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It's a question proper athletes face all the time. What do you do when you hang up the cleats/boots? Well, if you're Griffin "Flush_Entity" Benger, former pro Counter-Strike player, you make the move from video games to online poker.
Which sounds a little random, seeing as one involves furious mousework and fast reflexes while the other relies on cool heads and a honed bullshit reflex, but apparently it's a natural progression.
"I used to be a professional gamer", Benger tells PokerListings. "I played Counter-Strike for a living, so I transitioned into poker because it has a lot of the same skills, mostly being able to sit in front of a computer for long periods of time."
"But it's a pretty natural transition and a lot of people were doing it. Once I got into poker I became really obsessed with it. It's really one of those games where there's always room to get better, and that was one of the problems with Counter-Strike, I got to a point where I couldn't really get much better."
That...actually makes sense. I mean, I'm sure the fact there's a ton more money in poker helps, but the ceiling's got to be a lot higher for getting to the top of the food chain.
Given the fact Valve isn't in the business of making its own animated films (outside of TF2 advertisements), fan Alex Zemke is doing his own Portal flick. And going by the screens he's released so far, it looks as good as you'd hope the real thing to look.
The movie is called Companionship, and before you sigh that it's just a "fan" project, know the guy is a professional animator, whose credits include Disney movies like G-Force and The Smurfs and games such as Uncharted 2 & 3.
While it's still obviously early days, so much so there's no footage, these test renders and preview images are exactly what you'd want from such a project.
Toy company threeA held a signing and showcase event over the weekend in Hong Kong, and present at the show were our first good looks at the studio's upcoming Portal and Halo figures. We also get a look at their second Metal Gear effort as well, following on from the enormous Metal Gear Rex.
Halo Reach's Carter was there, in both painted and unpainted versions. Also there were Portal 2's co-op robots, both unpainted but still looking great. And rounding out the reveals was our first look at Metal Gear Ray, threeA's follow-up to Metal Gear Rex (which was also there, and showing off its light-up weaponry).
Once Valve gets around to releasing its magical future goggles, I’m hoping it’ll just start constantly beaming clever trailers for its games straight to my eyeballs. Between TF2′s “Meet The ___” series and Portal’s cavalcade of comedic excellence, I could spend all the rest of my days awkwardly cackling to myself on buses, in restaurants, and while committing the most unforgivable crime of them all: wearing sunglasses at night>. Everyone will hate me and take tremendous pleasure every time I stumble blindly into low-hanging signs or taller-than-ordinary children. Which brings us to Valve’s latest bit of advertorial brilliance: the story justification for the Perpetual Testing Initiative, as narrated by Aperture founder Cave Johnson.