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PC Gamer
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title="Permanent Link to Skyrim console command causes shout shotgun blast">The Elder Scrolls V Skyrim Lydia







Poor Lydia. Her eternally pledged sword for the Dragonborn makes her nothing more than a guinea-pig for an egotistical nomad with volume problems. This time, she's blasting off into the sky once more after taking a small hot air balloon's worth of Fus Roh Dahs—aka The Only Shout That Matters—straight into her face. The resulting hilarious physics grenade comes courtesy of LilCosco08 and a usage of the "TCL" console command which toggles collision detection.



If you also feel like going back to Skyrim, our list of console commands should make your second visit memorable.
Kotaku

Skyrim Will Be Getting a Premium Edition, According to Amazon Listing [Update: Europe Only] Maybe you held off from getting and playing Skyrim last year, thanks to either the tingling of your wizardly instincts or an emptiness of wallet. Whether you waited or couldn't get it a year ago, you can get a Premium edition of Bethesda's hit action/RPG hybrid.



According to Examiner.com, the enhanced release of The Elder Scrolls V will be packed in with a bonus disc with behind-the-scenes content, trailers, walkthroughs, five music tracks and a 600-page e-book. The Premium Edition reportedly also comes with a map of the game's environs, a t-shirt with the dragon emblem and postcards featuring concept art.



Amazon.de lists the Playstation 3 and Xbox 360 versions of the Premium Edition at €59.99 (about $77.36) with a PC counterpart costing €49.99 on the PC (approximately $64.47). The product has a release date of December 7 on the online retailer listing.



Update:

Bethesda Softworks—publisher of Skyrim—has told Kotaku that the Premium Edition will be only available in some territories in Europe, with the U.K., Benelux, and Germany the only ones announced so far.



First images and details for premium edition of ‘The Elder Scrolls V: Skyrim' [Examiner.com, via Polygon]


PC Gamer
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title="Permanent Link to The 25 best Skyrim mods – updated">Skyrim Mods thumb







Want to know what Skyrim looks like when you install 200 mods at random? Find out in our eye-opening, eye-bleaching diary: Skyrim: Week of Madness.)



Skyrim mods are amazing. In the two months since release, thousands of mods have been released, some of them quite spectacular. It’s not like Skyrim was an ugly game to begin with, but with new high resolution textures and post processing it becomes truly stunning. Then there are the new items, expanded crafting and full UI overhauls.



With so many mods available, choosing them can be a little daunting, which is why we’ve rounded up the 25 best here for you to enjoy.



We've picked the best mods we can find from both the Steam Workshop and Skyrim Nexus, but the best results come from combining the two. To do that we recommend downloading the Nexus Mod Manager, which helps to keep your non-steam mod up to date, and BOSS, which re-arranges your mods to load in the most stable order.



If you’re the tweaking type, you’ll also want to check our personalised picks of the Steam Workshop. Or maybe you’d like to create your own mod. Thanks to the Skyrim Creation Kit it’s a lot easier than you think. Our Skyrim Creation Kit Video Tutorial is all you need to get started.



Oh, and don’t worry if you’d rather sit back and read about someone else’s Skyrim adventures. Christopher Livingston’s Elder Strolls diary will see you right.



Visuals







ENB

 

ENB Website



The ENBSeries mods are famous for adding improved post processing and lighting effects to make games like GTA4 and Deus Ex: Human Revolution look amazing. The Skyrim version is one of the best. Not only has ENB creator Boris Vorontsov done his usual fantastic work, but various other modders have tweaked and adjusted the program to come up with their own presets. There are many different kinds of ENB available, from Boris' own colourful version to more muted and realistic tones. Personally I use Cinematic Lighting ENB, which comes recommended by famous screenshotmancer Duncan 'Dead End Thrills' Harris.





Realistic Lighting

 

Steam

Nexus



Realistic Lighting is sits alongside ENB as one of the best graphical upgrades you can make to Skyrim, and you can combine the two for even better effect. Realistic Lighting makes Skyrim's shadows starker and more pronounced, and re-arranges in game lights for a darker, more realistic look, including some pitch black nights. Although this mod is on both Nexus and Steam Workshop, I recommend using the Nexus version, which is more frequently updated and has more customisation options.





Automatic Variants

 

Nexus



There are a lot of excellent retexture mods available for Skyrim, but the sad thing is that you can only ever use one at a time. Automatic Variants exists to correct that problem. It allows Skyrim to randomly choose different skins from a pool of variants, so each animal looks unique. Right now it only works on creatures, but there are plans to expand it to items later on. Because of the nature of this mod, it's a little complicated to install. First download Automatic Variants, then download any texture packs you want to use (I recommend Bellyache's animals). Drop the texture pack into the folder, then run the AutomaticVariants.jar file to build the mod, which goes last in your load order. If you're adding new skins, make sure you build the mod again.







Get Snowy

 

Nexus



Get Snowy is simple, but beautiful. It allows snow to land on creatures and NPCs, covering them with a light dusting of icing sugar. That's all it does, but it has an amazing effect on your game, making the winter wonderland of Skyrim's colder regions seem even frostier and more unforgiving. Take a trip to the Winterhold to see it at its best.





Sky UI

 

Steam

Nexus



Ask any PC gamer what Skyrim’s biggest flaw is and you’ll get one answer: the inventory. The default UI is inelegant, slow and features far too much scrolling. Which is why Sky UI is so essential. It doesn’t merely fix the problems with Bethesda’s interface, it improves it on every level. Icons are now used to easily distinguish items while using less space. Additional information, such as if an item is stolen or poisoned, is clearly displayed. The inventory can even be sorted by value and weight, while a text search lets you find the correct item in a hurry. There is simply no reason not to install Sky UI, even those few who don’t mind the original interface will find their Skyrim experience improved immeasurably as a result.





Xenius Character Enhancement

 

Steam

Nexus



Xenius has rapidly carved himself a niche as Skyrim’s premier character enhancement modder, producing a whole series of texture improving mods at a tremendous rate before packaging them together as Xenius Character Enhancement. While so many other modders have spent their time making characters that look more like fashion models than medieval peasants, Xenius stays true to the original art style of Skyrim, and for that we salute him.





Gameplay tweaks



Magic Duel

 

Steam

Nexus



Melee fighters in Skyrim can block, parry, shield bash and counter, but mages are limited to just spraying each other with destruction spells until one of them falls over. Magic Duel aims to fix that. When you and another mage fire spells at each other, there is a chance you'll be locked into a duel. The world around you moves into slow motion and you must alternately click the right and left mouse buttons force the energy towards them. It reminds me a lot of the end of Harry Potter and the Goblet of Fire... which I totally haven't read.





Convenient Horses

 

Steam: Dawnguard and Vanilla

Nexus



There are a lot of mods to improve the behaviour of Skyrim's mounts, but Convenient Horses is my favourite. It combines the features of many other horse mods, adjustable speed, horses for followers and saddle bags for storage, plus several features of its own, like mounted conversations and looting, plus a fast dismount when in combat. Plus it features the return of that most beloved of Elder Scrolls features: Horse Armour.







Ultimate Follower Overhaul

 

Nexus



Ultimate Follower Overhaul combines dozens of little tweaks and adjustment to the way Skyrim's companions work. It lets you control their equipment properly, force them to level up with you (they don't in the vanilla game) or teach them new spells. You can even recruit multiple followers, all the way up to fifteen, although more than one or two can rapidly unbalance the game. It also comes with its own follower horse riding system, although I prefer Convenient Horses' approach myself, thankfully the two are fully compatible.







Specialised Followers

 

Steam

Nexus



Skyrim's followers are a characterful bunch, encompassing everything including a cheerful Khajit mercenary to an arrogant magic school dropout to a death obsessed Dunmer. The only problem is that their diversity of character is rarely reflected in their fighting style. Enter Specialised Followers, which tweaks and adjusts the stats, spells and perks of every follower, and gives them all a powerful special ability. Kharjo can now detect enemies by smell, and sneak even in heavy armour, while Ahtar's huge axe strikes leave enemies temporarilly slowed. Its a huge improvement on the vanilla followers, although sadly it is no longer being added to.







Unofficial Skyrim Patch

 

Steam

Nexus



This mod does exactly what you'd expect it to do. Modders realised they could patch the game faster than Bethesda, so they banded together to fix whatever bugs they could. The mod is being constantly updated, fixing new bugs as they emerge and updating the patch whenever Bethesda themselves release an official fix. There's also a variety of subtle tweaks, like making sure Brand Shei (above) eventually gets out of prison after you frame him to join the Thieves Guild, so you aren't robbed of his services forever.





Homes







Build your own home

 

Steam

Nexus



Who needs Hearthfire when you have mods? Supernastypants' Build Your Own Home mod actually came before Bethesda's official add on, and offers many of the same features. There's only one plot of land, just outside the Abandoned Prison, but a wide variety of homes you can build on it. It's all modular, so you can create anything from a simple shack to a towering fortress, with a four different themes for the interior that can be mixed and matched throughout. Add the Adopt Children mod and you've basically recreated Hearthfire, only for free.





The Asteria

 

Steam

Nexus



For the Dragonborn that has everything, we have the most ostentatious Skyrim home possible. The Asteria is an enormous floating Dwemer airship that hovers near Riverwood. As you can see, it looks magnificent from the outside, but the interior is also meticulously designed and stocked everything a budding Dragonborn could need. There are smithing facilities and archery targets on deck and an on board hydroponics facility for all your alchemical needs. There's even a book on the bedside table detailing the history of the vessel.







Dragon Falls Manor

 

Steam

Nexus



If you find The Asteria a tad over the top, modder Mattcm919 has also produced a more lore friendly alternative in Dragon Falls Manor. This luxorious mansion house is perched on the edge of a waterfall, and is ever bit as detailed and comprehensive as its airborne counterpart. There's a smithy, mannequins, weapon plaques, gardens, alchemy tables and fully stocked bookshelves. It really feels like the fully functioning home of an accomplished adventurer.







Gleaming Falls

 

Steam

Nexus



For those who want a more convenient and humble abode, I heartily recommend Gleaming Falls. This snug liver riverside shelter is completely open to to the elements, with only a roof to keep the rain off. The result is that you can drop in, store your items and head off again without ever having to go through a loading door. It's not just about convenience though, Gleaming Falls is every bit as pretty and well designed as the larger homes in this list, it's just for those that prefer a low key fishing shack to a grandiose mansion.







Deus Mons

 

Nexus



Deus Mons is one of the most biggest and most spectacular Skyrim home available. It's a huge Dwemer castle built into a mountain peak just south of the Throat of the World. It's epic, you have to defeat a Dragon just to get the front door key. Conquer the beast and you'll have a castle fit for a Dovaking. Of course having such an enormous building to yourself can be lonely, which is why Deus Mons' creators have included the option to populate it with cooks, blacksmiths, bards and other NPC servants, as befits a player of your station.





New Items



Immersive Armours

 

Nexus



Hothtrooper makes some of the best custom Skyrim armours around. His creations are interesting, artistic and supremely detailed. Immersive Armours packages together all of Hothtrooper's mods along with a few other selected armour sets, and spreads them throughout the land. New armours have been carefully dished out to appropriate NPCs and added to random loot lists, where their lore friendly designs mean they blend right in.







Heavy Armoury

 

Steam: Dawnguard and Vanilla

Nexus



Ever wanted to wield a halberd in Skyrim? Club? Spear? Shortsword? Quarterstaff? Heavy Armoury adds a whole variety of new weapon types in to the game. Each weapon is available in Iron, Steel, Dwarvern, Orcish, Elven, Glass, Ebony and Daedric, plus Falmer, Forsworn and Draugr versions. The Dawnguard version also adds Dragonbone weapons. Each of these is craftable, and can be randomly carried by NPCs, and each is carefully designed to be in keeping with Skyrim's established art style. The only downside is that spears use the default two handed animations, meaning swinging and hacking, rather than stabbing and poking. If you want a more authentic spear animation try Spears of Skyrim , although sadly that doesn't come with the other weapon types.







Wearable Lanterns

 

Steam

Nexus



If you're using Realistic Lighting, you'll notice that nightime is Skyrim has gotten much darker. Spell and torches can help, but warriors who want to use their off hand are out of luck. Chesko's Wearable Lantern mod sorts out this problem, letting you clip a light source to your belt, front or rear. Companions can also carry the lanterns, and will automatically douse them when you enter sneak mode, acting as your own portable night light.





Plant Trees

 

Steam



Plant Trees was actually created by one of Bethesda's community managers, Nick Breckon, which explains why it's so professionally made. The mod adds a selection of seeds that slowly grow into full sized trees. It also adds the Staff of Efflorescence, which can be used to paint flowers onto items, terrain and even people. For some reason using it on enemies calms them, which makes sense, because nothing relaxes me like having flowers sprout from my skin.







Crossbows Basic Collection

 

Steam

Nexus



Many of those who purchased Dawnguard were disappointed that there were only a handful of crossbow varieties available. This mod expands the collection to include crossbows of every material available. It also adds them to levelled lists, meaning you'll find them as loot, and see them being wielded by bandits. For obvious reasons, this mod is for those who own Dawnguard only.





Quests



Moonpath to Elsweyr

 

Steam



For those who are getting a little sick of snowy mountains, Moonpath to Elsweyr offers two brand new environments, lush jungle and barren desert. This quest mod takes you to the Khajit homeland of Esweyr, making a strong case for setting the next Elder Scrolls game there. There's also a jungle home thrown in, and if you install the add on mod a talking tiger for a follower. As with a lot of quest mods, the voice acting is of questionable quality, but if you can get past that then you'll enjoy a great adventure though some beautiful environments.







Legendary Creatures

 

Steam



This mod adds eight powerful boss monsters in locations dotted around Skyrim. Each is a souped up version of a traditional monster, and drops unique loot upon death.The quest to hunt them down can be found in a journal at the Bannered Mare in Whiterun. Legendary Creatures doesn't exactly have a deep narrative, but it offers new and challenging fights, and some great items as a reward.







Sea of Ghosts

 

Steam

Nexus



The Sea of Ghosts adds several new quests, all centred around the ice covered seas to the north of Skyrim. Hiring the Winter's Warmth from Solitude docks will allow you to explore a series of islands, containing seven different quests for you to discover and complete. What makes it stand out is the exploration element, you're often heading off to a new island with no idea what it contains, capturing that feeling of striking out for the horizon that Skyrim's land based adventures create so well.







Descent into Madness

 

Nexus



Descent into Madness was one of the highlights of Richard Cobbett's Week of Madness diary. Take a nap in your bed in Breezehome and you'll be transported into the realm of Sheogorath, where two realms called Madness and Dementia are engaged in an eternal clash of the crazies, and both want you to help. Each side offers a different, hour long questline full of puzzles and riddles, all set within a bizarre, dreamlike landscape.







Hunting in Skyrim

 

Steam

Nexus



Not merely a new quest, but a whole new guild. This mod adds a new Huntsman's Guild to Skyrim. It's a work in progress at the moment, but for now you can jump start the questline by reading a journal in the Drunken Huntsman. This leads you on a series of hunting themed quests, letting you track and kill several unique and tough animals, from feral wolves to great white stags. In addition to the quests, the prices of pelts have increased, allowing players to earn a living hunting, and several new perks have been added.
PC Gamer
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title="Permanent Link to Skyrim crowned Ultimate Game of the Year, full list of winners revealed at 30th hmv GamesMaster Golden Joystick Awards">The Elder Scrolls V Skyrim - dragon roaaaar!







The Elder Scrolls V: Skyrim has scooped the big gong at this year's Golden Joystick Awards, fighting off competition from the likes of Mass Effect 3, Modern Warfare 3 and Battlefield 3 to be anointed The Ultimate Game of the Year. Jarls everywhere raised a mead-filled skull in stern approval of its triumph.



Hit the jump for the full list of winners.



Bethesda's open world dragon-bashing RPG also snagged two other awards at the ceremony, held this year in the extremely plush Westminster Park Plaza hotel in London. With comedian Ed Byrne doing the honours, Skyrim received commendation as the Best RPG and also won the Top Gaming Moment category for the Throat of the World sequence.



Other PC games won big as well, with Civilization 5: Gods & Kings winning Best Strategy, Portal 2 getting the Best DLC nod for the Perpetual Testing Initiative, Battlefield 3 snagging Best Shooter, the Best MMO award going to World of Tanks and indie horror hit Slender championed as the best Browser-Based game.



Here's the full list of winners:



BEST ACTION / ADVENTURE in association with Digital Spy: Batman Arkham City



BEST STRATEGY in association with PC Gamer: Civilzation 5: Gods & Kings



BEST MOBILE / TABLET in association with Edge: Angry Birds Space



BEST DOWNLOADABLE in association with Official Xbox Magazine: Minecraft (360)



BEST FIGHTING in association with Nuts: Mortal Kombat Komplete Edition



BEST SHOOTER in association with Gioteck: Battlefield 3



BEST MMO in association with hmv Gamerbase: World of Tanks



BEST HANDHELD in association with T3: Unchartered: Golden Abyss



TOP GAMING MOMENT in association with Daily / Sunday Mirror: The Elder Scrolls 5: Skyrim: Throat of the World



ONE TO WATCH in association with hmv: Grand Theft Auto 5



BEST DLC in association with Official Playstation Magazine: Portal 2: Perpetual Testing Initiative



BEST RPG in association with MSN: The Elder Scrolls 5: Skyrim



BEST SPORTS in association with talkSPORT: FIFA 12



BROWSER-BASED / FLASH in association with CVG: Slender



BEST RACING in association with GamesRadar.com: Forza 4



OUTSTANDING CONTRIBUTION: EA Sports & FIFA



ULTIMATE GAME OF THE YEAR in association with GamesMaster: The Elder Scrolls 5: Skyrim
PC Gamer
rel="bookmark"
title="Permanent Link to An Illusionist in Skyrim, part 11: first horse to Whiterun">Skyrim Diary 11 - Cover







This is the diary of me attempting to play Skyrim using only Illusion magic: I'm not allowed any weapons, armour, or magical items, and I can't attack anyone directly. The first entry is here, or you can see all entries to date here.



I deliver the hard-won Jagged Crown to General Tullius back at Imperial Legion headquarters in Solitude, and receive my next assignment. It's to deliver a message to the Jarl (mayor/king) of Whiterun, telling him he's about to be attacked by the rebel Stormcloaks, and urging him to side with us Imperials.



I'm not letting myself use fast travel, but this is pretty much going back the way I came, so I wouldn't mind cutting down my journey time. I wonder how much horses cost.



A thousand gold? Forget it, annoyingly happy stablemaster. I wouldn't spend that even if I- oh wait, I do have it. OK, sold!



She's a stout, mottled little number the game insist on calling "Sarah the Implausible's horse". Since I can't see a way to change that, I decide to name her Sarah the Implausible Horse. I clamber on and ride out, Belrand jogging stoicly behind us.







Sarah the Implausible Horse isn't actually much faster than me, as evidenced by the fact that Belrand can pretty much keep up with us, but somehow the journey seems to race by. We only stop when I spot a spider chasing a fox, and dismount to cast Calm on him. Less of that, nature.







It's my first time in Whiterun - I was told to race here to warn them of the dragon attack right at the start of the game, but I decided to have a long and weird military career first. After a brief argument the guards let me in to see the Jarl.







"I have a message from General Tullius!"



"Whatever it is, it'll have to wait until I've finished dealing with this dragon situation."



Oh yeah, that reminds me: "A dragon destroyed Helgen and Whiterun is next!"



"A dragon?! You're sure?"



When he eventually accepts the existence of the dragon he told me about three seconds ago, he doesn't care what Tullius has to say. This is awkward, because I don't care about the dragon or Whiterun or the world.







He tells me to give the message to his bodyguard - his 'housecarl'. I refuse - my orders are to give it to the Jarl, not the carl. The Jarl says he'll only take it if he can immediately give it to the carl without reading it. Since this technically fulfills my mission without actually achieving anything worthwhile, I agree, and give it to the Jarl who gives it to the carl and my objective is complete. Bureaucracy in action!



Unfortunately, I also need his response. And he won't read the note until I help him save his stupid city from that flying whatever. Alright, Jarl, what have I got to do?



I have to go to Bleak Falls Barrow.



Next Thursday: that
PC Gamer
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title="Permanent Link to An Illusionist in Skyrim, part 10: a close shave">Skyrim Diary 10 - Cover







This is the diary of me attempting to play Skyrim using only Illusion magic: I'm not allowed any weapons, armour, or magical items, and I can't attack anyone directly. The first entry is here, or you can see all entries to date here.



The others catch up and praise me as a genius for figuring out that the fox, moth and dragon symbols on the claw correlated to the fox, moth and dragon symbols above the claw-shaped hole. Please, friends, this is what I do.



Through the door, a side corridor lined with swinging blades leads to a temptingly large chest. I'll take those odds. It's actually an easy sprint, and the chest is full of magical armour I can't use but can sell. It's all going excellently until I turn around.



Belrand, with his puppydog enthusiasm and John Malkovich face, has followed me into the corridor. Belrand is not adept at avoiding swinging blades. And swinging blades, importantly, are not adept at recognising when an enemy has surrendered.



In combat, Belrand can only be knocked down: enemies will leave an incapacitated foe alone to focus on upright people like me. So physical traps are one of the few ways he can completely and permanently die. This is about 0.3 seconds away from being very, very bad.



There's a lever next to the chest. I don't know what it does. I pull it. The blades stop.



Belrand trots cheerfully through and stares at me with his fixed, thin smile, as if to say "What?"







Recognising my talent for doing obvious things, Rikke sends me to find a way to open a gate. There's a switch. I pull the switch. I am the brains of the operation.



There are no Stormcloaks this deep into the ruin - the symbols-door stumped them completely, it seems. But in this room, there are Draugr. Nordic zombies. They climb out of their stone beds and come at our party from all sides, and like all undead, they're completely immune to my Illusions.







All I can do is Courage my friends, but just as I buff the last one, he drops down dead. Um, that wasn't me. Another is killed before the fight's over, but Belrand, as usual, is fine. On to the final chamber.



The Jagged Crown is in the middle of this room. The only trouble is, it's on someone's head. A Draugr Scourge sits slouched on the throne, and I have a feeling he's going to- yep, he gets up. So do about five lesser zombies.







The fight gets nasty. I can avoid being attacked directly, but the Scourge can hit almost all of us with a shout attack. By the time the lesser Draugr are dead, so is every Imperial soldier except Rikke, and I'm low on health. Rikke goes down, but not out - I Courage her back on her feet, and she goes at the Scourge with renewed vigor.







Her assault knocks him down to his hands and knees, and Belrand brings his huge axe down on him. It's over.



Rikke asks me to take the crown back to Solitude, so I dutifully loot it off the Scourge's wrinkled head, and Belrand and I head back up the surface, feeling guilty about all her brave, dead comrades.



Next Thursday: first horse to Whiterun
Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Saddle up, cuddles

Look at you, hackers. Rummaging through Skyrim’s files and turning up references to what might – but only might – be the game’s next and perhaps most ambitious DLC. If the details revealed and shared hold weight, the next pack could be called Dragonborn, and could include FLYING ON THE BACK OF DRAGONS plus new locations that fall tantalisingly close to the hallowed province of Morrowind on the atlas of Tamriel. (more…)

PC Gamer
rel="bookmark"
title="Permanent Link to Skyrim “Dragonborn” DLC, Morrowind quest markers and dragon riding spotted in patch files">The Elder Scrolls V Skyrim







Skyrim fans have been data-mining patch 1.8 for hints at future updates and posted some very interesting tidbits on the Bethesda forums. The files contains quest markers for the island of Solstheim, the setting for the Bloodmoon Morrowind expansion pack. Bloodmoon locations like Castle Karstaag and Raven are listed alongside new animation entries that hint at mounted dragons.



Animations listed include entries like "DragonMountedDualStaff," which suggests we might find ourselves fighting warriors dual-wielding magical staffs from dragonback. There's also mention of new weapon crafting recipes for Bonemold, Chitin, Nordic and Stalhrim armour. The data is linked to the name DRAGONBORN in the file structure, which Bethesda trademarked earlier this year.



This hasn't been officially confirmed by Bethesda yet, but early details on the Skyrim Dawnguard DLC were obtained in the same way when fans discovered mention of crossbows and vampire lords tucked away inside an official patch. The Solstheim setting would be a sensible way to expand Skyrim given that it's snowy, mountainous, and populated by Nords. Thanks to OXM for the heads up.
Kotaku

New Skyrim Patch Suggests That DLC Will Bring The Game Back To Morrowind Skyrim's next DLC could be taking us back to the world of Morrowind, the third game in Bethesda's popular RPG series.



Eagle-eyed Elder Scrolls fans have dug through the files for patch 1.8, which Bethesda released yesterday for PC, and found all sorts of clues that could hint at future content for the game.



One line hints at a return to Solstheim, the Nord colony last seen in the second expansion to Morrowind, Bloodmoon. Other patch files hint at dragon riding (!) and a bunch of other locations in and around Solstheim.



The patch also suggests that the DLC will be named Dragonborn, which was trademarked by Bethesda back in May.



If Dragonborn is really a thing, it would be Skyrim's third piece of downloadable content. Dawnguard and Hearthfire were both released earlier this year.



I've reached out to Bethesda for comment and will update should they respond.



Update: Bethesda says no comment.



1.8 Beta Update and Dragonborn DLC hints discussion [Bethsoft Forums]


PC Gamer
rel="bookmark"
title="Permanent Link to An Illusionist in Skyrim, part 9: Real Warriors">Skyrim Diary 9 - Cover







This is the diary of me attempting to play Skyrim using only Illusion magic: I'm not allowed any weapons, armour, or magical items, and I can't attack anyone directly. The first entry is here, or you can see all entries to date here.



Back on the road, we're still a long walk from *clears throat* Korvanjund. But the coast is clear, and we arrive in one piece by nightfall. There's a group of Imperial soldiers gathered outside the ruin, so I run up to them. Legate Rikke is addressing the men, and Hadvar, the man who saved me from Helgen while I hid behind furniture, is among them.



"I'm glad you're here," he says. "I'll feel a lot better going into that place with your at my side." I've done absolutely nothing to earn his bizarre confidence in me, but actually he's right: he will feel better, because I now have Courage, a spell that brainwashes people into feeling good about risking their lives for me.



We're here for the Jagged Crown, but the Stormcloak rebels got here first. They're halfway through the ruin, so we've got to storm it to stop them before they get to it.



"Let's show them what real warriors look like!" Rikke yells. I straighten my dress and stroll forth.







The troops rush ahead and clash with the Stormcloaks on the steps leading down to the ruins. I can't do much to help except Courage them - I'm basically a cheerleader.



As soon as we get inside, a group of Stormcloaks come at us. Before we clash, I hit one with Calm spell. He stops, annoyed, and says "Hey!" - then wanders off while his friends are slaughtered.







I see Belrand smash one in the face with the hand of his axe, then choke him with it, then leap into the air bury it in another, killing him with one blow. If the Stormcloaks had thought to hire some dude from a bar, they'd be winning this war.



Belrand's still nice enough to leave Calmed Stormcloaks alone, but the Imperials have no such scruples - the one I pacified is slaughtered before the spell wears off.



I've levelled up enough on the journey here that my Calm spell works on everyone, so I feel safe to scout ahead a bit. I dash past several groups of Stormcloaks, Calming anyone who gets close but mostly slipping by without a fight.







I only stop when I hit a door with an ancient combination lock. The solution's engraved on a claw right in front of it, but before I can start rotating the dials, a Stormcloak catches up with me. I hit him with Calm, but now I've got to unlock this thing before it wears off.



In my haste, I accidentally jam the claw-key in before I've aligned the dials correctly. There's a rush of air, and poison darts shoot from both walls behind me in rapid volleys. None of them hit me. Several hundred of them hit the Calmed Stormcloak who was ambling cluelessly around behind me. He collapses. Problem solved!



Next Thursday: a close shave
...

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