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L4D Blog
We are releasing the Left 4 Dead 2 Authoring Tools and Left 4 Dead 2 Add-on Support today.



PLAYERS:
If you are not looking to design but play custom campaigns all you need to do is install the add-on support package. Just go into steam and open up the Tools tab. Look for the entry labeled Left 4 Dead 2 - Add-on Support click and install it. This download is sizable, but will update your L4D2 installation to allow running ANY map, including custom maps made for the original Left 4 Dead. Once installed, you do not need to run this application, it will always be active.



We will be updating the Left 4 Dead 2 game UI to include links to this package when applicable but for now please just download it directly. If you see any missing textures or models from your favorite map let us know in the forums.



DESIGNERS:
Besides also downloading the above file you will need to download the Left 4 Dead 2 - Authoring Tools. Downloading it will add applications, utilities, and example files that are useful for building L4D2 game add-ons. These are similar to the tools released for Left 4 Dead, but include many updates and new features. Among the most useful are:



Gamemode Logic: Designers can now make a single map that can behave differently depending on the gamemode in which it is being played. This can dramatically reduce the file size of Campaign add-ons, as the same map can be used for Co-op, Versus, Scavenge, and Survival.



Director Logic: Maps can now alter their layout and behavior depending on how "angry" the A.I. director is. The better the Survivors are doing, the angrier the AI Director seems to get. This allows you to base variable paths and other events on the player's skill and current conditions.



Scavenge Mode Support! All the elements map authors need to support Scavenge in their maps. This includes game props as well as a full example in the form of Deadline 2, an updated tutorial campaign.



We have included an updated tutorial to help you get going and as always you can join the discussion on the map designer email list. What we want for New Years is to get to play your custom maps in Left 4 Dead 2.



For the best user experience and to take advantage of the new map and nav mesh formats, Left 4 Dead 1 Map Makers will want to compile Left 4 Dead 2 specific versions of their map in the new tool.


Happy Holidays,



The Left 4 Dead 2 Team
Dec 21, 2009
TF2 Blog
With the success of the AI systems of Left 4 Dead, we've been continuing to develop these technologies to create new kinds of game experiences. Team Fortress 2 is an excellent "sandbox" for explorations of this sort, and we've been quietly doing so for much of this last year. Some of the results of these explorations are TF "bots" — AI-driven player proxies with simulated humanlike senses, reaction times, and tactics. Although the TFBots are not yet complete, they play a pretty decent game of King of the Hill.



We thought you might enjoy testing your skill against these work-in-progress digital killing machines.

Dec 21, 2009
TF2 Blog
We've got one more update to go out to our backend item system. After that, we'll be granting all the missing items that weren't granted properly when you finished achievements.
Dec 17, 2009
Community Announcements - SZ
...the Soldier!




Sorry, Demomen. You fought the good fight and kept it far closer than anybody could have predicted. But in the end, at the noon Thursday deadline, the Soldiers kept their razor-thin lead, with 6,406,065 killed Demomen to the Demo's score of 6,372,979 killed Sollys.

What a week it's been. We're really big fans of both the police and the fire department, so it's been a real treat for us, as they've been here pretty much non-stop since last Thursday. There were the arguments between Demo and Soldier-supporting staffers; that unexplained knifing in the elevator; Drew Wolf; and a host of other calamities that resulted from the creation of this massive update. At one point we even saw a police officer and a fireman in a fist fight over who was more mad at us.

Anyway, it was all worth it to give you this update. Which is now live. Enjoy.
Dec 17, 2009
TF2 Blog
...the Soldier!
Dec 17, 2009
Community Announcements - SZ


Victory on the Internet Day has been declared! The war is over! Who won? We don't know! Yet!

Luckily, I, Robin Walker, was up all night building a kill-calculating machine for just such an eventuality. We turned it on, the building filled with smoke, and right now a fireman is yelling at me to leave the building with everyone else. I'll leave when they pry this tiny netbook out of my cold dead hands. Or when an angry fireman fireman-carries me out of the office, which is what is happening right now. Anyway, once all the firemen calm down, we'll announce the War results with today's huge update. To pass the time, go get yourself a fresh mouse and start reloading this page as fast as you possibly can.


Please note: Beginning now, we're going to start transitioning the new inventory system into the game. Until the update goes live later today, you will not have access to your inventory.
Dec 17, 2009
TF2 Blog
Victory on the Internet Day has been declared! The war is over! Who won? We don't know! Yet!



Luckily, I, Robin Walker, was up all night building a kill-calculating machine for just such an eventuality. We turned it on, the building filled with smoke, and right now a fireman is yelling at me to leave the building with everyone else. I'll leave when they pry this tiny netbook out of my cold dead hands. Or when an angry fireman fireman-carries me out of the office, which is what is happening right now. Anyway, once all the firemen calm down, we'll announce the War results with today's huge update. To pass the time, go get yourself a fresh mouse and start reloading this page as fast as you possibly can.


Community Announcements - SZ
You heard right As of noon PST today, the Demoman/Soldier WAR! is over. The score is, as of this writing:

Demoman Killed: 6,323,921

Dead Soldiers: 6,298,465


It all comes down to this. I'd give you a motivational speech right now, but the time you wasted reading it would be less time you spent making a difference on the battlefield. Go ahead and break the bad news to your grandfather: YOU are officially now the greatest generation.
TF2 Blog
You heard right As of noon PST today, the Demoman/Soldier WAR! is over. The score is, as of this writing:



Demoman Killed: 6,323,921



Dead Soldiers: 6,298,465




It all comes down to this. I'd give you a motivational speech right now, but the time you wasted reading it would be less time you spent making a difference on the battlefield. Go ahead and break the bad news to your grandfather: YOU are officially now the greatest generation.
Community Announcements - SZ


Adding in the points awarded to our recent Propaganda Contest winners—60,000 frags added to the Killed Demomen score and 25,000 added to the Killed Soldier score—the war currently stands neck-and-neck at 5,727,928 Killed Soldiers to 5,742,720 Killed Demos. We need to stress to you that we have not gamed these numbers in any way: After a solid week of gut-grinding combat and an astonishing 11,470,648 total kills, the Demomen and Soldiers are separated by a mere 14,792 points.

When we first hashed out the idea of a Soldier/Demo War, some of us were worried about the very real possibility of an embarrassing one-sided blowout. The fact that we're now just one day away from the war's end and it's still anybody's game is genuinely cool.

In Update news, how about some weapon reveals? Don't spend too much time discussing them in the forums, though. This war is ALMOST OVER, and your class needs you.
...

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