STORE COMMUNITY ABOUT SUPPORT
Login Store Community Support
View desktop website
For a few horrible minutes during E3, it looked like Bethesda might seriously claim that The Elder Scrolls and Fallout were part of the same universe. Thankfully, not. Despite this being an era where Sony wants a Ghostbusters universe and Universal thinks demeaning the Universal Monsters by linking them with a top-sekrit monstah hunting group led by Dr Jekyll is anything other than schoolboy fan-fiction, Bethesda’s Pete Hines has been quick to go “What? No. No! No…>” Phew! Honestly, it’s bad enough that Daggerfall has six endings, ranging from the villain becoming a god to orcs being either defeated or victorious, and canonically all of them are true.>
But at a time when we’re seriously asked to pretend that “Dark Universe” is a thing we should want to see, that unholy union really wasn’t impossible…
In among the game announcements at E3 2017 Bethesda also announced Creation Club, “a collection of new game content for Skyrim and Fallout 4.” That content includes new weapons, armour, crafting and housing features, and changes to core systems, and you buy all of it in-game with ‘credits’ purchased for real money through Steam. Is this a new paid mods system? No, says the FAQ, “Mods will remain a free and open system where anyone can create and share what they d like.” … [visit site to read more]
The sign of a truly hardcore world is that it has its own languages. Klingon. Dothraki. Elvish. The term for these is ‘Conlangs’ – aka ‘constructed languages’ – and whether you see them as a vital part of world-building or a joke-in-waiting on The Big Bang Theory (they’re due a third one one of these days), there’s more to them than just slapping together some uncommon syllables and hoping it sounds alien. Well, actually, that’s exactly> how Klingon started, but never mind. Done right, paying attention to language offers more than just another DVD extra. Or at least, it can do…
Previously in this column, somehow not taken up by the industry as of yet, I suggested that the word ‘quest’ was being somewhat damaged of late by the fact that it can be anything from ‘Kill the Great Red Dragon’ to ‘bring me some orange juice.’ I advocated a system where instead, tasks were split between two basic categories – what used to justifiably be called ‘quests’, and the more prosaic ‘shit to do’. I realise now though that I missed an important third category, World Quests, named because scattering mostly pointless crap everywhere is much easier than actually filling an open world.
Skyblivion [official site], the huge fan project to remake The Elder Scrolls IV: Oblivion as a Skyrim mod, is picking up pace. We had a peek at their progress in December and, the dev team say, that video helped them recruit a load more help. “We have made more progress in the 2 months after the release of our update video than we have in the year prior to it,” they say. Crumbs! So let’s take a look at a new video showing what they’ve done in those two months: … [visit site to read more]
If I was a betting man, I’d have put money on Enderal, the vast Skyrim total conversion, winning the public vote for ModDB‘s mod of the year. That I’d have lost all that money is why I’m not a betting man. Enderal came second behind Stalker: Call of Chernobyl, a similarly vast total conversion for the enduring Stalker: Call of Pripyat. … [visit site to read more]
SureAI’s huge Skyrim total conversion Enderal: The Shards of Order [official site], which builds a whole new game upon Bethesda’s foundations, is getting an expansion of its own in 2017. Enderal’s launch this year was dang impressive – “play this excellent mod,” said Cobbo – but a few bits were cut from the initial release. Now the game’s lead writer has picked those up off the cutting room floor and is polishing them up for Forgotten Stories with 10-20 hours of new quests and new quest lines, along with a few other nice odds and ends. Have a peek in the announcement trailer below. … [visit site to read more]
As another year ends, it’s time to reflect on all that’s been done and all that’s still to come. So they tell me, anyway; I try to drink away any concept of the past or future. But bless ’em, the gang remaking The Elder Scrolls IV: Oblivion have worked hard and are proud of their work. A new trailer shows off Skyblivion [official site] as it stands now and yep, that’s looking a lot like Oblivion rebuilt in Skyrim. … [visit site to read more]
DOOM, Skyrim and Fallout have been recreated as Pinball FX2 [official site] tables. Because nobody else at RPS has the flippin’ guts to take on such a massive task, I’ve spent a couple of hours with each, and have now judged them. Short version, I like them about as much as I like the games they’re based on, which means one is great, and the other two are a bit of a ballache. To find out precisely what I mean by that, join me below.
I’ve been playing a fair bit of actual physical pinball lately, having discovered a half-dozen machines across nearby pubs. My favourites put their themes into motion, like the NBA table where I get to launch the ball at a hoop (aided by mystical magnetism). The selection isn’t ideal, mind; I’m not much into basketball and Monopoly is so undesirable. No, digital pinball is a far better way to #engage with your favourite modern #brands in #brandball. Look, here come three new Bethesda-y DLC tables for Pinball FX2 [official site], plinging balls into Skyrim, Fallout, and Doom. Come see! … [visit site to read more]