickstarted Chaos remake (which I previewed here). Not a bad situation for the turn-based wizard battler to be in, given it’s already $115k to the good, but a photo finish looks likely. The game’s also up on Greenlight now, so you know what to do if you’re excited about it.

There’ve been eight updates since the project went live a few weeks back, and it’s heartening to see that they primarily focus on explaining features and concepts. Also one of them has a unicorn with a sword for a horn, so big bonus points for that. … [visit site to read more]

Shacknews - Andrew Yoon
X-COM is one of the most beloved games in all of PC strategy games. A new book by Shack's David L. Craddock promises to offer a behind-the-scenes look at the making of UFO Defense, Laser Squad, Chaos, and other strategy games by designer Julian Gollop. The X-COM Files: How Alien Invaders, Rebel Squads, and Gooey Blobs Took Strategy Gaming by Storm will be available on Kindle in October, with "other platforms" coming afterwards.
Shacknews - Steve Watts
XCOM: UFO Defense creator Julian Gollop has launched a crowd-funding campaign for his next game. Chaos Reborn is a reboot of one of his 1985 ZX Spectrum game Chaos: The Battle of the Wizards. You'll customize your own wizard and go head-to-head against five others.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Chaos Reborn is the next game from Julian Gollop, lead creator of the original X-COM: UFO Defense – the greatest videogame of all time. This is a remake of and sequel to Gollop’s earlier, magical duelling game Chaos: The Battle of Wizards. It It takes to Kickstarter today, but unlike other nostalgia-led projects, it’s been in active development for some time already. I played a prototype recently, and I have this to say about it. > … [visit site to read more]

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