Dec 16, 2008
Community Announcements - PersonGuy
These Portal themed custom PCs were created by extra tech-savvy fans:

This Weighted Compaion PC was build with scrap pieces of acrylic and a spare week.
<A HREF="http://www.bit-tech.net/modding/2008/01/21/the_weighted_companion_pc/1" TARGET="_new">[link]</A>

A month of work went into this replica of the computers terminals found behind the scenes of Aperture Laboratories.
<A HREF="http://www.hardforum.com/showthread.php?t=1244054" TARGET="_new">[link]</A>

Here's a dedicated termial programmed in 8080 Assembler to play the Portal credits sequence complete with a chip-music version of Still Alive.
<A HREF="http://www.gamingsa.com/?nid=869" TARGET="_new">[link]</A>
TF2 Blog
We've been pretty quiet lately, but thankfully, that's about to end. In the next few days we'll have an update out that has a couple of new features for the Engineer and Spy, and a variety of other smaller fixes.

Community Announcements - Gregori
Because Left 4 Dead is a new property for us, we wanted to provide some basic player training prior to the start of the game. Traditional in-game training mechanics didn't make sense for Left 4 Dead, because they would take away from the sense that players had been immediately dropped into a very real, very dire zombie apocalypse. We didn't want a slow ramp-up in gameplay to take away from that tension. As a result, we decided that it would make sense to begin the game experience with a non-interactive introductory movie that could get players revved up and subtly cue them to important gameplay mechanics such as "light disturbs the witch" and "car alarms attract the horde."

<a href="http://l4d.com/blog/post.php?id=2081">Read the full entry</a>
L4D Blog
Because Left 4 Dead is a new property for us, we wanted to provide some basic player training prior to the start of the game. Traditional in-game training mechanics didn't make sense for Left 4 Dead, because they would take away from the sense that players had been immediately dropped into a very real, very dire zombie apocalypse.
L4D Blog
Join Left 4 Dead’s developers for a few campaigns against the zombie horde this Saturday, November 22 at 9:00 pm (EST). All you have to do is send off a game invite to one of the gamertags listed below. See you there!
L4D Blog
Our "Dude, Where's My Thumb?" contest finishes today. We asked hopefuls in the US and UK to submit a picture of themselves in front of a Left 4 Dead billboard for a chance to win prizes. Gabe Newell's looked through all the entries and selected 25 lucky winners
Community Announcements - Gregori
The PC version of Left 4 Dead, Valve's zombie thriller, is now available via Steam to gamers around the globe. The title will be available for the PC and Xbox 360 at retail stores on Tuesday, November 18 in North America, and worldwide on Friday, November 21.
L4D Blog
As of midnight EST, the PC version of Left 4 Dead, Valve's zombie thriller, is now available via Steam to gamers around the globe. The title will be available for the PC and Xbox 360 at retail stores on Tuesday, November 18 in North America, and worldwide on Friday, November 21. For more information, please visit www.steamgames.com.
Nov 17, 2008
L4D Blog
Good news on the Valve Launch Box test run! There was an electrical fire, and all the bees burned to death. The bad news: several employees also perished in the fire and the game will be delayed. Just kidding! About the game. There were some burning deaths. But the game's coming out!
Nov 17, 2008
L4D Blog
Less than four hours to go until Left 4 Dead goes live at the stroke of midnight (EST) on Steam, and that means the Valve Launch Box will be dragged out of its off-season home in Gabe Newell's tool shed.
...

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