Product Update - Valve
- Fixed an issue which would cause the radio command menu to appear inappropriately
- Increased armor penetration of HE Grenades
- mp_c4timer and fps_max convars are now exposed
Kotaku

Here’s Your Exclusive First Look at The Art of Portal 2 Book The Portal games have been beautiful, haven't they? The first one presented a simple, clean aesthetic that worked as a great backdrop to the clever gameplay and snarky humor of Chell's battle of wits against GLaDOS. Then, last year, Portal 2 took Aperture Science's glistening white test chambers and destroyed them, letting players roam through the innards of Cave Johnson's company. And lo, it was glorious.



Now, everyone can see how Valve executed this big visual shift in Dark Horse's upcoming The Art of Portal 2. Announced tonight at the Emerald City Comic-Con, the 184-page hardcover book will feature concept art and completed vision, along with character sketches and commentary from writers, artists and other developers.



It's out on October 31st and no price has been announced yet. But, based on the scintillating art above—click the Expand button to enlarge—I'm going to say that The Art of Portal 2 will be worth whatever the price tag is. It's got pictures of space. Spaaaace!



Here’s Your Exclusive First Look at The Art of Portal 2 Book Here’s Your Exclusive First Look at The Art of Portal 2 Book Here’s Your Exclusive First Look at The Art of Portal 2 Book Here’s Your Exclusive First Look at The Art of Portal 2 Book Here’s Your Exclusive First Look at The Art of Portal 2 Book Here’s Your Exclusive First Look at The Art of Portal 2 Book


PC Gamer
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title="Permanent Link to Valve actively seeking Linux devs">TUX_Gordon



Oh happy day. As someone who resents leaving the safety of his Ubuntu desktop every time I want to play a game or do some benchmarking, today's headline from Phoronix.com is frankly the news I've been waiting for for years.



Valve has been recruiting for at least one Linux specialist to help port Windows games with this job ad since January. But it looks like they're getting very serious, and keen to push on with the project. Phoronix' Michael Larabel has received an email from Gabe himself asking for help head hunting.



The email to Larabel, which has been confirmed as genuine, reads:



We are running into a bunch of performance issues in Linux drivers (e.g. 50 millisecond draw calls because thedriver is compiling a shader). 



We'd like to hire someone to work on these performance issues. If you know of anyone we should be talking to, I'd appreciate getting connected with them. 



Gabe Newell 

Valve, Bellevue



This isn't overly surprising, but it is reassuring. With the rapid rise of Android as a gaming platform, and recent changes to the Linux kernel which integrate Android code, there's every reason for developers to start treating open source more seriously. The Humble Indie Bundle has proven that there's a market for Linux gaming too, as grateful Tuxheads spending more than Mac users.



It could well be that they're looking for someone purely for internal testing and research with no firm plans to bring Steam or games to Linux yet. But neither the ad or the email seem particularly speculative.



I'd never be as foolish as to predict the rise of the Linux desktop, but the operating system is pervasive in other ways that might become a more common desktop alternative.
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Craig Pearson)

They are rather spiffing. It doesn’t take a lot for me to get obsessed. I’d managed to pull away from Team Fortress 2, but then Valve introduced the Strange category of weapons, stat-tracking guns and melee weapons that report how many kills each has, and I got into it all over again. I’m almost embarrassed by how easy it was to hook me back into the mainframe. Worryingly Valve have just added a new category of unlocks to augment the Strange weapons counting abilities: Strange Parts.

Only found in crates, Strange Parts will help you study specific aspects of your performance in battle by letting you customize your favorite Strange weapon. Now you’re free to track the number of enemies you gib, projectiles you reflect, heads you’ve shot, and more.

They’ve also dropped three new hats into the game, and that number is a more descriptive than you realise: there are only three in the entire game, and to get one you’ll most likely need to spend a significant amount of money. (more…)

Kotaku





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Last week I posted Chris DePrisco's fiber laser rendition of Jonathan Coulton's "Still Alive", the ending theme from Portal, with an implied suggestion that Portal 2's "Want You Gone" receive similar treatment. Well it did. Twice. From two completely different types of lasers.



Late last night one David Grossman shared with me a different sort of laser singing. Instead of using the pitch of the laser to replicate sound the way DePrisco did with the fiber laser, Grossman transformed his 250 watt CO2 laser into a working speaker.



David explains: "In essence, the laser is firing at a fixed repetition rate - there's around 30k pulses hitting the material every second. Each of those pulses disrupts the material, and has an associated flash of light and plume of ejected material, which pushes air outwards, making a sound.



"The circuit that's driving the laser pulsing is using the audio signal to vary the energy of each of those pulses.

As such, each plume is ejecting a different amount of material, which is also pushing air differently, causing different sounds."



To put it simply, the music is being played by tiny explosions.



As I prepared to write up Grossman's video, I got another email, this time from the original laser Portal engineer.







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Chris DePrisco was dropping me a line to let me know he had followed up on the :Still Alive" video with a two-track fiber laser version of "Want You Gone". Using his single laser he recorded two tracks and spliced them together into one slightly-off but still incredible impressive video.



I couldn't decide which to post, so I posted them both. That I live in a world where such decisions are necessary pleases me to no end.




Portal 2: Want You Gone - Played with Fiber Laser



Portal 2's 'Want You Gone' Played by CO2 Laser [YouTube]



PC Gamer
rel="bookmark"
title="Permanent Link to Counter-Strike: Global Offensive gets Arms Race mode and Aztec">Counter-Strike Global Offensive 3



The Counter-Strike: Global Offensive beta keeps getting bigger. The latest patch has added a new Arms Race mode playable on Shoots and Baggage. In Arms Race, every player starts with the same weapon, and gains a new one with every kill. The first player to get a kill with the final weapon, the knife, wins the round. Dead players respawn immediately and the round time is extended to give players time to murder their way through CS:GO's arsenal.



The patch adds a few new weapons, too, including the Scar 20, an auto-sniper for Counter-Terrorists, the G3SG1, an automatic sniper rifle for Terrorists, and the Zeus x27, a one shot insta-kill taser available to both teams in casual mode.



If you're looking for something less wild, the classic Aztec has been added to the map rotations. Here are the patch notes in full from the Counter-Strike: Global Offensive site.



Maps:



Added Arms Race maps – Shoots and Baggage

Added Aztec to Classic maps



 

Gameplay:



Arsenal Arms Race game mode is a single extended round with instant respawn. All players start with the same weapon and get a new one each time they kill an enemy. The progression of unlocked weapons ends with the knife. The first player to get a kill with every weapon wins the match.

Added ‘Find A Game’ to the Play options menu screen. Find A Game allows you to join an online game of a specific type. This update offers Arsenal Arms Race and Classic Competitive game modes. The map cycle groups include:



Classic Maps

Arms Race Maps





 

Added new weapons:



Scar 20 – CT only auto-sniper.

G3SG1 – Terrorist only auto-sniper.

Zeus x27 – Casual Mode only weapon available to both teams.

 

Adjustments have been made to increase the base accuracy of all weapons.

 

Jump and land penalties have been decreased, and the rate of stamina gain has been increased.

 

Bot difficulty has been tuned.

 

HE grenade damage has been adjusted per pro feedback.



 

Models



Added two new player skins:



Phoenix Faction

GIGN





 

UI



Death notice order reversed.

Updated Italy mini map image.



 

Bug Fixes



Fixed a bug in the keyboard + mouse options screen where changes were resetting.

Fixed the consecutive loss bonus persisting through halftime. Solves the problem of teams receiving extra cash early in the second round of the match.

Fixed end match scoreboard saying it was a tie in Arsenal Mode.

Fixed a bug where penetrating shots were doing full damage after the penetration.

Fixed a bug where the desired distance required to defuse the bomb wasn’t being used.

Fix for the HUD alert panel coming up incorrectly.

Fixed for bots not being able to defuse bomb.

Fix for bug in Demolition mode where players would start the first round of the second half stuck in level geometry.

Fix for radio message font appearing quite large at higher resolutions.



 
Kotaku





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Aperture: Lab Ratt is a fan film based on the Portal universe. And, as you'll see five seconds into this trailer, it's looking very professional.



Proper music, proper outfits, an expensive camera, good lighting...yes, it's looking lovely.



If it helps sell you on the quality behind this flick, it's being made by the same crew who put together last year's charming Aperture Science documentary.



This one, though, looks a lot more serious.



Oh, and bonus: the site of the production team also sells Aperture Science ID cards.


Community Announcements - the gish
Versus Survival
The first Survivor team sets the time. The second team tries to beat it. Then the first team tries to beat the second team's time. Then the second team tries to beat the first team's time. And then the... you get the idea. Rounds keep switching until someone fails to beat the previous time.

This is a great way to try Versus. Rounds are only as long as you can keep beating each other’s times. There are no rushing Survivors. Infected spawns get quicker as the time increases. It is mayhem filled with all the weapon perks and items. What’s not to like? Give it a try.

Next Mutation For the Loners?
For the next mutation, do you prefer Lone Gunman or Last Man on Earth? Let us know.
L4D Blog



Versus Survival

The first Survivor team sets the time. The second team tries to beat it. Then the first team tries to beat the second team's time. Then the second team tries to beat the first team's time. And then the... you get the idea. Rounds keep switching until someone fails to beat the previous time.

Product Update - Valve
Updates to Left 4 Dead 2 have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Next Mutation: Versus Survival
...

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