Product Update - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

As a thank you to all of our loyal fans we’ve added some great new content to Worms Reloaded. The update includes two classic weapons from previous Worms games, the Old Woman and Longbow, as well as a new landscape theme, ‘Britannia’, which was recently featured in Worms Crazy Golf. Also, for a bit of fun, we have updated, re-recorded and included the all-time favourite ‘Worm song’ in this update. Happy Worming!
Product Update - Valve
Updates to Worms Ultimate Mayhem have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- Fixed black screen issues when Alt-tabbing and minimising game in progress
Product Update - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

- This update fixes an issue where “invisible lobbies” were being created, resulting in matchmaking and invite errors. All non-private lobbies should now be visible to matchmaking, and invites should now function correctly for all non-ranked lobbies
Product Update - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • Added new DLC - The Worms Reloaded "Mayhem Pack". This is a free downloadable content pack released to celebrate the forthcoming launch of Worms: Ultimate Mayhem. The "Mayhem Pack" features 3 new landscape themes ('Wild West', 'Jurassic' and 'Arabian'), 3 new hats, 3 new speech banks and 3 new gravestones, all based upon some of the great content coming soon in Worms™: Ultimate Mayhem.

Product Update - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. This update is the first of a number of planned updates that add features requested by the Worms Reloaded community. This one concentrates mainly on the Frontend and User Interface.

Worms Reloaded
  • Added a feature to allow players to to invite friends into public games.
  • Added a feature so that players you have just played a game with will be added to a recent players list.
  • Added a feature so you can change your team in the game lobby by right clicking your name.
  • The key used for opening the chat window will also close the window if pressed again.
  • When playing against someone who has a custom speechbank that you do not have, the game will now pick a random speech bank instead of resorting to the default one every time.
  • The chat interface size has been reduced.
  • The font size in the frontend and menus has been reduced.
  • Other improvements to the frontend such as: - Lists ordered alphabetically, Menu Options renamed and a reorganisation of the frontend that makes navigating more intuitive.
  • Fixed a crash in the tutorial relating to selecting an empty slot from the weapon panel.
  • Fixed magnet sync issues
Product Update - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted:

“Following hot on the heels of the Team Fortress pack, we now have the Community pack which contains missions, maps, hats and gravestones all inspired by and designed by the Worms community. The designs were chosen from a number of competitions run earlier on in the year and finally they are ready.

The community pack contains: -
  • 5 Single Player Missions
  • 3 New Multiplayer Maps
  • 3 New Hats
  • 3 New Gravestones
We've also fixed a bug that caused unlocked items to be no longer available.

We'd like to take this opportunity to thank all our Worms fans for their help in making Worms Reloaded such a success and wish everyone a Merry Christmas and a Happy New Year.”
Product Update - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • Steam Cloud support has now been implemented
  • Game Styles can now be shared between users. Upon creating a new Game Style (or opening and saving an existing Game Style), a folder called ‘ExportedSchemes’ will be created in the same directory as the executable. Schemes will then automatically be saved as an .xsc file in this folder and can be shared and sent to other users. In order to import a custom Game Style, place the .xsc file in the ExportedSchemes folder and select ‘Import Game Style’ from the Manage Game Styles menu in game
  • Backspace now backflips the worm with a single press
  • Fixed an issue with the holiday hats message being non-dismissive upon receiving an online multiplayer invite
  • Tall vertical landscape types are no longer generated in online BnG Ranked games
  • Forts are now selected randomly from the teams in an allied group
  • The game will now end correctly when there is only one player left in a multiple round online multiplayer game
  • Added tooltips to Leaderboard and Show Player Games list screens
Product Update - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • Reduced the CPU load of the initial file check and added a Cancel button allowing it to be bypassed
  • Custom Game Styles with multiple rounds now work in online games, allowing users to play to the best of 1, 3 or 5 rounds
  • Fixed an issue apparent with the in game camera caused by fast mouse movements
  • Fixed an issue which disabled the ability to zoom in online multiplayer games
  • Added the option to invite friends to the lobby in public Player Matches
  • Improvements have been made to the random worm placements to reduce the likelihood of worms grouping together
  • You can now select the Parachute whilst on the Rope
  • Fixed an issue which could have resulted in players being removed from lobbies when using game pads
  • When the AI uses the shotgun, it should now use both shots and the turn should end correctly
  • Viewing the Game Style settings in a lobby will no longer clear all chat
  • Post game lobbies now appear visible again in the Show Player Games list, so new players can join or be invited if there are available slots
  • Additional crash fixes
Product Update - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • Prevented the user from entering blank or space filled names in the Intro Wizard
  • Prevented the player from selecting with the function keys while they are falling. This was the cause of an exploit which meant selecting the girder in mid air would stop a worm from falling
  • Fixed an issue which caused worms to continuously jump if pause menu was opened while jump button was pressed
  • Fixed a number of online crashes and made extra stability fixes throughout the game
  • Changed the player invite screen for Private Games. It now uses a paged list rather than a scrolling list and colours to more closely match those used by the Steam client
  • Fixed a crash which occurred if more than four players tried to join an online multiplayer lobby simultaneously
  • Additional improvements to the ready lights
  • Added file validation check on first run of new versions to ensure that no files are corrupted due to a faulty update download
Product Update - Valve
Updates to Worms Reloaded have been released. The updates will be applied automatically when your Steam client is restarted. The major changes include:

Worms Reloaded
  • Fixed an issue that meant all players were kicked from a private lobby when the host kicked a player
  • The game should now once again return to the post game lobby after a Player or Private match
  • Fixed bug where if clients were viewing schemes or had the "Are you sure you want to leave the lobby" dialogue open when the match started, the game would return to the multiplayer screen instead of the lobby
  • Fixed a specific “Waiting for players…” hang where if the game was badly out of synch before the game had started it could hang indefinitely

  • Additional Ready Light fixes
  • Fixed an issue to prevent the lobby host being kicked due to another player leaving when returning to the lobby after a game
  • Fixed issues with Hell theme occasionally desynching right at the start of a game
  • Fixed an issue in the Team Standings menu so that the Back button now responds to mouse input
  • Additional optimizations to stability of network games.
...

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