Featured Items
Games
Software Demos Recommended News
Posts in "Shacknews" channel about:

Valve Complete Pack

Show posts for all products, not just Valve Complete Pack
Shacknews - Andrew Yoon

Oh, you thought that the industry had finally escaped the grasp of the Spike TV Video Game Awards? Not quite. Here are a few of the "acceptance speeches" that couldn't make it into the program--not because Spike TV decided to ignore most of the winners, but because these digitally rendered characters didn't win.

The Joker won the award for "Best Character," but here are the potential speeches you would've heard had Portal 2's Wheatley or Uncharted 3's Nathan Drake had won.

These videos are all hosted by GameTrailers.

And here's the winning video:

[These video embeds are not supported by the GameFly Apps or GameFly Digital Client]

Shacknews - Alice O'Connor

As you may well know, December 18 is Australian Christmas, when all the little children down under are visited by Old Nick, hoping he doesn't steal them away to work in his toy factory. Nightmare-maker Valve's annual celebration begins on Thursday in Team Fortress 2, with this year's update bringing a new map, treats from Dr. Grordbort, and more exciting and terrible things.

The new Control Point map is the industrial Foundry, which comes complete with twelve-map specific achievements. Unlocking any seven of these will earn you a thoroughly steampunk top hat.

Raygun maker Dr. Grordbort previously delivered goodies for the Soldier, and now it's bringing the Braniac Pack and Moonman Pack for the Pyro and Engineer, with new weapons and some awfully fetching accessories. Most likely, you'll only be able to get them at first by buying them, but then the items will start dropping and become craftable--as is the way with most packs.

If you're an unpleasant little brat who demands presents now, item drop rates have been doubled until Wednesday.

Valve has only revealed part of the update's contents so far, promising the rest of the details tomorrow, along with the update. There's also a new comic showing where the new Grordbort toys came from, and, if you missed out on the origins of Australian Christmas, do read Valve's explanation from last year.

Shacknews - Shack Staff

On Wednesday, we revealed that the second title to be included in the Shacknews list of Moby Games Classic titles was Valve's 1998 hit Half-Life.

Released in 1998, Half-Life set the stage for story-driven first-person shooters. Widely considered one of the best games of all time, the original Half-Life is a welcome addition to our list of classics. After the break, the Shacknews community tells their stories and impressions of Half-Life, and answer why they feel it's deserving of a spot on our list of classics.

Replayed it a few times, and a few times on source. What always surprises me is how well it flows, from combat to puzzle," Shacker nutcrackr wrote, adding that the Team Fortress Classic mod stole hours from his life. "Half Life is probably my 2nd all time favorite game, behind Deus Ex." Coincidently, Deus Ex was the first game inducted into the Moby Games Classic series.

"One of the games that truly marked a spot on my life and really opened me up to what could be done on a PC, which was great since I came from a pure console background till about 13," edge198 admitted.

Beyond the fact that Half-Life was awarded "over 50 Game of the Year awards" when it launched, it helped usher in a new era of gaming. Titles like Counter-Strike owe their creation and success to Half-Life's development and Valve's support of its passionate community.

"The bad thing about classic games is they are dated. If someone has never played Half Life and decided to play through it they would wonder what the fuss was all about. But honestly that person would have to play other FPS's that existed prior to Half Life to understand what that game did to the industry," Shacker dookiebot says. "It was the little things about Half Life that took the FPS to a whole new experience.

Marrbe agrees, noting that by "modern standards" Half-Life may seem humble. "But in [1998]? Going through an underground research facility with things going on left and right, an information and safety announcer, moody ambient music, and opening credits? That was memorable."

That is what makes a classic. A title that remains memorable for years after launch. A title that, when you ask for memories from a gaming community, brings in a flood of positive reaction.

Check out the original Chatty thread for more stories and memories from the original Half-Life.

Half-Life on MobyGames.com

Description: Black Mesa Research Facility is an ultra-secret laboratory under government contract, conducting top-secret and extremely volatile experiments, where the protagonist Gordon Freeman works. One particular morning, Freeman makes his way to the office for an ordinary and scheduled experiment. However, when the experiment initiates, Gordon realizes that it might not be as ordinary as he thought. Chaos ensues and aliens from the planet Xen begin to flood the complex. Gordon is then thrust into a new role: one of defender and survivor of the Black Mesa complex.


Moby Games Classic is our chance to look back at the games that helped shape the video game industry with the help of our sister site MobyGames.com. It combines a short history lesson on the title and anecdotes from the Shacknews community.

Shacknews - Alice O'Connor

With the scariest holiday on the calendar creeping near, a Hellish handful of vicious video ghouls (games) are hosting Halloween festivities. If you can't find the fishnet stockings needed to complete your Sexy Parking Meter costume, and will be staying, here's a few unspeakable ideas on how to amuse yourself this wicked weekend.

You can seek the Bombinomicon in Team Fortress 2, fight Dracula and dress as Commander Chicken in Killing Floor, escape a zombie nightmare in Train Simulator 2012, and join in plenty of other spooky thrills.

Once again, Team Fortress 2 is running the scariest show in town, with the Third Annual Scream Fortress Very Scary Halloween Special. After reading the fabulous new comic revealing the terrifying truth behind the Demonman's missing eye, you'll be ready to hunt the accursed orb.

The map Viaduct has become the haunted Eyeaduct, where you'll face the twisted creature the Demoman's eye became, the Monoculus. Defeating it will grant rewards, while you can also find new and fantastic Hallowe'en costumes, buy chilling new Mann Store items, or get a cauldron of goodies just for playing.

Check the TF2 wiki for more, and have a peek at Eyeaduct courtesy of Youtube user Niichts:

Survival shooter Killing Floor is running the Halloween Sideshow, bringing back and spookifying the cast of the Summer Sideshow. The Abusement Park has relocated to the asylum map of Bedlam, where you'll find goblins, were-bunnies, pumpkins, and Dracula baying for your blood.

If you collect all seven new Killing Floor Halloween achievements, you'll unlock a Commander Chicken outfit to wear. Yes, it is a chicken suit.

Rock of Ages has rolled out a Jack-o'-lantern boulder skin for you to pummel your foes with, along with a spooky new title screen.

Railworks 3: Train Simulator 2012 is celebrating Halloween with perhaps the single oddest piece of downloadable content ever created, Trains vs Zombies.

Zombies have invaded the Oxford-Paddington route, so you'll need to drive a group of survivors, including a mysterious man known as The Professor, to a secret bunker beneath Paddington Station, switching trains and dodging the dastardly undead along the way. Yes. $4.99 will get you four scenarios with zombies, witches, and flying trains.

Bunch of Heroes is offering the spooky skins in the Horror Pack DLC for free on Steam over the weekend, after which you'll need to buy them.

Dungeons - The Dark Lord has a new Halloween-y map, and is filling your dungeons with pumpkins, candy, and other terrible things.

As ever, MMOs including World of Warcraft, Champions Online, DC Universe Online, Guild Wars, Aion, Free Realms, and oh so many more have their own Halloween festivities.

And, of course, there are heaps o' Halloween sales going on, but we'll have more on that in our weekend digital deals roundup later today.

Shacknews - Shack Staff

Released in 1998, Half-Life set the stage for story-driven first-person shooters. While games like Halo have been praised for thrusting the genre into the modern age, its cinematic nature couldn't exist without stepping through the doors burst open by developer Valve. Widely considered one of the best games of all time, the original Half-Life is a welcome addition to our list of classics.

"It reeks of quality, and stinks of class--the creators obviously cared about making a good game, and that simple fact sets 'Half-Life' apart from everything else," MobyGames.com user Ashley Pomeroy wrote in her 2000 review of the game.

Following its success on PC, Half-Life was brought to the PlayStation 2. It was clear that the title had begun spilling beyond the reach of PC gamers and into the growing console market, a market that craved a title of its quality. At one point, a Dreamcast version was nearing release but was never made available in stores, disappointing more than a few (Xav still complains about it).

Beyond the fact that Half-Life was awarded "over 50 Game of the Year awards" when it launched, it helped usher in a new era of gaming. Titles like Counter-Strike owe their creation and success to Half-Life's development and Valve's support of its passionate community.

Tell Us Your Stories! We want to hear about your experiences with Half-Life. Tell us your stories. Why did you love it? What drove you crazy? Remember it fondly with us in the comments below. We'll select some of your thoughts and memories and add it to a Weekend Update to this feature.

Half-Life on MobyGames.com

Description: Black Mesa Research Facility is an ultra-secret laboratory under government contract, conducting top-secret and extremely volatile experiments, where the protagonist Gordon Freeman works. One particular morning, Freeman makes his way to the office for an ordinary and scheduled experiment. However, when the experiment initiates, Gordon realizes that it might not be as ordinary as he thought. Chaos ensues and aliens from the planet Xen begin to flood the complex. Gordon is then thrust into a new role: one of defender and survivor of the Black Mesa complex.


Moby Games Classic is our chance to look back at the games that helped shape the video game industry with the help of our sister site MobyGames.com. It combines a short history lesson on the title and anecdotes from the Shacknews community.

Shacknews - Jeff Mattas

Turtle Rock Studios is reportedly using Crytek's CryEngine to build its next game. The Left 4 Dead co-developer has revealed that they've currently got a new multiplayer FPS in the works. Cryptically dubbed "Secret Project #1," the game will be published by THQ.

Calling the project "the most exciting, ambitious thing we've ever attempted," Turtle Rock's website (via Edge) has also issued a call to fill several positions to work on the new title: Engine Programmer, Tools Programmer, Network Programmer, AI Programmer, and Senior Gameplay Programmer. The site also notes that while experience with CryEngine tech is a "major bonus" for applicants, it's not essential.

News site VG247 recently spoke with THQ vice president Danny Bilson about the project, who enthusiastically stated: "The Turtle Rock game we'll probably talk about next year. It's well underway. It's fantastic. It's one of the most incredible designs that's ever come across my desk. Really excited about that. It has some mechanics in it and gameplay that you haven't really played before."

Turtle Rock's "Secret Project #1" is planned to release in 2013.

Shacknews - Jeff Mattas

Turtle Rock Studios is reportedly using Crytek's CryEngine to build its next game. The Left 4 Dead co-developer has revealed that they've currently got a new multiplayer FPS in the works. Cryptically dubbed "Secret Project #1," the game will be published by THQ.

Calling the project "the most exciting, ambitious thing we've ever attempted," Turtle Rock's website (via Edge) has also issued a call to fill several positions to work on the new title: Engine Programmer, Tools Programmer, Network Programmer, AI Programmer, and Senior Gameplay Programmer. The site also notes that while experience with CryEngine tech is a "major bonus" for applicants, it's not essential.

News site VG247 recently spoke with THQ vice president Danny Bilson about the project, who enthusiastically stated: "The Turtle Rock game we'll probably talk about next year. It's well underway. It's fantastic. It's one of the most incredible designs that's ever come across my desk. Really excited about that. It has some mechanics in it and gameplay that you haven't really played before."

Turtle Rock's "Secret Project #1" is planned to release in 2013.

Shacknews - Garnett Lee

It didn't take long for Valve to confirm the rumor we reported of an easy to use level creator coming to Portal 2. The new tool will be part of what the press release terms a "major update" planned for release early next year. With it, users will be able to create both single-player and co-op test chambers for Portal 2 and share them with the community. In addition to playing these new levels, gamers will be able to rate them with a single click, implying some sort of simple community rating system will exist for filtering the newly minted levels. Judging from the two screens below, it looks like making Portal 2 levels will be a much easier, perhaps even drag-and-drop, endeavor. Getting up to speed with, as Valve puts it, "thinking with portals," still presents plenty of challenge.

Shacknews - Garnett Lee

It didn't take long for Valve to confirm the rumor we reported of an easy to use level creator coming to Portal 2. The new tool will be part of what the press release terms a "major update" planned for release early next year. With it, users will be able to create both single-player and co-op test chambers for Portal 2 and share them with the community. In addition to playing these new levels, gamers will be able to rate them with a single click, implying some sort of simple community rating system will exist for filtering the newly minted levels. Judging from the two screens below, it looks like making Portal 2 levels will be a much easier, perhaps even drag-and-drop, endeavor. Getting up to speed with, as Valve puts it, "thinking with portals," still presents plenty of challenge.

Shacknews - Steve Watts

Valve has hosted Portal 2 map contests in the past, but those tools are more advanced and best suited to the modding community. Now the company is reportedly experimenting with an easier tool set that will be more inviting to aspiring level creators.

An update to Geoff Keighley's The Final Hours of Portal 2 (via Kotaku) explains the tools, described as "Photoshop for levels." The new kit would be more user-friendly, and include a level browser to boot. The browser could even make it to consoles, letting PlayStation 3 and Xbox 360 players benefit from the work of creators.

Also intriguing is the idea of adding personality to the level editor. "Imagine what it would be like to have GLaDOS berate you every time you spell something incorrectly in Microsoft Word and you'll have a sense of where this can go," Keighley writes.

Now for the bad news. The report is unclear on whether this is a definitive, planned update, or just some idle tinkering from Valve. The nebulousness of the plan means that if we do get these tools and browser, it may well be on Valve Time.

...

Search
Archive
2014
Jul   Jun   May   Apr   Mar   Feb  
Jan  
Archives By Year
2014   2013   2012   2011   2010  
2009   2008   2007   2006   2005  
2004   2003   2002