Product Update - Valve
HIGHLIGHTS:
- Added Luna
- Added Guardian Wisp
- Dota 2 now uses the CELT codec for increased voice communication quality.
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
- Added Heropedia to the Learn tab.


GAMEPLAY
- Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Pudge: Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage
- Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
- Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
- Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
- Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
- Tiny: Fixed Aghanim's Scepter siege damage vs backdoor armor
- Fixed being able to use a different player's items in your combine, if that item was in your stash at the time


VISUALS
- More Rubick spell animations
- Various Rubick visual effect improvements and fixes
- Haste animation added for Bloodseeker
- Adjusted Ogre Magi's sidearm attack animation
- Logos removed from waterfall and mid river areas to safeguard gameplay
- Tweaked dire banner position left of fountain shop
- Roshan timer appear only after 10 seconds have passed from death
- Reduced Gyro's model scale a little
- Removed ambient effects on Razor and Morphling when hexed


UI
- Fixed some cases where icons could get stuck on the screen
- Fixed new heroes not showing up in the hero picker if you had custom view set (They'll now appear in the top left of the grid view, for you to then place as you like)
- Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
- Tournament Panel: Increased the size of the live games and recent games.
- Tournament Panel: Fixed details button not working properly for the last few games.
- Fixed Spectator label cutting off number of spectators.
- Fixed Live games not displaying correctly after opening a Tournament.
- Fixed a recent bug with the shop not closing when a unit is selected
- Fixed some bugs with losing commentator perspecting when pausing and unpausing
- Added backpack preview to couriers
- Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
- Fixed some slots on the backpack not being right-clickable if they were not on page 1
- Fixed the first equip from the backpack sometimes not working properly
- Added inspect button near the hero panel for heroes that have custom items
- Updated the replay skill filter to have more usefull categories.
- Fixed dragging an item onto itself not turning its icon back on.
- Cheat commands are now echoed to chat
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
- Fixed Mute button on the scoreboard not working.


AUDIO:
- Dota 2 now uses the CELT codec for increased voice communication quality.
Product Update - Valve
An update to Team Fortress 2 has been released. The update will be applied automatically when you restart Team Fortress 2. The major changes include:

  • Added sd_doomsday to the mapcycle files
  • Fixed exploit that allowed Beggar's Bazooka to indefinitely hold rockets in the chamber without misfiring
  • Fixed hatless hats not not-drawing correctly
  • Fixed bugs with The Hitman’s Heatmaker
    • Headshot kills now properly decapitate
    • Bodyshot damage penalty is properly applied
    • Fixed sound issues while in focus
  • Fixed missing DX8 particle effects
  • Fixed seeing through Sniper fences in 2Fort when using Pyrovision
  • Fixed the second style for the Robot Chicken hat
  • Teddy Roosebelt can now get assist credits
  • Updated sd_doomsday:
    • Players can now fall into the launch pad after the rocket lifts off
    • Optimized some prop_dynamics to reduce server hitching
    • Engineers can no longer build teleporters behind the spawn
    • Players will no longer get pushed through the terrain if the elevator falls on them
    • Death pits now kill dead ringer Spies
    • Lowered the frequency of announcer lines
Product Update - Valve
Updates to Team Fortress 2, Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:


Source Engine Changes (TF2, DoD:S, HL2:DM)
  • Added ConVars sv_rcon_maxpacketsize and sv_rcon_maxpacketbans to allow server admins to control the maximum RCON packet size and whether or not users get banned for exceeding that limit. The defaults reflect the existing behavior.
  • Fixed not being able to import custom spray images on Macs
  • Fixed Macs cancelling http map downloads that take longer than 30 seconds

Team Fortress 2
  • Added Pyrovision!
  • Added new game mode Special Delivery and map Doomsday!
  • Friendly players glow when carrying the flag
  • Fixed rare cases where flag could fall out of the world
  • Fixed cases where the Payload HUD looked like the cart is still on a hill when it isn't
  • Fixed cases where some clients didn't receive broadcasts about long continuous particle effects being started or stopped
  • Updated the HTML renderer for displaying server MOTD
  • Votes created by a dedicated server no longer trigger a failed vote cooldown
  • Fixed map triggered annotation events not working on dedicated servers
  • Fixed the game crashing if tempents are created that use invalid materials
  • Using a Name Tag while in game notifies everyone of the name change
  • Fixed Strange Part: Projectiles Reflected not tracking grenade and sentry rocket deflections
  • Added new items
    • City on Fire item sets
    • Pyroland weapons and cosmetics
    • Community-contributed cosmetic items for all classes
    • Mysterious treasures have been incinerated, but are now craftable
    • Added crafting recipe for Pile of Ash
    • Scorched Keys are now available in the store for a limited time
    • New promo item
  • Weapon balancing changes
    • Gloves of Running Urgently
      • Removed self-damage over time penalty
      • Heavy takes mini-crits while active and for 3 seconds after switching away
      • Attack damage penalty reduced from -50% to -25%
    • Tomislav
      • Spin-up speed bonus reduced from +40% to +10%
    • Quick-Fix
      • Medic mirrors blast jump of their heal target
    • Crusader's Crossbow
      • Reload speed time reduced by +40%
    • Cozy Camper
      • Regenerates 1 heath per second
      • Reduced movement penalty from -90% to -80%
    • Sticky Jumper and Rocket Jumper
      • Added 'flying' sound to blast jumps
    • The Concheror
      • Changed rage building source from "damage done and damage received" to only "damage done"
      • Increased the rate at which Rage builds for this item by +25%
    • The Equalizer
      • Removed player move speed modification and added it to a new item named The Escape Plan
      • All owners of the Equalizer will be automatically granted The Escape Plan
    • Crit-a-Cola
      • Added +25% increased movement speed while active
      • Increased duration from 6 to 8 seconds
    • Atomic Bonk
      • Increased duration from 6 to 8 seconds
    • All Flamethrowers
      • Increased base damage by +10%.
    • Backburner
      • Removed +10% damage bonus attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Degreaser
      • Added -10% damage penalty attribute
      • Note: Because of base damage increase, damage remains unchanged
    • Phlogistinator
      • Damage defense while taunting reduced from -90% to -75%
  • Item bug fixes
    • Fixed sentry sometimes spawning in shielded mode while the Wrangler was equipped, but not deployed
    • Improved visual and audio cues for when the Manmelter is ready to fire
    • Fixed Manmelter being able to earn crits via friendly Pyro self-damage
    • Fixed Scotch Bonnet's blue team skin not showing
    • Fixed Unarmed Combat's taunt not working
    • Unarmed Combat's color now matches the team using it
    • Fixed the Apparition's Aspect showing a burning texture in DX8
Product Update - Valve
- Fixed some effects not showing up properly during spectating
- Fixed some crashes with Rubick
- Fixed a gold exploit
- Fixed Spell Steal interaction with attack modifiers
- Fixed a stolen Assassinate, Teleporation or Requiem of Souls not having cast time
Product Update - Valve
GAMEPLAY
- Added Rubick!
- Bane: Fixed Fiend's Grip not ending if Kraken Shell dispels it.
- Chaos Knight: Reality Rift now puts the Chaos Knight behind his target.
- Clockerk: Fixed Hookshot stunning dead units.
- Gyrocopter: Fixed Homing Missle not giving any bounty.
- Invoker: Fixed Alacrity interaction with Magic Immunity
- Kunkka: Fixed Ghost Ship allied debuff dealing all the damage immediately when then rum wears off, rather than over the following 8 seconds.
- Mirana: Reduced size of Arrow 20%.
- Outworld Destroyer: Aadded visual indicator for Astral Imprisonment Length.
- Riki: Fixed sometimes not attacking his Blink Strike target immediately.
- Spirit Breaker: Fixed a bug allowing charging Razor without moving.
- Fixed Batrider and Outworld Destroyer having 1 too little armor.
- Fixed Chaos Knight having 2 extra armor.
- Fixed Lone Druid having 1.3 too little armor.

UI
- Added support for tournament spectating passes.
- Select All Other Units feature no longer selects any unit that is lacking attack capability (like Beastmaster's Hawk).
- Added a buff to indicate the duration of Death Prophet's Exorcism.
- Updated Aghanim's Scepter tooltips for Beastmaster, Necrolyte, Queen of Pain, Warlock, and Windrunner.
- Updated the Aghanim's Scepter store preview.
- Fixed bug where large replays were unable to download.
- Replay downloading is now paralleled to improve download speeds.
- Fixed item purchase message crediting the wrong player if the purchased item stacked with someone else's item.

VISUALS
- Added a custom particle effect for Skadi.

COSMETICS
- Added announcers and new couriers to the Dota Store.
- Added new items for Witch Doctor.
- Fixed a bug that caused new users not to earn random drops. Affected users will receive the drops they should have gotten when they finish their next match.
- Increased the number of backpack slots displayed on a single page of the backpack to 64.
- Increased the base number of backpack slots from 50 to 64.
- Increased the number of backpack slots that store users have from 500 to 640.
- Fixed a bug that caused the last slot in the backpack to not respond to drag n’ drop.
- Fixed bugs with dragging and dropping items between pages of the backpack.

BOTS
- Co-op bot matches will now randomly assign the human players to Radiant or Dire.
- In co-op bot matches, if a human disconnects before picking a hero, the bots will now correctly balance the teams.
- Fixed bots not selecting heroes into non-AP games.
- Fixed bots not deploying their couriers on Passive difficulty.
Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Next Mutation: Nightmare
- Fixed an exploit that allowed banned players to bypass the ban
Product Update - Valve
GAMEPLAY
- Added Chaos Knight, Phantom Assassin and Gyrocopter to Captain's Mode
- Alchemist: Fixed Acid Spray killing couriers.
- Chaos Knight: Fixed some bugs with the Illusion spawn positions with Phantasm.
- Chaos Knight: Fixed Reality Rift ignoring Linken's Sphere.
- Chaos Knight: Fixed getting stuck with your illusions sometimes
- Clockwerk: Fixed units not always getting sucked into Power Cogs properly.
- Clockwerk: Fixed Hookshot stunning dead units.
- Dark Seer: Fixed Ion Shell showing the visual connecting effect on invisible targets.
- Doom Bringer: Fixed sometimes not gaining passive bonuses when devouring a neutral.
- Gyrocopter: Fixed Flak Cannon not attacking magic immune units.
- Gyrocopter: Fixed Rocket Barrage not hitting Roshan.
- Gyrocopter: Fixed Homing Missle portrait name.
- Gyrocopter: Fixed Flak Cannon not hitting ancients.
- Gyrocopter: Fixed Homing Missle ignoring Linken's Sphere.
- Gyrocopter: Fixed Call Down not providing vision over its area.
- Gyrocopter: Fixed Homing Missile not keeping vision around the area when it impacts a unit.
- Gyrocopter: Fixed Rocket Barrage not hurting mechanical units.
- Gyrocopter: Fixed Flak Cannon not hurting Mechanical units.
- Gyrocopter: Fixed Flak Cannon having cast time.
- Gyrocopter: Fixed creeps hurting Homing Missile.
- Mirana: Fixed Leap buff being dispelled by BKB/Repel.
- Phantom Assassin: Fixed Phantom Strike landing position.
- Phantom Assassin: Fixed Coup de Grace visual effect to play only when the critical strike attack lands.
- Phantom Assassin: Fixed Coup de Grace working on denies and wards.
- Phantom Assassin: Fixed Phantom Strike facing direction after landing.
- Phantom Assassin: Fixed Blur showing hero name on minimap when it should be hidden.
- Phantom Assassin: Fixed Blink Strike not being blocked by Linken's Sphere.
- Phantom Assassin: Phantom Strike now shows you a buff icon while you are attacking fast.
- Phantom Assassin: Fixed Stifling Dagger being dodgeable.
- Phantom Assassin: Fixed Phantom Strike visual and sound effect sometimes playing on targets it can't hit.
- Phantom Assassin: Fixed Phantom Strike attacks sometimes being delayed.
- Pugna: Fixed Nether Ward not draining mana from enemies.
- Venomancer: Fixed Aghanim's Scepter not upgrading Poison Nova duration.
- Fixed Hand of Midas giving too little XP when there are nearby allies around.
- Fixed Hand of Midas XP bounty being halved against dominated units.
- Fixed a case where a courier trying to deliver a Divine Rapier to someone without sufficient item slots could result in the Rapier disappearing.
UI
- Added click and drag to rotate the Hero Model in the loadout panel.
- Hero-like units now draw a larger distinct icon on the minimap.
- Team Names now show up on the recent games panel.
- Added an "Inspect Hero" option to the right-click menu for player names in the scoreboard. This will show what items they have equipped.
- Buying Aghanim's Scepter now upgrades the ability tooltip with the new information. If you find anything missing or incorrect, please report it to the tooltip forum.
- The store/inventory Aghanim's Scepter tooltip will now show a preview of what it does for your hero.
- Fixed glitchiness in the End Game cinematic camera.
HERO SELECTOR
- Added an edit mode to the in-game full deck layout.
- Added a concept of selection to the Grid View, and used it to implement a pick button.
- Added the ability to import and export custom full deck layouts
- Leaving the loadout will return you to Grid View if you were in it.
- Fixed a bug where you could not see the right hero in your loadout after you picked.
- Fixed legacy mode heroes being sorted differently than the learn tab/Dota 1.
- Legacy full deck cards are now simply the portrait, without the card treatment.
- Added Back to Browsing & Back to Loadout buttons. After you pick, you can now return to browsing to suggest / learn heroes.
- Fixed suggest button not being visible in grid view, and implemented suggestion there.
- Fixed grid view selection outline not updating when you clicked on a suggested hero.
- No longer force the selector to switch to the turntable if you're at grid view and want to select a hero for any reason.
- Having no heroes matching the filters/search bar no longer kicks you out of grid view, instead showing you the same "No Heroes" message box as turntable mode.
- Fixed the grid view crashing if there were no matching heroes.
- Fixed the "No Heroes" message not being centered in widescreen.

DOTA 2 BOTS
- Added Chaos Knight bot.
- Made bots more likely to unify around a Roshan attempt.
- Added bot role/laning info for all heroes, which should make for better hero and lane picks.
- On Easy and Easier, bots will no longer consider whether a target is currently slowed when determining whether to slow/stun.
- Bots are now more likely to push late-game when they are feeling indecisive.
Product Update - Valve
• Fixed missing bot chatter
• Fixed de_dust2_se.kv models
• Activated Play with Friends
Known issues with Play With Friends
- Private/public doesn’t seem to do anything.
- Invite item is disabled in pause menu but still possible from steam.
- Can’t invite players into lobby that aren’t already in the game. They will load the game but not be in the lobby, you will need to invite them again.
Product Update - Valve
Gameplay
• Bot difficulty has been adjusted. They should be a bit easier now.
Dedicated Servers:
• Added support for overriding values in gamemodes.txt via gamemodes_server.txt
- See csgo/gamemodes_server.txt.example for instructions on how to modify it and define your own map groups.
• Added support for map sidecar files, which allow mappers to distribute map-specific gamemodes.txt variables in a separate file.
- See csgo/maps/de_dust_se.kv as an example.
• Fixed mp_timelimit not working properly when mp_maxrounds was set to 0.

UI
• net_graph has several changes that will allow players to better see values they (or the server operator) have configured incorrectly.
- The most important difference is that the game tick rate is now shown in the bottom left, which is where “sv:” (server fps) used to be. Server fps is not really a useful metric for players except when it is below the tick rate (indicating the server is overloaded). Server FPS above the tick rate is meaningless.
- The cl_updaterate and cl_cmdrate rate are now labeled as “up:” and “cmd:”, respectively. There is now color coding added to some of the values to indicate out of band values. If cmdrate or updaterate are set above the tick rate (requires a server operator to override the sv_maxcmdrate and sv_maxupdaterate), these values are shown in red. For optimal play experience, these values should match the server tick rate, which is the default behavior unless a server operator has overridden convars.
- Fixed formatting so that the right aligned values are correctly aligned and text doesn’t shift and jump as displayed values change.
• A banner element has been added to the Match Scoreboard to better convey Win, Lose, and Draw match results.
• Hint text has been added to the bottom of the Loading screen.
• Updated the Armor icon next to the Armor meter to include the Helmet when purchased.
• Updated the dominated/dominating/revenge icons for freeze panel, mini-scoreboard, and death notices.
• Updates to the Arms Race UI:
- Now when someone reaches the Gold Knife level, the HUD shows a message in the chat text, displays an alert, and plays a sound effect.
- The scoreboard now displays the winner of the Arms Race match.
- The Arms Race weapon progression HUD element in the lower right now properly displays the data for the person you are spectating.
• In Casual and Competitive modes, the weapon inventory in the lower right of the HUD displays the spectated player’s information now.
• Voting UI updates:
- Fixed the panel going away right after you cast a vote or saw a vote be cast as a client.
- The vote panel has been made smaller and positioned so it doesn't cover other UI elements.
- After you cast a vote, the game no longer shows the text instructing you to press F1/F2 to vote.
- The Vote to Surrender option has been removed. Voting to Restart serves the same purpose.
- When an attempt to vote fails because it had already failed recently, the error message is now more descriptive about what's going on.
- If a player casts a vote when another vote is already in progress, they get a message letting them know.
- If there are no players or maps that can be voted on when you try to cast a vote, those categories are disabled in the UI.
- The vote panel now animates.
- Added the proper sounds to the voting events.
- A fix was made to a vote you cast in a single player game automatically failing.
- Fixed the map you are currently playing displaying in the vote UI as "undefined".
- Updated the size, look and translucency of the vote panel.
- Added the ability to change the next map in the map list which overrides the next map in the mapgroup.
- Changed the text, "Restart the map?" to "Restart the match?"
- Voting for the same map you are playing as the next map will extend it and just restart the map instead of loading.
- Fixed voting panel displaying during the freeze cam screenshot.
- Fixed votes for a certain category failing if they had failed previously but had a different subcategory (for example, a vote failed for kicking player A wouldn't let anyone vote to kick player B)
• Added a slider to the options menus that allow user to see and edit the numeric value directly.
• Removed the Random mapgroup choice from multiplayer Find a Game screen.
• Various improvements have been made to the loading screen to improve the layout.
• Changed the default bot difficulty option in the Offline with Bots screen to be "Easy" instead of "No Bots".

Maps
• Shoots
- Fixed some vphysics console error spew by turning off collision on static props that don't have or don't need collision.
• Baggage
- Moved some fill lights out a bit from the wall to reduce highlight intensity.
- Fixed some prop fading glitches.
• Dust
- Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
- Set static props with no physics hull to non-solid.
• Dust 2
- Added clip brush to a crate at B that fixes an issue with the player getting stuck and dying.
- Fixed the misaligned Humvee windows near CT spawn.
• Inferno
- Adjusted the Buy Zone edges to make sure all of the spawn points are completely inside the zones now.
- Fixed some red console spew with static props without physics.
• Train
- Fixed a spawn point at T spawn that was intersecting a pillar.
• Lake
- Fixed a number of lighting issues.
• Office
- Fixed an error message regarding the slide show projection.
• Safehouse
- Fixed hard to see into entry way from back porch on the T side.
- The bush prop is now placed against the wall on the T side of the house.
- Fixed a hole that went through to the skybox creating a bright blue spot under the CT side porch next to the stairs.
• St Marc
- Removed certain phys props.
- Fixed a number of bad fade distances for cover props.
- Turned some phys props to static props.
- Fixed some bad fades on overlays.
- Fixed z-fighting in fence.
• Nuke
- Moved the forklift and added clip brushes to prevent collision issues.
- Added clips to the blue beams in lobby room.
• Sugarcane
- Turned a number of phys props to static.
- Deleted certain phys props.
- Fixed a few bad fade distances.

Audio
• Fix for the ding sound not playing consistently when a new weapon is earned in Arms Race.
• Updated the bomb planting sounds.
• Updated the helmet hit sounds.
• Adjusted hostage pain reaction voice overs.

Effects
• Some minor optimizations to the explosion effects that may help sorting a little bit.
• A few more minor optimizations for the explosions.

Bug Fixes
• Fixed a bug in initializing a dedicated server.
• Fixed a bug with the ‘Expert Marksman’ achievement.
• Fixed the ‘Primer’ achievement not awarding properly.
• Adjusted the weapon achievements award criteria to more suitable kill counts.
• Changed Game Mode based achievement restrictions. All achievements can now be earned in Arms Race game mode and Arms Race-specific achievements are restricted in other game modes.
• Fixed ‘Cold War’ achievement only being awarded to the Terrorist team.
• Fixed ‘Wild Gooseman’ Chase achievement.
• Fixed incorrect description for ‘Street Fighter’ achievement.
• Fixed ‘Dead Shepherd’ achievement not getting awarded.
• Fix for spectating your killer by default after freezecam/deathcam – camera will now follow a controllable bot first if applicable.
• Fixed 'Magic Bullet' achievement.
• Felicitous Fun Fact Fixes
- Fixed "A former player" shown occasionally.
- Adjusted requirements for many fun facts so they no longer show when inappropriate (e.g. "most kills with 1 kills")
- Tweaked parameters in order to provide more interesting funfacts.
- Require team elimination for fun facts mentioning eliminating the enemy team.
• Fixed a case where a bot damages a victim and then a player takes over that bot and kills the victim and the death message shows the bot controlling player as the assister and the killer.
• Fix for the hitch just before the Gold Knife kill in Arms Race matches.
• Removed the display of the crosshair when the C4 is equipped.
• Fixed error in grenade throw angle calculation.
• Fixed main menu medals disappearing after returning to menu from a game.
• Fix for losing mouse cursor after joining a game with Community server browser.
• Fixed crashes/errors related to more than 10 players.
• Fixed a bug where the taser had no reticule.
• Fixed a rare crash in the weapon selection UI.
• Fixed some weapons in the UI not showing properly when you were the first player to join a server and it immediately restarted.
• Fixed not being able to pick up the C4 if you have a grenade in your inventory.
• Fix for the defuse kit icon displaying on the HUD of a T.
• Fixed the Warmup panel showing ‘%s1’ at the start of a match.
• Fixed medal ranks on the scoreboard not going away in a player slot when that bot or player has left the game.
• Fixed the "next weapon" element showing if you were spectating at the end of a round in a non-Arms Race match.
Product Update - Valve
Updates to Day of Defeat: Source and Half-Life 2: Deathmatch have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

  • Updated with shared engine changes.
...

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