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Half-Life

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May 16, 2013
Community Announcements - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:

  • Added "con_mono" convar, when set to 1 a monospaced font is used in the console. When toggling this value you must restart the game for it to take effect.
  • Fixed dedicated server logs so they don't go into _addon or _download folders by mistake
  • Fixed game directory not being set correctly under Mac OS X or Linux
  • Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times
  • Clamped health values to fix display issues when it dropped below 1 or above 255
  • Draw the "Paused" message when you pause the game
  • Fixed custom game menus (like ones displayed by AMXModX) not rendering correctly
  • Updated sound track to 44kHz, 128kbit MP3 for better listening experience
  • Fixed test microphone button not working
  • Updated SDL drop, fixes some mouse input issues
  • Fixed 3rd party mods that use the base Half-Life 1 client.dll having bad mouse input behavior
  • Fixed view jumping when coming in and our of VGUI1 menus under Half-Life, Team Fortress Classic and DeathMatch Classic
Community Announcements - alfred
We have released a Beta update for Half-Life and associated games.
Changes in this update are:
  • Fixed music tracks to correctly play across level change and to not stop (or restart) at unexpected times
  • Clamped health values to fix display issues when it dropped below 1 or above 255
  • Draw the "Paused" message when you pause the game
  • Fixed custom game menus (like ones displayed by AMXModX) not rendering correctly
Community Announcements - alfred
We have released a Beta update for Half-Life.
Changes in this update are:
  • Updated sound track to 44kHz, 128kbit MP3 for better listening experience
  • Fixed test microphone button not working
Community Announcements - alfred
We have released a Beta update for Half-Life
Changes in this update are:
  • Updated SDL drop, fixes some mouse input issues
  • Fixed 3rd party mods that use the base Half-Life 1 client.dll having bad mouse input behavior
  • Fixed view jumping when coming in and our of VGUI1 menus under Half-Life, Team Fortress Classic and DeathMatch Classic
Community Announcements - alfred
Changes in this update are:
  • Fixed typing in text when using mods
Community Announcements - alfred
Changes in this update are:
  • Fixed mouse cursor snapping back to center when using mods like SvenCoop
Feb 20, 2013
Community Announcements - alfred
We have updated the public release of Half-Life. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Features in this update include:
  • Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen
  • Added a "Raw Input" checkbox in the Mouse tab of the Options dialog. This button toggles the "m_rawinput" cvar. If selected raw input API's will be used to get mouse input, usually with lower latency but missing the post processing from your OS's Window manager
  • Added a "Low video quality" option in the Video tab of the Options dialog. Use this check box if you have an older GPU and want to trade off visual quality for FPS
  • Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
  • Added support for binding the multiply key on the numeric keypad, the engine bind name for this new key is "kp_mul"
  • Added support for binding Windows key, key name "win". Be careful binding this key, your OS may also act on presses from it
  • Made keypad enter key activate an item when pressed in the server browser
  • Made the "timerefresh" command require sv_cheats be set for its use. This command is for developer profiling and shouldn't be generally used
  • Added listing of games from the valve_downloads folder in the New Game dialog
  • Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
  • Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
  • Improved HTTP download performance
  • Improved movement when running at more than 100fps
  • Removed now unused sv_voicecodec and sv_voicequality cvars
  • Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues

Fixes in this update include:
  • Fixed left shift key presses not detecting properly
  • Fixed viewdemo command causing a crash
  • Fixed load dialog in viewdemo command not actually loading the demo
  • Fixed Player List dialog not allowing you to mute a player
  • Fixed crash on restart if you had the serverbrowser active
  • Fixed double entries in the sprays list pulldown under options
  • Fixed crash if Windows OS level DEP setting was turned on for all programs and you ran in software mode
  • Fixed downloading of content from servers via HTTP, both if you got a 404 error on one of the links or the file was in the base download folder
  • Fixed some commands writing config files to a bad path
  • Fixed corruption of text input when hitting backspace while composing a message
  • Fixed mouse clicks sometimes being lost
Community Announcements - alfred
Changes in this update are:
  • Returned mouse input to using windows messages rather than raw input, this should correct the sensitivity change people have seen
  • Added m_rawinput cvar, if set to 1 this enables using the raw input API's on your OS to get mouse input, usually with lower latency but missing the post processing from your OS
  • Fixed corrupt HTTP downloads if the url sent by the game server resulted in a 404 error
  • Fixed corruption of text input when hitting backspace while composing a message
  • Renamed gl_ztrick cvar to gl_ztrick_old, usage of this cvar is deprecated and caused rendering issues
  • Fixed mouse clicks sometimes being lost
Community Announcements - alfred
We have released a Beta update for Half-Life 1 and Counter-Strike 1.6. You can access the beta by right clicking the game in your Library list, choosing "Properties" and going to the beta tab. Linux and OS X users will need to opt into this update also. Once you opt into the beta you will automatically receive future beta updates.

Changes in this update are:
  • Re-enabled a fps cap of 100. You can override this behavior if you want to run faster by setting fps_override to "1" but some mods may not behave properly
  • Fixed movement when running at more than 100fps
  • Added "speak_enabled" cvar, if set to 0 then the "spk" and "speak" commands are disabled
  • Added "edicts" option to liblist.gam file, for use in mods that want more than 900 entities in their maps
  • Increased supported entity count in Counter-Strike 1.6 to 1800
Community Announcements - alfred
We have updated the public release of Half-Life 1. This update contains all the changes from the recent beta, thanks to the whole community for their help with testing and suggesting new features.

Changes in this update are:
  • Converted Half-Life to the new SteamPipe content system, for optimized delivery of the game
  • Added support for Mac OS X and Linux operating systems
  • Enabled Cloud support for save games
  • Improved OpenGL rendering pipeline and output to leverage the capabilities in todays GPU
  • Improved support for in-game chat in non-latin languages

A full list of changes can be found in the announcement thread.
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