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Here’s official news on the second Skyrim expansion, Hearthfire. The hook here is that you get to build yourself a home from the ground up, which involves finding yourself a patch of land then building and expanding a building appropriate to your tastes/budget upon it. It’s the Sims in dragon-addled Scandinavia, essentially. Apparently you can also adopt children, but hopefully not by abducting them from happy NPC families.Take a look below. (more…)
After a couple of months spent kneeling at the altar of Microsoft exclusivity, Skyrim’s first expansion Dawnguard has made its expensive way to the admirably-supported PC version. It brings vampires and it brings vampire hunters – but will it bring the game-changing of Bloodmoon or the deflation of Shivering Isles? Gaze into my proud undead eyes, human cattle, and allow me to seduce you into reading on.> (more…)
Bethesda are saying (at QuakeCon) that Dawnguard PC is out at last right now, but I can’t get it come up on Steam just yet. But oh well, I’m sure it’s either a caching thing or it’ll be there any moment – me, I’ve just got to postpostpost and then sleepsleepsleep. Here’s the official word though. I’m hearing it’s $20 for the long-awaited, Vampire-centric Skyrim add-on. Now I’m off to clean my teeth. Good luck, enjoy, and see you tomorrow.
Update: and here it is on Steam to buy now. $20/£14 to you, sir or madam. That is not> cheap as DLC goes, and the reviews were mixed, but I’ve not played it yet so don’t look to me for answers. Unless they’re about cats or Transformers, anyway.
That’s not to say that it’s not coming out, just that there’s no announcement, and that we should therefore not expect its imminent release – which was something we wondered about with the advent of the recent patch. Pete Hines, who tweeted the news of the non-announcement, followed up by saying “I was simply stating that expecting/demanding something today is unfounded. Not that news is never coming.” SO MAYBE IT WILL BE ANNOUNCED. IT’S ANYONE’S GUESS.
Oh well, anyway, that’s a shame. We’d just imagined it had been announced. I’m going to pass the time waiting for announcement by installing one bajillion mods from Skyrim’s Steam Workshop and seeing what happens. Crabs wearing monocles, probably.
It’s odd to look back to the many frustrations of Skyrim’s launch, all those PC-specific oversights and technical flaws that drove us spare, and how so many (but not all, I know – modding the UI is still all but vital, for instance) of them have since been addressed. New textures, 2GB RAM cap lifted, sound quality bug sorted, mounted combat added… What seemed to be a fairly perfunctory PC version has been nurtured to fuller health in the days since launch, and that continues with patch 1.7, now in beta on Steam. There isn’t much in the way of big revelations, but “General memory and stability optimizations” is the kind of thing that’s always good to hear. I wish someone would optimise my> stability. (more…)
When Skyrim’s Dawnguard DLC was announced, we were worried it might end up just being a pair of equippable contact lenses. A new prE3 trailer shows that it’s actually some manner of major expansion with attempts to blot out the sun being made and all sorts. What seems clear is that players will be faced with a choice; do you wish to live in a graveyard and eat people, all supernatural-like, or would you rather have a pair of equippable contact lenses? See for yourself.
I have ridden horses before. They’re swift, terrifying creatures, and while I attempted to maintain a dignified posture befitting of my stature as Someone Who’s Technically From Texas, it was pretty obvious that I was mostly hanging on for dear life. Apparently, though, in addition to the ability to fell dragons with the gentlest of whispers, the Dragonborn will soon be capable of fighting from the back of a horse>. Like, without careening off its back in a blur of blood, bones, and white hot terror. That, I believe, is the mark of a true hero.
I’ve always been a fan of the gag where a TV show or what have you spends ages building to something, only to air an absurdly quick segment and then roll the credits at blink-and-you’ll-miss-them-and-now-my-TV’s-a-time-space-vortex speed. I see what they’re doing there, even when I can’t physically see> what they doing there. With Skyrim’s Dawnguard DLC, though, I think Bethesda just created the game announcement equivalent. After weeks of rumor-mongering, hinting, and teasing, the developer announced… an announcement. We now have a name, that dashingly glowy-eyed face, and an assurance that it’s “coming this summer to Xbox 360″ (which means one month after that for everyone else) and we can look forward to “more details at E3.”
My other posts sort of circle-strafe around the crazier ideas that modders have had with Skyrim. Instead we very calmly patched a few holes, and then we respectfully accepted their help to rework the world a bit. It’s taken me a while to have the courage to look at those majestic mountains, curls of cloud hanging off like cotton on the breeze, and say to myself: we need some My Little Pony weapons. I am sorry, Bethesda. Some of the things here are silly, but I can’t help myself. You’ve made such a serious world that, well, there needs to be some fun. Now it’s not going to be a pile of garish nonsense, although one or two will be a bit odd. I’m really just looking at mods that make the world or playing in it a bit more interesting and fun. This collection in a little bit different: fun is not a theme that’s easily quantified, and as such they’re somewhat all over the place and a bit more personalised. (more…)
However hard games try to create worlds, they remain artifice. They are stage sets. Painted boxes. And when you step outside them, you get to see how unreal that game world actually is. This, from time to time, can be a wonderful thing. Let’s raise a glass to the strange lands that lie outside the game you were meant to see, that glitchy empire of the game outside the game.>