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Previously: Part
However hard games try to create worlds, they remain artifice. They are stage sets. Painted boxes. And when you step outside them, you get to see how unreal that game world actually is. This, from time to time, can be a wonderful thing. Let’s raise a glass to the strange lands that lie outside the game you were meant to see, that glitchy empire of the game outside the game.
I know the setting of Skyrim is a broken world, tearing itself in apart in a civil war while giant death beasts roam the sky, but I’m waiting for a romantic comedy machinima set in Whiterun. There’s so much ‘war this and death that’ that it could use a little levity. The Siege Of Markarth is well made death this and war that, to be fair. 8 minutes of killing, but it also tells a story – I was captivated, as the assassin… hmmm, nope. You’ll have to watch to find out. I’m not going to be that guy and ruin it for you. 
Okay, that’s a little bit dramatic, but “making cities a bit more accessible to thieves” is missing the flair that the Dovakhiin deserves, and while I won’t be moving mountains in this second Skyrim
Brave beta-neers of 