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Speaking personally, I find The Elder Scrolls IV: Oblivion to be the weakest game of its storied lineage, but that doesn’t mean I think it was bad by any means. The prospect of exploring its world of idyllic countrysides, tastefully mudcrab-dappled waters, and screaming fire eyeball portals to hell remains an attractive one, and I’ll be especially keen to do so if Skyblivion sees the light of day. Like TESRenewal compatriot Skywind, Skyblivion is an attempt to remake Oblivion in Skyrim’s engine. Want to see how it’s coming along? Check out the trailer below.
Oh Skywind, let me count the ways. For those not in the know, Skywind is a Skyrim mod that aims to transplant the entirety of The Elder Scrolls III: Morrowind (aka, the best Elder Scrolls) into Skyrim’s more modern engine while maintaining the former’s gorgeously bizarre sense of style. Locations, NPCs, quests, the mudcrab merchant who essentially functioned as my best friend in middle school – everything’s going in. It’s an absurdly colossal undertaking, and yet unlike just about every other total conversion mod out there, it’s actually going places>. INCREDIBLY NOSTALGIA-PROVOKING video of Morrowind’s re-envisioned first areas below.
It was only December that Craig last came scampering along on the back of a Silt Strider, bouncily telling us all about Skywind, a mod project to port the world, creatures and mechanics of Morrowind to Skyrim’s fancier engine. Now there’s a new trailer showing features for the next update, and a thought occurs: maybe they’re going to pull this off.>