STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
© Valve Corporation. All rights reserved. All trademarks are property of their respective owners in the US and other countries.
It doesn’t take a lot for me to get obsessed. I’d managed to pull away from Team Fortress 2, but then Valve introduced the Strange category of weapons, stat-tracking guns and melee weapons that report how many kills each has, and I got into it all over again. I’m almost embarrassed by how easy it was to hook me back into the mainframe. Worryingly Valve have just added a new category of unlocks to augment the Strange weapons counting abilities: Strange Parts.
Only found in crates, Strange Parts will help you study specific aspects of your performance in battle by letting you customize your favorite Strange weapon. Now you’re free to track the number of enemies you gib, projectiles you reflect, heads you’ve shot, and more.
They’ve also dropped three new hats into the game, and that number is a more descriptive than you realise: there are only three in the entire game, and to get one you’ll most likely need to spend a significant amount of money. (more…)
Our e-sports correspondent is ESFI World’s Samuel Lingle>
It’s been a month since the last e-sports update, but fear not. They’re returning with weekly regularity. In theory.
Today I’m going to recap most of the bigger events of the past month or so, considering there was a lot of exciting stuff you guys may have missed. It’s StarCraft heavy by necessity, as the majority of e-sport events these days feature Blizzard’s popular RTS.
I’ve been waiting for a John Walker simulator to arrive, and this is the closest I’ll probably ever get. It’s the Secret World’s GDC presentation, showing off Ragnar-Tørnquist’s increasingly-interesting (to me) MMO. You can pretend you’re in the room being John Walker, who can be seen here following Ragnar. Toss some water at the screen to simulate the tears that usually flow when John experiences a game by Ragnar. Or you can just watch the most complete look at the upcoming MMO yet. It includes a scene that suggests oral sex is being performed, so I’d not risk it at work or at a funeral. They really go down… look down… LOOK DOWN on that sort of thing. (more…)
The British Academy Video Game Awards took place on Friday night and Portal 2 was awarded highest honours, taking home little gold faces not only for Best Game, but also for Story and Design. Congratulations to Valve, who by this point must be making plans to put up some new shelves of award-bearing load strength. The popular vote went to Battlefield 3, which also won awards for Online Multiplayer and Audio Achievement.
The full list is celebrating after the jump.
Remember the bit in Fight Club where Ed Norton is sitting on a plane and he explains to the guy sitting next to him his theory of “single-serving friends”? Well, something similar is true in multiplayer games. > (more…)
After looking at the cost of Guild Wars 2 and feeling a muscle in my eyeball involuntarily spasm, I started considering my spending habits. I’m currently splitting my money in three ways: indie games, Steam, and funding in Kickstarter. I don’t have any MMO subs, as I’m mainly action focused, and obviously my Steam account is already crammed with games. But none of this made me twitch. Instead it’s because as PC gamer I’ve never > had to spend much on games, and in this odd, new free-to-pay future, in my eyes the cost of games feels like it’s getting cheaper. At least that’s what I thought. The one consistent expenditure I have is when I want to buy something in Team Fortress 2′s store, which saves every transaction. Going over my purchases I realise it’s not cheaper at all, and, in comparison, £50 on Guild Wars isn’t that bad. (more…)
The movie Cube, the TV show Lost and, Portal are all broken down and reassembled in CUBE, a Half-Life 2: Episode Two mod about self-assembling test chambers. Unsurprisingly, I spent a lot of time stuck, but in a good way. CUBE’s an odd one: accomplished and beautifully designed in most respects, but always on the cusp of crashing. Engine errors are as ubiquitous as new puzzles. I’m still working my way through it: there’s hours of content and multiple endings to complete, but it’s worth picking up and persevering if you miss Valve’s elaborately designed roomy puzzles. (more…)
Imagine a Portal 2 with no GLaDOS, Chell, nor portals. Set in the 1980s. With competitive multiplayer and quantum co-op. And multiple endings. At various points, those were all things that could have hapened, as revealed by Valve last night in San Francisco.>
The handsome writer clicks on the Steam Store and types the word “zombie” into the search bar. Too many. He reorganises them by game only. Still too many. They’re everywhere. Surrounding us. An outbreak. It’s only a matter of time before — wait, what’s that groaning? Where is it coming from? He moves to his browser and checks his tabs. That wasn’t there before. He starts closing tabs down, isolating the infected tab: move Gmail, get away Reddit Aww, flee Katy Perry vs Aha. Just one more tab sits, keeping the outbreak from spreading. Slowly, uncertainly he clicks the ‘x’ on the Apple store tab and reveals the source: it’s the Contagion GDC trailer. (more…)
My admirable, handsome, humble, delightful paymaster Mr. Walker already mentioned the remarkable looking Mari0 in October, but it wasn’t out then. Truth be told, it’s not quite out yet – but at about 10 tomorrow evening, this amazing mash-up of Super Mario and Portal 2 will downloadable. I point out it’s Portal 2 to make a clear distinction: it has the gel and it will eventually have online co-op (currently it has local) in addition to the Portal gun. It also has Super Mario Bros, but let’s not hold that against it. Even more moving imagery of it exists through this portal. Come… 0