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Counter-Strike: Global Offensive

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Community Announcements - CS:GO Official
Release Notes for 2/27/2014

[GAMEPLAY]
- Fixed the molotov not having the same collision bounds as the rest of the grenades.
- Fixed some grenades allowing radar visibility when they shouldn't and vice versa - this fixes bugs like players showing up on radar through smoke volumes when they shouldn't.
- Increased radarvispow from 0.2 to 0.4.
- Fixed icons on the radar not fading out properly when they should have.

[MISC]
- Fixed frequent connection errors when starting private casual matches with friends on a local server.
- With sv_grenade_trajectory on, the debug overlay boxes now reflect the size of the grenades bounds when they collide and bounce.
- Added an option to the options menu to use raw number keys or weapon binds for selecting players when spectating and voting for maps at round end (spec_usenumberkeys_nobinds, defaults to 1).

[NETWORK]
- GOTV watch requests for matches with significant number of twitch.tv spectators will always get directed to GOTV relays.
- Added convar host_name_store to indicate whether host name is revealed in queries and GOTV. Host name is always printed in status command output.
- Added convar host_info_show, operators can set it to the following values: 0 to block server info queries; 1 (default) to respond with all details excluding identities; 2 to respond with all available details.
- Added convar host_players_show, operators can set it to the following values: 0 to block server players queries; 1 (default) to respond only with max players and uptime; 2 to respond with all players details.
- Server operators can now list game rules cvars in gamerulescvars.txt file, those cvars when marked as FCVAR_NOTIFY will be included in A2S_RULES response packet to server management software and 3rd party clients. The total size of A2S_RULES response packet must be within approximately 1Kb (MTU). File gamerulescvars.txt.example is provided.
- When a server is running with the -nomaster parameter, it will not register on GMS and will not respond to direct queries.

[MAPS]
- CS_Downtown: Fixed bug where players could spawn outside of map in Deathmatch
- DE_Favela: Fixed exploits where players could get out of map, various other polish
- DE_Inferno: Fixed exploit where players could see through roof near Bombsite A balcony
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Graham Smith)

Whoever paints these CS:GO images is amazing.

I used to review Counter-Strike maps as a teenager, for free, for fun, for fansites. If you’d have told me then that thirteen years later, I’d still be writing about them for fun, but as a career, I’d have said, “Well, obviously.” What else was I ever going to do?

Global Offensive’s new Operation Phoenix pack (or, “Pho3nix”, but I’d rather not) let’s you play eight top-voted community maps through the game’s competitive mode. … [visit site to read more]

PC Gamer
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title="Permanent Link to Counter-Strike: Global Offensive launches new Operation containing eight fan favourite maps">CSGO







Valve have released a new CS:GO 'Operation' pack, bringing unlimited official server access to a selection of community made maps. For Operation Phoenix, the maps were chosen by popular vote - and as such, round up some of the best battlegrounds featured in previous operations. Although, if you're anything like me, the quality is less important than the variety. When you're inevitably killed in the first few seconds of the round, it's important to have some nice level design to enjoy through the death camera.



The returning eight maps are Cache, Motel, Seaside, Downtown, Thunder, Ali, Favela and Agency. All will be available to play in Casual, Competitive and Deathmatch modes, ensuring a busy few months of battle in the constant war between terrorism and not terrorism.



Purchase of the $3 access pack also provides buyers with a Coin, which can be upgraded through playtime and wins. The Phoenix Coin is also a scorecard - giving players a complete run down of their stats across the included maps. Throughout the event, chests containing a selection of new weapon finishes will also drop.



Head over to the CS:GO blog for a statistical rundown of each map. Operation Phoenix will run until June 4th.
Community Announcements - CS:GO Official
Release Notes for 2/20/2014

[ OPERATION PHOENIX ]
- Started Operation Phoenix
- Operation Phoenix Passes are available for purchase. They provide access to:
-- Eight maps, chosen by the community, available on official CS:GO matchmaking for all game modes.
-- An upgradable Operation Coin, that tracks all competitive matchmaking statistics for the duration of the event.
-- Exclusive access to the new Operation Phoenix Case, with 13 Community-Created Weapon Finishes.

[MISC]
- Teammate Colors:
-- Added convar cl_color to allow players to set their preferred teammate color index.
-- Renamed teammate colors convar to cl_teammate_colors_show and added option to display Color Letters over teammate colors in competitive ("cl_teammate_colors_show 2").
-- Teammate preferred color can now be chosen when in a lobby and displays above player avatars.
- Damage can no longer be done to teammates during a freeze period in any mode.
- Fixed cs_baggage skybox texture.
- Fixed cl_draw_only_deathnotices 1 and cl_teamid_overhead 0 not hiding the overhead player arrows.
- Fixed player flair icons getting cropped on avatars in the lobby.

[Aug and SG556]
- Scope dot no longer fades too quickly during online play.
- Scope dot is slightly more visible against bright backgrounds.
- Scope dot is now tinted using the player's crosshair color settings.

[MAPS]
- Overpass
-- Smoothed out movement on truck in Bombsite A
-- Simplified cover in bombsite B
-- Removed some trees in upper park
-- Smoothed out ground in canal
-- Removed small walls near playground entrance
-- Tweaked cover in playground
-- Small fence at birthday area no longer block bullets/grenades
-- Simplified corridor to CT sniper position
-- Improved player visibility
-- Improved performance

- Nuke
-- Made wallbanging through large metal doors consistent
-- Added back pretty lighting in bombsite B
-- Made it possible to throw grenades through skylights in warehouse
-- Fixed some graphical bugs

[NETWORK]
- Added support for threaded socket processing on clients and servers.
- Significantly reduced the size of client connect packet to be below MTU.
- Optimized split packet processing sequence.
- Client address is no longer transmitted in official game events or saved in official GOTV demos.
- Client P2P NAT requests are now always rejected when connected to a game server.
PC Gamer
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title="Permanent Link to Gfinity announce DOTA 2, StarCraft 2 and CS:GO tournaments, signups close Monday">PCG254.feat_dota.g10







If you know your eSports, you may have heard of Gfinity, who run tournaments for pro players and amateurs alike. Up until now they've been mainly concerned with Call of Duty, but they've recently announced their roster for 2014, which includes tourneys for DOTA 2, Counter-Strike GO and StarCraft 2 across February and March. There are cash prizes on offer for teams that wish to enter, and you don't have to pay anything for the privilege - but signups do close Monday at 17:00 GMT, so if you're interested in participating you'll need to get a wriggle on. The rest of us will be able to watch the events on their Twitch channel. Details below.



As noted below, you'll need to form at least a five-person team to be able to enter any of these, or at the very least be able to split yourself into a minimum of five clones, a little like the dude out of Misfits. There are a number of competitions, starting the 24th of Feb and running through to the end of March.



DOTA 2

Pro League

$7500 prize pot between x6 teams

Open tournaments (newcomers)

X5 weekly cups have been arranged starting from 24th February

Each tournament consists of a $500 prize pot



CS: GO

Pro League

Features x6 of the top EU teams from the Alienware Pro League who will compete for a $7,500 prize pot

Open Tournaments (newcomers)

Registered teams will be ranked into divisions (ensuring teams of equal ability are competing together) and will play on a fixed night each week for x5 weeks for the chance to win a share in a $2,500 prize pot



StarCraft II

Elite Division

Top x6 players will complete for a share of the $3000 prize pot

Open 1:1 Leagues (newcomers)

Registered players will compete for the chance to win a share of the $2,500 prize pot



Once again, the deadline for entry closes tomorrow at 5PM. If you're interested, the Gfinity site is the place to sign up for the various events.
PC Gamer
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title="Permanent Link to Counter-Strike eSports documentary dares you to “Play Bravely”">DevilhackPLayBravely







If gaming can sometimes seem like a solitary experience, Spela Modigt // Play Bravely shows what happens when a group of players finds the chemistry and will to succeed as a unit. The new documentary follows professional Counter-Strike: GO player Jonatan "Devilwalk" Lundberg and his Fnatic team as it attempts to win the Dreamhack Winter 2013 tournament.



A support player in the Fnatic Counter-Strike squad, Lundberg likens himself to a psychologist or "shrink," as he puts it, in that a big part of achieving any goal is keeping people together and focused on a single objective.



"We are a team that doesn't really change," Lundberg says in the film. "We've had the same core players since the start of the year and that's really, really unique. People quit, people change lineups because they get in fights, can't resolve their issues. So they just start over, which is the wrong way to go I think."



As well as offering polished insight into some of the personalities behind a top eSports team, director Zacharias Dyrborg's film features some great play-by-play action of competitive Counter-Strike and works to explain the mindset of the Fnatic team before and after each match. For me, it showed that while skill will almost always show itself in highly stressful situations, success can also depend just as much on understanding how to take advantage of the emotional side of competition.
Community Announcements - CS:GO Official
Release Notes for 2/13/2014

[MISC]
- Aug and SG 553 scope modes now correctly respect players' zoomed mouse sensitivity settings.
- Fixed game client unexpectedly loading installed plugins. -LoadPluginsForClient is now required if client needs to load plugins, however with plugins client will start in insecure mode.
- Added buymenu localization tokens for the CZ75-Auto.
- Player teammate colors now stay consistent throughout a match in both Competitive MM and most third party services.
- Adjusted the teammate colors a bit based on feedback.
- Fixed miniscoreboard causing hitches by refreshing the avatars too often.
- Fixed the chat on Macs showing hex colors instead of names.
- Fixed Scar-20 icon not being visible in the in-game weapon inventory.
- Fixed NameTag text field not taking input.

[Shipped yesterday]
- Fixed Classic Static (crosshairstyle 4) not being static.
- Fixed player color arrows being bot colored in casual.
- Fixed letter label showing up over player dots in radar when spectating / watching a demo.
PC Gamer
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title="Permanent Link to Counter-Strike: Global Offensive update adds fully automatic pistol">CS GO







There's been a new update for Counter-Strike: Global Offensive, which, according to Steam's not at all ridiculous new tagging system, is a Competitive Tactical Multiplayer Shooter. And a CoD-Like. Whatever Steam users think about the game, the community now has access to a new weapon type. Alongisde highly important features like "added diagnostic info to debug video config reset", the most recent patch has introduced the CZ75-Auto, a fully automatic pistol.



"When you load CS:GO today, you ll get a new stock weapon in your inventory," write Valve. "The fully-automatic CZ75-Auto is available for both teams, and can be equipped as a loadout alternative to the P250.



"An inexpensive option against armored opponents, the CZ s stats are identical to the P250 with two important exceptions: the pistol is fully-automatic, and comes with far less ammo. Accurate and deadly, the CZ75-Auto demands precise timing and trigger discipline."



That pistol can also be skinned in a variety of ways through the finishes contained in the new CSGO Weapons Case 3. That case is now dropping in-game because, as the tags themselves say, "Marketable Items".
Community Announcements - CS:GO Official
Release Notes for 2/12/2014

[ CZ75-Auto]
- Added the CZ75-Auto as a new stock pistol that is a loadout alternative to the P250. Its stats are identical to the P250's with the exception of being fully automatic and having only two magazines.
http://blog.counter-strike.net/index.php/2014/02/8644/

[ CS:GO Weapon Case #3 ]
- Introducing the CS:GO Weapon Case #3, comprised entirely of pistol finishes, including finishes for the new CZ75-Auto.


[ GAMEPLAY ]
- Weapon adjustments based on data collected:
-- Increased Aug recoil
-- Reduced Aug rate of fire
-- Reduced Aug and Sg553 scoped run speeds
-- Increased Desert Eagle accuracy recovery by 2.5%
- Improved scope visuals for Aug and Sg553.
- Aug now has a new firing sound.
- Pressing the walk key while running now properly decelerates your speed to walking instead of instantly capping it.
- Fixed regression that broke environment fog not being reduced when zoomed with a scoped weapon.

[ UI ]
- Added text filter to loadout.
- Added peel animation when player cycles position.
- Fixed enemies on the square radar not rotating to match their view.
- Fixed teammate colors sometimes shuffling on some panels when a player disconnected in Competitive Mode.
- Crosshair style 2 (Classic) has been changed to accurately show weapon accuracy.
- Added some ConVars to be used with crosshairstyle 2 (Classic) to allow users to further customize how they want it to display. (cl_crosshair_dynamic_splitdist, cl_crosshair_dynamic_splitalpha_innermod, cl_crosshair_dynamic_splitalpha_outermod, cl_crosshair_dynamic_maxdist_splitratio)


[ MAPS ]
- Overpass
-- Improved visibility.
-- Removed small cover on CT side of Bombsite B.
-- Drastically reduced the number of trashcans.
-- Widened tunnel near T spawn.
-- Widened lower door in park connector.
-- Widened corridor near CT sniper room.

[ MISC ]
- Fixes to improve game stability during startup.
- Added diagnostic info to debug video config reset.
- Fixed dedicated server to write steam_appid.txt
- Fixed several game server memory leaks.
- Fixed a bug causing certain workshop maps to re-download every time the game is launched.
PC Gamer
rel="bookmark"
title="Permanent Link to Counter-Strike: Global Offensive’s first map of the next operation revealed">CS GO







Valve's official Operations for CS:GO have proven to be remarkably popular among CT's and T's alike. Naturally, Valve are readying for the game's third major Operation, and have been holding a vote to determine which community maps would get the official server treatment. While, according to Valve, those votes are still being counted (what, are they doing it by hand?), some maps have proved popular enough to have already secured a place. In a post on the CS:GO blog, Cache is announced as the operation's first confirmed battleground.



Cache is a bomb defusal map, set in Chernobyl of all places. Unlike other video game representations of the city, this one isn't inhabited by mutants, but instead by terrorists who are attempting to destroy a weapons cache. It's already available through the Steam Workshop, albeit not on the pristine pings of an official Valve server.



If there was any doubt about the popularity of the map, an infographic accompanying the post reveals that 11,753 hours are played in Cache every day. That and other incidental facts can be found over at the CS:GO blog.
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