We have released a Beta update for Counter-Strike 1.6. Changes in this update are: <ul><li>Fixed HTML MOTD not displaying properly if you did a resolution change and then joined a server <li>Fixed not being able to enter utf8 names into the game console if quotes didn't surround the name <li>Fixed mouse movements getting clamped if raw input is disabled and you moved a large amount (more than 100 pixels) in a single frame) <li>Increased default cl_cmdrate value to 60 <li>Increased default cl_updaterate value to 60 </ul>
We have released a Beta update for Counter-Strike 1.6. Changes in this update are: <ul> <li>Added support for localized player names, similar to the existing chat changes <li>Fixed crash when using viewdemo commands on some hltv recorded demo files <li>Fixed hitting A in the game console selecting all text in the game console <li>Fixed mouse cursor being invisible if you toggled raw input mode at certain times </ul>
We have released a Beta update for Counter-Strike 1.6. Changes in this update are: <ul> <li>Set snd_noextraupdate to "1" by default, this value provides better performance for current PCs <li>Added support for hitting Ctrl-A to select all text in the game console <li>Improved download status when doing a fast HTTP download <li>Better filter between normal (4:3) and widescreen video modes in the video options dialog <li>Fixed first mouse press sometimes getting lost after alt-tabbing back into the game <li>Fixed Delete key not working in the game console <li>Fixed in game view jumping when going out to the main game ui </ul>
Counter-Strike: Condition Zero is now available as a Beta. This beta adds Linux and OS X support.
This beta involves significant changes for all platforms and your testing is appreciated, please report any bugs to our GitHub page.
Linux and OS X users can simply install the Counter-Strike application to access the beta. For Windows users right click the game in your Library, choose properties and then go to the Beta tab. Select the SteamPipe beta to start testing. Under windows to opt out of testing simply deselect the beta option on this same page. If you opt into the Beta under Windows please use the Local Files tab in Steam to validate your install once you have opted into the beta.
We have released a Beta update for Counter-Strike 1.6. Changes in this update are: <ul><li> Added new "-mousethread" command line option, if set we poll the mouse position in another thread running at 100hz by default, to get better movement accuracy. Set the "m_mousethread_sleep" cvar to the number of seconds to sleep between mouse polls to change this rate <li>Added "cl_filterstuffcmd" cvar, when set to 1 this enables stricter checking of commands the game server can execute on your client <li>When m_customaccel is set scale mouse sensitivity when zoomed in, this now matches the path when not using custom accel <li>Make the spray list alphabetical order and enforce unique entries <li>Set the update rate to 102 if we are clamping to its max value <li>Fixed MOTD context menu to have localization strings for available options and for make back/forward work <li>Fixed screenshot and snapshot when running in "-nofbo" mode </ul>
- Added checks to prevent clients from executing workshop concommands. - GameModes.txt and individual map kv files now get updated and loaded everytime a new map is loaded. - Newly subscribed maps in workshop map selector are sorted to the start of the list. - Fixed some cases where workshop maps failed to download. - Added status indicator to main menu that shows if maps are currently downloading. - Added convar sv_rcon_whitelist_address, rcon clients failing to auth from the specified IP address will never get banned. - Fixed Windows GOTV relays crashing when running without Steam client. - Improved handling of workshop maps on GOTV relays. - Added support for specifying +tv_enable 1 +tv_relay ip:port on GOTV relay commandline.
Whenever you download and install a game on Steam, the files rest neatly on your hard drive like a well-pressed stack of laundry for quick access and organization of custom mod files. Some older Source games creak along on an older format from an earlier age in Steam's saga, but in a new FAQ, Valve says it's converting the guts of these games to use the SteamPipe content delivery system for faster load times and an updated file layout.
Counter-Strike: Source, Day of Defeat: Source, Half-Life 2: Deathmatch, and Team Fortress 2 will soon traverse over to the steamapps/common section of your Steam folder instead of the older steamapps/ destination. The conversion is automatic: Valve says you'll need enough disk space "for about two full copies of the game" as it changes over.
Modders and mod users have a little bit of extra homework to do to ensure everything works. Custom files will need to be copied manually over to the new directory, and mod authors should start packaging their works as VPK files instead of in a ZIP.
ZIP files still work in a pinch, as Valve describes it:
"For example, if the ZIP contains custom player models that look like (heaven forbid) ponies, and one of the files is materials/models/player/scout/scout_head.vtf, then you might make a dirctory such as tf/addons/i_love_ponies. You should unzip the mod such that the custom scout head texture ends up at tf/addons/i_love_ponies/materials/models/player/scout/scout_head.vtf."
Check out the rest of Valve's FAQ for more detailed info on the changes SteamPipe brings. You can also download and join the ongoing Team Fortress 2 beta to see the updates for yourself.
As I hoped, CS:GO’s appearance on Steam Workshop eased the map drought irking Global Offensive players since launch. About 700 Defusal, Hostage Rescue, Deathmatch, Arms Race, and other maps now populate Steam Workshop, and all are available for easy download (and auto-updating) through Steam. I’ve played a bunch of them with our community over the past week.
All the maps I’m recommending can be played on our official CS:GO server, “The Psychedelic Den of Map Experimentation,” hosted in St. Louis. Thanks to GameServers for being a helpful provider of our community servers. Download everything that our server is running in a single click by subscribing to our CS:GO map collection on Steam Workshop.
I haven’t tried everything the community’s produced, of course, but I’ll continue to update this list as I encounter CS:GO maps worth your time. By all means, recommend maps that I should take a gander at. (de_library, which released on Monday, is at the top of my list.)
de_seaside Compact and straightforward, this is CS:GO’s best custom map. The CTs are steps away from covering both bombsites, so the onus is on the Terrorist team to find creative ways to draw attention, distract, or outright outgun their opponents. I love the waterworn surfaces that cover the dock setting—they remind me of The Parish from Left 4 Dead 2.
Bombsite B itself is a miniature siege—a long wooden bridge (and another that passes underneath it) are the most direct routes for the Terrorists, and any would-be bomb-planters taking this path need to be covered from the dock, where snipers can protect themselves behind large boxes as they line up shots on B. Separating A and B is a hazardous middle lane that represents a high-risk flanking route for both teams.
de_conduit Conduit is conventional and damn good. Like Seaside, its rectangular layout offers a left, right, and sniper-friendly middle lane for both teams. Unlike it, Conduit feels suited (as creator ds- describes) for competitive play.
Bombsite B is a choked concrete room with an aluminum ledge that sits right above the planting point like a hat. Securing B relies on an aggressive push from the Terrorists, encouraging some members of Team T to die for the cause so they can secure a foothold on that side of the map. A is a more open construction yard—a secret tunnel in the middle provides a secondary route to it from the middle of the map. Vibrant colors (yellow paint, neon red and green lights, contrasting light and darkness) give Conduit character against the odds of its industrial setting.
de_cache Cache’s flat, three-lane layout is the handiwork of competitive CS legend Salvatore “Volcano” Garozzo. Its industrial setting borders on boring, but terrific balance compensates. Cache features a middle lane similar to Seaside and Conduit—a coverless no-man’s-land that’s treacherous to cross and can be ignored entirely, but one that opens up flanking routes to both bombsites if you push through.
Bombsite B is overlooked by a nest that CTs have ladder access to, and I love the way fights play out here when Terrorists pop a smoke grenade to make an aggressive entrance into B.
cs_museum Museum is GO’s most gorgeous map. Outside, stone arches overlook a street entrance lined with gardens. Inside, golden light filters through an atrium onto carpeted stairs, a T-rex skeleton, and scaffolding. Creator Shawn “FMPONE” Snelling called upon fellow modders to build custom assets for the map, and the extra help is evident in every corner.
In the nearly 50 rounds I’ve played so far, Museum has favored the Terrorists. Raised windows, scaffolding, and an elevator shaft give the Ts some great vantage points for getting the drop on the CT assaulters who spawn outdoors.
Snelling wrote a terrific explanation of his design decisions on Museum (and the research that informed them) for Mapcore.org.
cs_motel It’s a novelty map, but in lieu of a worthy, ridiculous successor to de_rats (de_rats_ol_shack for CS:GO hasn’t impressed me), Motel has been a huge hit on our server, and our go-to for unserious Counter-Striking. Two floors of cramped bedrooms open out into a parking lot and small swimming pool. Four hostages spawn randomly in the rooms, and most rounds play out like hide-and-seek. The Terrorists have an incentive to camp the rooms that hostages spawn in, but this is mitigated slightly by hostages only appearing on the CTs’ radar. I also like that Motel makes shotguns preferable to rifles and SMGs.
cs_parkhouse_go A port from CS:S, Parkhouse hands the CTs a dozen different sniping options from a rock ledge that hugs one side of the map’s centerpiece, a two-floor modern house moated by a lake. Two pairs of hostages are isolated on a top and bottom floor. With scoped weapons, the CTs have a serious advantage, but there are moments of fun in this asymmetrical siege map that remind me of classics cs_assault and cs_militia.
Against the threat of sniping, turtling is usually the best option for the Terrorists, and things get wonderfully messy when the CTs are forced to take the fight indoors. I wouldn’t call Parkhouse balanced, but I've enjoyed it.