We have released a Beta update for Counter-Strike 1.6. Changes in this update are: <ul><li>Report bomb position more frequently to T team members when dropped, fixes it appearing at the wrong location on the radar <li>Added support for "-freq <X>" command line to set monitor frequency when running in fullscreen AND your monitor supports the frequency in question. If you don't have a CRT monitor chances are you can't use this option. <li>Fix defuse bar staying up across round restart if you died while defusing without the defuse kit </ul>
- If CTs rescue a hostage and win game now plays "Hostage has been rescued" announcement before announcing "Counter-Terrorists Win". - Hostages now correctly drop to ground when hostage carrier was killed mid-air. - Menus will now correctly display on various resolution ratios including 5:4 and triple monitor - Friends panel will now display an invited icon for invited friends. - Fixed mouse input in demo playback . - Lobby leader is now highlighted in lobby. - Various layout changes to Lobby and Scoreboard. - Map makers can now choose to show a custom loading image in place of the map overview/radar image   --To do this, place a .jpg image in the same directory as the .bsp (in maps) named _loading.jpg (it needs to be packed manually into the bsp before uploading to the workshop) - Fixed player viewmodel arms rendering inside out when cl_righthand was set to 0 - Added back player_say game event for server plugins.
We have released a Beta update for Counter-Strike 1.6. Changes in this update are: <ul><li>Improved firing behavior in Counter-Strike, Counter-Strike:Condition Zero and Half-Life Deathmatch, it is no longer dependant on client or server frame rate. This change needs both your client and server updates to see the improvements. <li>Added logging of developer messages when using -condebug <li>Added support for double clicking a demo to load when using the Load dialog for the viewdemo command <li>Strip trailing and leading whitespace on player names, and strip all styles of whitespace now unicode is supported <li>Improve general dialog layout in the options UI <li>Don't keep playing the door open sound if it is blocked <li>Fixed corrupt texture when running older GPU's that incorrectly report support for non power-of-two textures <li>Fixed the content lock dialog when running some video resolutions <li>Fixed "snapshot" command when running certain video resolutions <li>Force cl_bobcycle to be a minimum of 0.1 to prevent game exploits <li>Fixed Half-Life flashing to black for a single frame on level change </ul>
We have released a Beta update for Counter-Strike 1.6. Changes in this update are: <ul><li>Improved support for older video cards when running in full screen. Fixed both seeing only a black screen when launching the game fullscreen and the white bar on the bottom of the screen. <li>Fixed crash if you picked up a grenade in non-standard game styles </ul>
Valve has sent out a patch for Counter-Strike: Global Offensive that focuses on tweaking Hostage Rescue rules for stronger balance and to entice players away from the long-favored Bomb Defusal. Most notably, CTs have now adopted the tactical doctrine of draping hostages across their shoulders like a squishy scarf, and only a single rescue is needed to secure a win for the good guys.
You'll need to interact with a hostage for a lengthy four seconds to get him to hop on for a ride, and a new "rescue kit" shortens pickup time to a single second by presumably wowing hostages with attractively padded and comfortable-looking shoulder guards to rest on. Taking a note of influence from community-made maps such as cs_motel, hostage spawns are now randomized per match.
Valve is also continuing to stock GO's maps with updated versions of classic Counter-Strike levels, with cs_militia being the latest addition. It's structured similarly to cs_assault, where Ts benefit from an entrenched interior location to bunker in while CTs attempt rescue through multiple points of entry.
Defusing bombs got a small but significant change as well: turning too far away from a bomb while defusing it will cancel the process, a jump in risk and exposure for CTs trying for the win while Ts yet linger to guard the bomb. They could sure use one of those hostage-capes for extra protection.
Oh, and the rumored Support Pass for a community map rotation on official servers isn't happening. Valve even pokes fun at earlier reports of the pass with a new data string, "CSGO_Ticket_CommunitySeasonOneSpring2013_Leak," and its single-word description: "lol." Oh, Valve. Don't ever change.
The CS community took out their knives and eagerly sprinted forward to the hundreds of user-made maps filling Global Offensive's Workshop since last month. We've got a nice stack of them running on our own server, and Valve is evidently looking to copy that setup on its own servers. Data-divers of reddit have found mention of a "Support Pass" in the next patch for players to purchase and access a pool of community maps soon to join the official server rotation.
A list of new data strings found in the patch mentions a "Community Support Pass Season One" to "grant access to Season One's featured community maps on official servers." The proceeds are distributed evenly to map contributors in what's likely an incentive to encourage an increasingly large selection of maps to feature.
The data doesn't mention a price, but Valve has a similar system in place with Team Fortress 2's co-op Mann vs. Machine mode, where players access multi-map sessions by purchasing $0.99 tickets. Assuming GO's passes carry a similar cost, it should result in a relatively simple way to jump into high-quality custom battles for little effort. The patch is expected to hit this week, so we'll have a clearer understanding of Valve's plans soon enough.
- Added new Hostage Rescue map cs_militia - Update Hostage Rescue Mode rules - Hostage positions are randomly assigned at the beginning of the match. The hostages will start at these positions for the entire match. - Hostages are now carried by CTs instead of following behind. - Hold +use for 4 seconds to pick up a hostage. (Equipping a rescue kit will decrease the time required to 1 second.) - CTs win a round when the first hostage is rescued. - Reduced round timer. Round time is extended when the first hostage has been picked up. - Rebalanced money rewards to accommodate new rules. - Hostages now indicate whether they are above or below you on the radar. - cs_office, cs_assault, and cs_italy have updated to use random hostage spawn points. - Added convars to modify new hostage rules -- mp_hostages_max - Sets the maximum number of hostages to spawn. -- mp_hostages_rescuetime - Setting 0 removes the time extension when CTs pick up the first hostage. -- mp_hostages_spawn_farthest - Setting 1 forces hostage spawn points to choose be the farthest possible combinations. -- mp_hostages_spawn_force_positions - Setting a comma separate list (ex: 0,2 ) forces specific hostage spawn point combinations. -- mp_hostages_spawn_same_every_round - Setting 0 randomizes the hostage spawn points every round. -- mp_hostages_takedamage - Setting 0 allows hostages to be hurt. - Added hostage entity properties for new hostage rules -- HostageSpawnRandomFactor - Allows to increase probability of hostage random spawning rules to use that spawn point. -- HostageSpawnExclusionGroupN - Hostages sharing same spawn exclusion group will never spawn together. - The action of defusing a bomb will now terminate when you turn your view too far from facing the bomb. - Players always play a quiet client-side jump sound that can only be heard by the jumper. - Players play the regular jump (step) sound when moving greater than walk speed that can be heard by both the jumper and all clients in earshot. - The timer that performs the random map selection visuals now properly gets killed when the scoreboard hides. - Fixed convar mp_weapons_allow_map_place not properly eliminating map-placed weapons. NOTE: FY servers will need to set this convar to 1. - Added an option to func_dustmotes entity volumes that lets them choose to not be affected by wind. - Fixed in-game clipping for triple-monitor rendering configurations. - Added overtime indicator to GOTV spectators miniscoreboard. - Radar should now correctly follow spectated player when spectating via GOTV. - Adjusted score and MVP rewards for gameplay events related to planting, defending and defusing the bomb, and for reaching, protecting and extracting hostages. - Steam overlay game details will now correctly show players score. - Fixed special characters of player name not correctly displaying in some UI elements. - Fixed a bug where friends were banned from joining parties where one of the members failed to recently accept a competitive match.
Counter-Strike: Global Offensive has a lot of custom maps. Seriously, browse its Steam Workshop page and see for yourself. We've talked about some of our favorites (all of which appear in our CS:GO sessions on our server), but a classic map layout we've yet to see a worthy update for is de_rats' bomb-defusal play in an oversized kitchen. DJ PC820 and TastySlopsicle's de_dolls_csgo is perhaps the best spiritual iteration we've spotted yet.
Instead of a kitchen, de_dolls_csgo takes us into a heavily pink bedroom which I assume is the property of a little girl, but the power of pink is genderless. Just like in rats, the jumbo furniture provides multiple nooks and alcoves for plinking across the map, including a doll house with furniture and a duct passage for moving around without exposing yourself to the AWPer's paradise of the main bedroom floor.
The map supports both classic and deathmatch play as well as bots for offline practice. You can easily download it by hitting the green "subscribe" button on its Workshop page.
We have released a Beta update for Counter-Strike 1.6. Changes in this update are: <ul><li>Fixed skybox rendering as black <li>Force the GL renderer to pick a video mode with at least 4 bits for each color channel. Fixes older Intel drivers choosing 0 bits for the red channel <li>Fixed some window size change events not passing through correctly </ul>