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Product Update - Valve
GAMEPLAY
- Elder Titan: Fixed Natural Order not upgrading on Elder Titan.
- Elder Titan: Fixed Ancestral Spirit waking up units that were hit by the Spirit Stomp.
- Elder Titan: Fixed Ancestral Spirit having the wrong radius while returning after it expired.
- Fixed Shadow Blade incorrectly revealing its owner on secondary attack types if they occurred after the fade time.

UI
- The combat log is now localized.
- The Watch tab will now default to the Tournaments sub-tab if there is a live match.
- Added an automatic "(idle)" tag in Rich Presence for players that are AFK.
- Tournaments are now sorted by their last game played.
- Fixed a bug where notifications of item purchases didn't work if the courier did the purchase.
- Fixed bug where chat ban notifications weren't displaying hours left correctly.

PERFORMANCE
- Reduced memory usage.

AUDIO
- updated Nightstalker ult, made global for teammates.
- fixed Mana Leak target sound.
- fixed Dust sound
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

staring eye!Did you wake up this morning feeling more judged than usual? Don’t panic. Just look around the room and see if you can spot the RPS Staring Eye of Judgement? Well done, you have chosen, or been chosen, to take part in our little experiment: the RPS Staring Eye of Judgement will, eventually, monitor your every move to ensure that when you sit down and make a comment on the site that you’ve made the correct decisions in life up to that point. I say “eventually”, because right now it’s just a helium balloon with an eye drawn on it. Could you just drag it around and pretend, maybe making whirring and clicking noises? Thanks! We got the idea from Valve, who’ve decided to hand the matter of CS: GO’s policing over to the community. The sinister sounding Overwatch will be community members who have the power to review cheating cases reported by players and ban those responsible. (more…)

Product Update - Valve
- Fixed an issue where Chinese audio was playing incorrectly.
- Added Canada Cup, Americas Tournament and Raidcall S3 tournaments.
L4D Blog
This week we updated both the L4D2 Beta and L4D2. As we get closer to the Linux release, we will continue to merge in some outstanding bug fixes and issues we have been working on.

Thanks to everyone playing the Beta and helping us test. The update today consists of changes that were tested in the Beta. Check here for the complete change list for the Beta and the patch notes for today’s L4D2 update are available here.

We have seen some discussions about some of the sample Mutations with shipped with the Beta. Some of these like Holdout are fully formed game modes. Others are tests or example code for other people to play around with.

A good example is with the L4D1 Mutation. It is a sample Mutation to show how easy it is to change the game. Don’t like some of the choices? Change them. The code below is the script file for that mode – 52 lines of script. You can see how simple, yet powerful the new scripting mode is. For more information visit the L4D2 EMS Wiki.
PC Gamer
Counter-Strike thumb


Valve are beta testing a community-run self-regulation system for Counter-Strike: Global Offensive. It will allow certain experienced players to review reports of "disruptive behaviour", watch replays, and issue temporary bans where necessary. Naturally, Valve have called this program "Overwatch", which was also the title of the transhuman Combine soldiers of Half-Life 2. Not that there are any parallels. This is just an enforcement squad, working under a larger body that has ultimate power over... Oh...

Valve explain how the Overwatch will function in a post about the now-live beta. "Prospective Overwatch Investigators are presented with an active Overwatch button in the main menu, which indicates that there is a pending case for them to evaluate. The investigators can then choose to participate by watching a replay (eight rounds’ worth or roughly 10 minutes) and selecting a verdict.

"If the investigators collectively agree that an offense has occurred, a ban will be issued. The ban duration will depend on the severity of the offense and the suspect’s history of convictions, if any."

Investigators are selected around a variety of conditions, including account age, game time, and a low report history. And the more an Overwatch member participates, and the higher their resulting accuracy, the more weight their decisions will carry in the future.

For now, though, the scheme is just being trialled. Overwatch cases will be reviewed and analysed before any bans are enforced, giving Valve the chance to ensure they aren't creating a force of power-mad storm troopers.

You can read the full details of the Overwatch program here.
Product Update - Valve
Release Notes for 5/22/2013

[ OVERWATCH ]
- Started the Overwatch beta http://blog.counter-strike.net/index.php/overwatch/.

[ MISC ]
- Added two new convars, cl_crosshair_drawoutline and cl_crosshair_outlinethickness, that will enable a black outline to draw around the classic crosshair pips for better visibility.
Product Update - Valve
GAMEPLAY
- Elder Titan: Fixed Ancestral Spirit giving vision to Elder Titan while dead.
- Elder Titan: Fixed Earth Splitter being placed slightly too far forward.
- Elder Titan: Fixed Natural Order not getting upgraded on the Ancestral Spirit if it was already in the air.
- Elder Titan: Fixed Natural Order sometimes not getting applied before Ancestral Spirit's damage.
- Ursa: Fixed Fury Swipes stack getting dispelled with Magic Immunity

PERFORMANCE
- Added vsync support to windowed modes
- Reduced memory fragmentation

COMMUNITY
- There are now 6 broadcaster channels
- Added map ping throttling for communication banned players

INTERNATIONAL COMPENDIUM
- Now highlights Compendiums that are gifts from other players.
- Updated with new stretch goals.
- Prize pool now displays how much the Compendium owner has contributed.
- Fixed an issue where the Smeevil Courier view counter was not updating correctly.

DOTA ECONOMY
- Particles on unusual couriers work again.
- Strange items that count things other than kills work again.
PC Gamer
Photo by Stephen Brashear/Invision for XBOX/AP Images
Photo by Stephen Brashear/Invision for XBOX/AP Images

Microsoft’s Xbox One reveal this morning didn’t present any immediate or obvious implications for Our Dear Hobby. Conspicuously few games were shown during the debut of a new video game console, and no games were demonstrated live. Microsoft mostly spoke about the new utilities (Skype!), partnerships (NFL!), and living room takeover (Kinect!) we’ll expect from the Xbox One when it releases this year. From a technical perspective, 8 GB of RAM is the only concrete hardware spec Microsoft dropped.

Our response around the office to the presentation was an uncynical but collective shrug. The modest amount of information Microsoft let out gives us little to react to as PC gamers, as Microsoft spent so little of the precious hour that it held the attention of the internet showing us what kinds of gaming experiences we could expect to have on its new system. Those will be revealed next month at what should be a memorable E3.

Still, we’re interested in thinking about how Microsoft’s decisions could have a direct or indirect impact on PC gaming, something that has happened before. Microsoft used the talents of Age of Empires creator Ensemble Studios to produce a console-exclusive RTS (Halo Wars) and a cancelled Halo MMO. The MechWarrior license lingered in limbo until recently, in our opinion, because Microsoft wasn't sure if it could make a profitable mech game on Xbox. Microsoft’s attempt at extending Xbox to the Windows platform birthed the disastrous Games For Windows LIVE, a service so frustrating that it was newsworthy when developers told us they weren't using it.

Based on what we know and a little bit of crystal ball-gazing, here’s three possible ways PC gaming could be affected by the release of the Xbox One.

Exclusive games
 


Microsoft announced that the Xbox One will get 15 exclusive games in its first year, including eight new franchises. One of those exclusives may be a new Remedy game, Quantum Break, which appears to cross-over with a live-action show.

There’s hope, however, that some of these exclusives will sneak onto PC. Over the past console generation, marketers have made the term “exclusive” synonymous with “timed exclusive,” acknowledging the distinction only at the last possible moment. Remedy's Alan Wake, for instance, was eventually ported to PC.

A majority of Xbox 360 games announced as exclusives, however, remain firmly stuck on the platform. We’ve never seen a Forza game or a Gears of War after the first, and Microsoft Game Studios seems to have given up entirely on Halo ports.

The good news is that many of the Xbox 360 exclusives were Kinect titles best suited for the living room anyway, and others, such as Rare’s Viva Piñata: Trouble in Paradise, weren’t games we ever expected to be developed for PC in the first place. Let’s hope it stays that way.

The best-known developers owned by Microsoft are 343 Industries (Halo), Turn 10 (Forza), Lionhead (Fable), and Rare (Banjo-Kazooie). Expect exclusives from them—we already know a new Forza is coming—and a few from its third-party developers, such as Crackdown creators Ruffian Games. Ideally, the games we expect to be multiplatform, such as the first game from Respawn, will stay that way. We'll have a much better picture come E3 next month.

Growth of streaming, new Steam features
 


A casual survey of the web pretty clearly pegs PC gamers as the leading producers of gameplay videos and livestreams, but console gamers may soon catch up. Both Sony and Microsoft now promise that their new consoles will make it easy to capture and share gameplay video, a task which formerly required capture hardware. If streaming is a part of that plan, it could be good news for services like Twitch.tv, which we'd expect to be flooded with new members as the console crowd joins the show.

If that happens, we can also assume that more players will start watching streams, possibly growing eSports awareness and viewership and acting as a catalyst for overall improvements to streaming. That's our loose, foggy prediction, but we do expect some concrete effects—Steam will likely start responding to the features of the Xbox One and PS4, especially with Steam box on its way to directly compete for living rooms. At the very least, integrated video capture and sharing seem very likely. At the most, Steam becomes the same kind of media center Microsoft showed off today, offering much more than games.

Valve has already dabbled in film by offering Indie Game: The Movie for sale on Steam, and recently added non-game software to its catalog. Its most recent major updates have been about expanding community features and giving us more to do in Steam, both in and out of our games. What's next? Our gut feeling is that it'll be significant.

More free-to-play PC games, and they won’t be MOBAs
 


Microsoft didn’t drop the phrase “free-to-play” once during its reveal of Xbox One, but we’d be baffled if free-to-play games don't become a prominent new category on the system. And we’d be more surprised if some of those hypothetical, F2P Xbox One games didn't make their way to PC.

We expect the success of free-to-play as a business model on PC and mobile (in 2011, free-to-play earned more revenue than paid games in the App Store) to create a gold rush within the industry. Plenty of developers have to be eager to become the Riot Games of the console world, to gain a foothold through early adoption rather than reacting to the potential success of the business model on Xbox One.

On the safe assumption that mouse and keyboard won’t be native to the Xbox One, the free-to-play games that propagate on Microsoft’s system will probably be multiplayer action games and low-budget, indie experiments that can be played with a controller: shooters, platformers, puzzle games, action-RPGs, and MMOs. Most of those are portable to PC. Microsoft has already dabbled with F2P a bit with Ascend: New Gods, an unreleased action-RPG, as well as with advertising-supported free games. Our pals at OXM speculated that a free-to-play Fable MMO could be in the works.

This feels like an incredibly safe prediction to us. One or more free-to-play games being part of the Xbox One launch lineup would be a feather in Microsoft’s cap—it’d be a way for early adopters to justify their (probably fairly) expensive purchase, and a novelty to console owners who’ve never played something like League of Legends or PlanetSide 2.
PC Gamer
Loadout


Upcoming free-to-play multiplayer shooter Loadout released a launch trailer last week to celebrate its arrival on Steam’s Early Access beta testing service. At first, to be honest, I just rolled my eyes. The heavy metal. The dick jokes. The guy dancing Gangnam style. Oy.

But then it started to win me over. Loadout actually looks like it could be a hell of a lot of fun. It’s stupid, but it’s stupid on purpose, and that frees us up to enjoy some great explosions and a very cool gun crafting system.



Loadout joins the pantheon of cartoonishly violent multiplayer shooters already populated by games like Super Monday Night Combat and Team Fortress 2. Where TF2 relies on its hats and cutting humor, though, Loadout’s gameplay hinges on its absurdly customizable weapons, with available combinations numbering in the “billions.”

The comparison to Borderlands’ randomized weapon system are inevitable, so there it is. It’s a lot like Borderlands, right down to the little damage numbers that, in the testing arena at least, fly off of your opponents while they are burning/bleeding/being electrocuted.



Unlike the Borderlands system, you don’t have to rely on the kindness of the game gods for a really great weapon. Just hop into the weapon builder and customize or roll the dice until you come up with something incredible. Here’s a high-capacity flaming shotgun shell sniper rifle with a collapsible stock. There’s a bolt-action heat-seeking rocket launcher that shoots explosions of health, so you can give your entire team first aid from across the map.

The results of the randomized arsenal look fantastic. Fireballs, lightning, and rockets fly across the map causing horrific explosions of cartoon gore. This sheer chaos needs to be experienced, at least just to try it out. It'll be free-to-play at launch, so why not?
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added support for VR mode on OSX
  • Fixed a bad material on the HDMI Patch
  • Fixed a server crash on changelevel when the Replay system has been initialized but is not currently running
  • Fixed the Soldier's grenades being hidden when equipping the Full Metal Drill Hat and the Soldier's Sparkplug
  • Removed replay.cfg from depot and added replay_example.cfg to avoid clobbering user’s replay.cfg
...

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