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Counter-Strike: Global Offensive

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Community Announcements - CS:GO Official
Recently we received a DMCA takedown notice regarding copyright infringement with respect to the the M4A4 | Howl, and a community sticker, Howling Dawn, claiming that the artwork was not originally created by the stated contributors. This matter is extremely serious, and we have taken appropriate action to resolve it.

When we launched the CS:GO Items Workshop, our goal was to provide artists with a space to share their creative ideas. By design, the Items Workshop has very low friction for artists to submit their work – new contributions do not require Valve review or approval. To ensure that these contributions represent original content, we require that all Workshop contributors sign a legal agreement confirming that their contributions are original. We also enable the community to monitor Workshop submissions and identify copies and plagiarism via the report flag.

All contributors share joint responsibility for the originality of their Workshop submission, and therefore share joint liability for claims of copyright infringement. That is, if two or more artists collaborate on a submission and the submission contains intellectual property that isn’t their own, all artists involved in the submission will share in the consequences.

For the items in question, the following steps have been taken:

  • Both contributors have received Steam Community bans. They receive no proceeds from either item, and both items have been removed from the game.
  • For owners of the M4A4 | Howl and Howling Dawn sticker, those items have been replaced by an alternative designed by the CS:GO team. These items will never be produced again, and have been assigned the ‘Contraband’ rarity.
  • All other in-game items that involve at least one of the contributors in their revenue share have been discontinued.
  • The Huntsman Case and Community Sticker Capsule have been revised to replace the copied and discontinued items.
  • Moving forward, we will no longer work with the contributors and we will not ship any existing Workshop submission that credits their involvement.

The cost for everyone involved in the resolution of this issue has been significant, including our players and community members. It takes considerable time and effort for the CS:GO team to resolve copyright infringement disputes, but fortunately copying is rare – the CS:GO community has submitted tens of thousands of unique entries to the Workshop, and we have shipped dozens of your designs without a problem.

To ensure that we don’t have issues in the future, we need your help. Please only contribute original work. If you see any items that appear to violate the Workshop copyright policy, please direct the copyright owner to tell us via Valve’s DMCA takedown page. Together we can keep the Workshop a safe place for artists and their hard work.
Community Announcements - CS:GO Official
Release Notes for 6/4/2014

[ MATCHMAKING ]
- When a player has been banned for cheating (via VAC or Overwatch), all Skill Group adjustments from that player's recent wins will be reverted for their partied teammates as well as their opponents.

[ MISC ]
- The "thirdperson" and related commands are now executable by servers (for mods and plugins).
- Added a server convar (sv_allow_thirdperson) which allows servers to set players to third person mode.
- The env_fog_controller entity now has a field and input to scale the amount fog is adjusted when players zoom (with scoped weapons).
- Community tournament servers with built-in round backups enabled will automatically restore all player data upon reconnection and this in most cases will avoid having to load round backups.
Community Announcements - CS:GO Official
Release Notes for 5/28/2014

[GAMEPLAY]
- Cobblestone
-- Blocked long sightline from back of Bombsite B
-- No longer possible to plant on top of hut at bombsite A
-- Made statue base at bombsite B taller, so players can't peek over
-- Made hut on bombsite B catwalk wider
-- Moved all T spawns to upper level
-- Decreased fog
-- Removed small tree near platform in mid
-- Pushed down some vegetation that players could hide in
-- Disabled collision on small rocks
-- Blocked visibility through cart in mid
-- Revised cover in Bombsite B courtyard

- Overpass
-- Redesigned the connector between canal and park
-- Made tunnels under Bombsite A easier to navigate
-- Added lights to hut near Bombsite A

[MISC]
- Matches in which a whole team gets disconnected will no longer terminate and the disconnected players will get the opportunity to reconnect and finish the match.
- Added a new context menu option 'Use With Trade Up Contract,' which will be visible when you own ten or more items of the same quality.
- Weapons can no longer be deleted from the inventory.
- Added a game setting for twitch.tv streamers to allow backend integration with new twitch.tv directory.
- Added backend integration with Steam Community for better inventory filtering and Steam Community Market search.
- Added support for per-channel ratelimits in engine threaded network layer, ratelimits are controlled with a group of net_threaded_socket convars.
- Fixed pistol round achievements to award player progress in the pistol round of the second half in competitive matches.
- Fixed several rare crashes on clients and servers.
- Fixed a problem in tournament round backups when players had invalid characters in their persona names.
Community Announcements - CS:GO Official
Release Notes for 5/21/2014

[SERVERS]
- Added a convar mp_backup_restore_load_autopause to control whether the game remains paused after round backup file is loaded.
- Added a dedicated server convar host_rules_show to control whether the server is allowed to reply to connectionless rules requests.
- Improved server lobby slot allocation logic to reduce the chance of getting 'session is full' errors when connecting to a game server with available player slots.
- Fixed a slow memory leak in Linux dedicated servers.
- Fixed several rare game server crashes on Linux.

[MISC]
- Added a convar (cl_hideserverip) that when set to 1, will hide most cases of the server and client IP address appearing in the developer console.
- In official competitive matchmaking, servers will no longer show the message of the day.
- Fixed several errors that previously showed up in the console.
- Moved some messages that would previously show up in the console to dev 1 and above.
Community Announcements - CS:GO Official
Release Notes for 5/14/2014

[CSGO]
- The Trade Up Contract no longer restricts items to a single collection. In exchange for 10 items of identical quality, the Trade Up Contract provides one item of the next highest quality, from a collection of one of the items provided.

[MAPS]
- Agency
-- Updated with bugfixes.

[MISC]
- Fixed CZ75a reload animation: the player will now perform a traditional magazine reload if the forward magazine has already been used. If there's enough spare ammo, the forward magazine is restored when the weapon is hostered and re-drawn.
- Plugins can now precache new particle systems within pcf files by calling PrecacheGeneric() and passing the particle's pcf file path.
- r_drawscreenoverlay is now set to 1 by default and is modifiable by the server.
Community Announcements - CS:GO Official
Release Notes for 5/7/2014

[MATCHMAKING]
- Fixed buytime ending as soon as all players join in QMM.
- Increased warmuptime when all players are connected from 30 sec to 60 sec

[UI]
- Fixed the default radar scale and money position settings overlapping with the spectator UI in the most common resolutions.
- Dropdown panels now support more than 20 options.
- Fixed inventory grenades icons drawing black.
- Fixed the bottom position player counter being a bit too low and cut off.
- Fixed hud alert flickering.
- Fixed Deathmatch Bonus Panel overlapping excessively with radar in extreme cases.
- Optimized some hud options code which improves performance.
- Money position relative to radar now considers safezone.
- Fixed HUD background alpha not saving if you set cl_hud_background_alpha to 0.

[SDK]
- Added concommand 'rangefinder' for map makers (provides 2d and 3d distance to target).
- In Demolition games, the last weapon can be any weapon and trigger the end of round logic if enabled.

[MISC]
- Added Effective range and rangefinder functionality to cl_weapon_debug_print_accuracy convar.
- Fixed bad hostage icon positioning in some cases.
- In DeathMatch it now says the right name for all guns.
- In Demolition games, the next weapon panels now work for all guns.
- Optimized backend performance when when accessing CS:GO inventory on Steam Community.
Community Announcements - CS:GO Official
Release Notes for 5/1/2014

[CSGO]
- Added the Huntsman Case.
- Added the Bank Collection to the drop list.
- Added Community Sticker Capsule One.

[UI]
- The bomb inventory icon in the UI now shows an arrow when you pick it up in a addition to the sound and center screen message.
- Fixed some relative positioning of elements to the radar to work consistently with hud scaling and resolution.
- Players now have the option to adjust HUD elements. This includes:
-- Place the Player Count element at the top of the screen or bottom (cl_hud_playercount_pos).
-- Show all avatars in the Player Count element or just the player count number (cl_hud_playercount_showcount).
-- Size the Radar element (cl_hud_radar_scale).
-- Choose a color to display the main parts of the HUD (health, ammo, money, etc) (cl_hud_color).
-- Adjust the HUD background alpha for the colored elements. (cl_hud_background_alpha).
-- Select to show the bomb position under the radar or in the default inventory position (cl_hud_bomb_under_radar).
-- Display the health and ammo with or without bars/bullets (cl_hud_healthammo_style).
- Updated the look of the options menu.
- Removed the pop-up confirmation dialogue in the video options menu with tooltips.
- Added some tooltips to various options menu widgets.
- Dropdown panels now don't go away and reappear when you click on them.
- Drop panels will now hide if you click on the header when they are open.
- The health number in the health panel now supports displaying numbers greater than 100.
- Fixed the health bar not scaling properly with health greater than 100.
- When a player opens a sticker capsule on the game server it will now correctly print in chat the rarity and actual sticker found.

[ COMMUNITY SERVERS]
- UPS, M4A1-S, & CZ75a are now available in Community Arms Race and Demolition games. To use them, add them to your server's gamemodes config file.
- Increased default downloadable file size from servers to 150MB, added client launch option -maxdownloadfilesizemb N if clients needs to download even larger files from community servers.
- Added a convar weapon_reticle_knife_show, when enabled will show knife reticle on clients to be used for game modes requiring target id display when holding a knife.

[MISC]
- Starting the game with a different anti-virus or in different paged pool memory configuration will no longer reset all video settings.
- Fixed matchframework shutdown order during dedicated server shutdown process.

[MAPS]
- Seaside
-- Added bomb teleport trigger, to prevent bomb getting stuck in water

- Overpass
-- Removed one-way dropdown near entrance to bombsite B, making the site easier to defend
-- Reduced volume of environment sounds
-- Removed ramp at back of truck in Bombsite A
-- Updated radar
-- Added cover in T side of canal
-- Made upper park divider wider
-- Improved visibility in park

- Inferno
-- More accurate collision model on blue truck
Community Announcements - CS:GO Official
[Notes from last week's update]

Release Notes for 4/23/2014

[UI]
- The options menu now has a setting for specifying which command will enable the mouse on the scoreboard. The option has a few presets but any command may be set using the convar cl_scoreboard_mouse_enable_binding directly (e.g. 'cl_scoreboard_mouse_enable_binding +jump').
- Fixed uninitialized scorecard for competitive matches being visible.
- Improved lobby performance.
- Added saving of inventory sort and filter dropdowns.
- Fixed chat window scroll bars getting stuck at the top/bottom.
- Fixed scoreboard mouse input when watching gotv.

[SDK/MAPPING]
- Added a new trigger (trigger_bomb_reset) that teleports dropped bombs back to a valid in-play position. This is intended to be used in player-inaccessible areas where a dropped bomb cannot be retrieved.
- Bots no longer see through tools/toolsblock_los func_brushes (npc line-of-sight blockers).
- Bot maximum vision distance can be set per-map by "Bot max vision distance" in info_map_parameters. Default is unlimited.
- Prop doors (prop_door_rotating) that are in the process of opening or closing can be checked to see if they are "Locked" and if so, ignore player +use.

[MAPS]
- Mirage
-- Enabled collision on arch corners (Thanks NBK!)
-- Fixed some spots where C4 could get stuck

-Vertigo
-- Added bomb teleport trigger to prevent bomb falling out of playable area
-- Closed off dumpster in chokepoint near bombsite B
-- Improved signage
-- Fixed players being able to climb down elevator shaft

[MISC]
- In Official Competitive matchmaking, the initial warmup timer will now start at 5min and reduce to 30s when the last player connects.
- In Official Competitive matchmaking, if any player has not connected by the end of warmup, they will receive an abandon and the match will be aborted.
- Fixed vote accounting in cases when players disconnect while the vote is in progress.
- Fixed a bug related to purchasing armor.
- Fixed smoke grenades popping again when thrown into more than one molotov fire in a row.
- Smoke volumes are now more consistently shaped with the particles more evenly distributed. The overall shape is now round and no longer square.
- Increased minimum distance from the center of a smoke grenade volume in which a player's view will be completely obscured by smoked.
- Fixed some "micro hitches" related to picking up weapons with custom finishes and new players joining a game.
- Fixed several potential crashes.
- Fixed some Coach bugs
-- Fixed radar and overview maps for coaches not behaving like players.
-- Fixed scoreboard item status for coaches not behaving like players.
- Added support for concommand spec_player_by_name for in-game spectators.
- Improved Official Competitive matchmaking scheduler to support more than 65,535 users playing competitive matches concurrently.
- Default USP, M4A1-S, and CZ-75 Auto weapons that are on the ground will show the correct names in "swap for" message.
- Decoy grenades now work properly for the USP-S, M4A1-S, and CZ75 Auto.
- Steam accounts that have never played CS:GO can now purchase and receive CS:GO inventory items via Steam Trading.
May 1, 2014
Community Announcements - CS:GO Official
Interested in this history of CS:GO updates? You can find information on all CS:GO updates prior to 2014 here.
Community Announcements - CS:GO Official
Release Notes for 3/26/2014

[UI]
- Scoreboard changes:
-- Added ability to use mouse cursor in scoreboard.
-- Cursor will be enabled on the scoreboard by default in halftime and endmatch.
-- When alive or spectating, if the scoreboard is visible, the cursor can be enabled by using secondary fire.
-- Players in scoreboards have left click context menus that allow you to commend, report, block communcation, etc.
-- Scoreboard will adjust to the size of the number of players in the match. Max is still 24 players.
-- Combined clan tag and name tag into one field.
- Fixed the CZ-75A icon not showing overhead during freetime.
- Added Commonwealth of Independent States flag, uses alpha 2 code "CC".
- Fixing aspect ratio of a few flags.
- On community servers after mp_swapteams or vote to swap teams the game will also swap team names and flags.


[GAMEPLAY]
- Adjusted the rules for dropping a grenade upon death: you now drop your most recently selected grenade. If you never selected a grenade, you will drop the most expensive one.
- Improved player hitbox alignment.
- Players shot in the head from the side will play a new left or right headshot flinch animation, instead of forward or backward.
- Defuse kit art has been adjusted to make them more visible.


[MISC]
- Reduced client virtual memory usage.
- Fixed an out of memory crash that could occur while downloading workshop maps.
- Fixed a hitch related to inventory icon loading.
- Players that fail to properly validate with VAC will no longer get the generic "Invalid STEAM UserID Ticket" message and instead see "An issue with your computer is blocking the VAC system. You cannot play on secure servers."
- Started a trial of official competitive matchmaking on servers in South Africa.


[MAPS]
- Overpass:
-- Added connector from T water to T tunnels
-- Opened up small concrete hut near Bombsite A
-- Made wood stack near door to A tunnels climbable
-- Made it possible to shoot through wood wall near Bombsite B
-- Made area near fountain in park slightly larger
-- Tweaked environment light

- Dust2:
-- Removed some small gaps between crates in Bombsite B

- Inferno:
-- Added wallbanging on low wall near barbecue (Thanks Spunj!)
-- Revised clipping on balcony near mid
...

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