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PC Gamer
rel="bookmark"
title="Permanent Link to Valve actively seeking Linux devs">TUX_Gordon



Oh happy day. As someone who resents leaving the safety of his Ubuntu desktop every time I want to play a game or do some benchmarking, today's headline from Phoronix.com is frankly the news I've been waiting for for years.



Valve has been recruiting for at least one Linux specialist to help port Windows games with this job ad since January. But it looks like they're getting very serious, and keen to push on with the project. Phoronix' Michael Larabel has received an email from Gabe himself asking for help head hunting.



The email to Larabel, which has been confirmed as genuine, reads:



We are running into a bunch of performance issues in Linux drivers (e.g. 50 millisecond draw calls because thedriver is compiling a shader). 



We'd like to hire someone to work on these performance issues. If you know of anyone we should be talking to, I'd appreciate getting connected with them. 



Gabe Newell 

Valve, Bellevue



This isn't overly surprising, but it is reassuring. With the rapid rise of Android as a gaming platform, and recent changes to the Linux kernel which integrate Android code, there's every reason for developers to start treating open source more seriously. The Humble Indie Bundle has proven that there's a market for Linux gaming too, as grateful Tuxheads spending more than Mac users.



It could well be that they're looking for someone purely for internal testing and research with no firm plans to bring Steam or games to Linux yet. But neither the ad or the email seem particularly speculative.



I'd never be as foolish as to predict the rise of the Linux desktop, but the operating system is pervasive in other ways that might become a more common desktop alternative.
Kotaku





width="500" height="333" allowscriptaccess="always"
allowfullscreen="true">

The moment all Valve and Half-Life fans have been waiting for might be revealed at this year's E3, predicts YouTube user aekime. But will it be the big reveal everyone is sitting on the edge of their seats for?



At least Gabe will apparently make the most amazing entrance ever.



Fair warning: This video is only slightly creepy. That's if you consider a crazed Half-Life fan biting his friend's ear off to be creepy. Let's just say it seems like the creator took some inspiration from David Firth.



And for the record, I'd be very happy with a new Left 4 Dead.



Gabe Newell at E3 2012 [Reddit]


Kotaku

Half-Life, Portal Toys are About to Get Even CoolerSo far, toy company NECA seems to be doing a pretty good job with a license for Valve's catalogue of first-person shooters. But at the end of the day, NECA makes toys for the mass market, so what you'll be getting will be fairly standard stuff.



Over the weekend a potentially more exciting announcement was made: Valve will also be having toys made by threeA, a Hong Kong company who in this writer's opinion are simply the best manufacturers of action figures on the planet.



While threeA made a name for itself initially making original toys and figures based on its own properties, like World War Robot (whose artist Ashley Wood also helps run threeA), it's recently moved into licensed territory, making figures based on things like Real Steel.



They're also the guys behind the enormous, $500 Metal Gear Rex figure due out later this year.



It'll be very interesting to see what they can come up with.


Kotaku

Video Games as the Best Old Movies You've Never SeenI love old movies—especially films from the 1940s. Graphic designer Bao Nguyen did a take on classic games, like Half-Life and Street Fighter, and reimagined them as classic films—namely, creating film title cards for them.



Ever wondered what Metal Gear would've looked like as an old Warner Bros. crime film? Something like this! Too bad Humphrey Bogart isn't around to play Old Snake. Too bad Humphrey Bogart isn't around. Period.



Bao Office [Flickr via Cargo Collective via Albotas]



Video Games as the Best Old Movies You've Never Seen

Video Games as the Best Old Movies You've Never Seen


Kotaku

Obey Gabe Newell. Do It.San Francisco's 4th Street is covered in Gabe Newell. The Game Developer's Conference is in full swing, and the iconic Valve boss's mug is splashed on poles, garbage bins, and newspaper stands.



It's like gaming's own version of the Obey sticker campaign, but Gabe's either saying Half-Life 3 or Steam console. I can't tell which.



These photos were taken by website Destructoid. More in the link below.



Someone put up pictures of Gabe Newell EVERYWHERE [Dtoid]



Obey Gabe Newell. Do It.

Obey Gabe Newell. Do It.

Obey Gabe Newell. Do It.

Obey Gabe Newell. Do It.


Kotaku

The Tallest Building on Earth is Half-Life 2's CitadelAnd you thought it was some giant building in Dubai. Nope. According to measurements converted from in-game models ad referenced for scale, City 17's own Citadel, constructed by the Combine, easily takes the cake.



Standing at 8430 feet tall, the Citadel easily, ahem, towers over the competition, Dubai's Burj Khalifa only managing to get 2723 feet off the ground (note: the image above is in metres).



Before anyone complains about the tense used in this post, let's assume there are people here who haven't played Half-Life 2's episodes.



The scale of Half Life's Citadel, compared to the tallest buildings in the world [Reddit]



The Tallest Building on Earth is Half-Life 2's Citadel


Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

Dead!Over Christmas I drew up a list of little things about games that have always intrigued, interested, or appealed to me. I’ve been adding to it over the past couple of weeks, and I’ll be writing about these little nuances of gaming in the coming months. These are just idle musings, but I hope you’ll find them to be food for thought. Today’s is about the odd joy in seeing AI entities getting into a fight.> (more…)

PC Gamer
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title="Permanent Link to Team Fortress 2 action figures and life-sized Portal Gun hitting shops this summer">Portal Gun 3



We've seen some impressive fan-made Portal guns in the past, but they've been rare, costly one-off projects. Valve are giving us the chance to get hold of our own Aperture Science Handheld Portal Devices without having to burn ourselves horribly putting together an injection mould. Joystiq mention that, at Valve's request, toy manufacturers, NECA have put together a life-sized Portal gun. It'll hit the shops this summer with a $130 price tag attached.



There will be lights and those lights will change colour, but will it make the "pwung" noise? There's only one way to find out, and that's to buy at least five. Perhaps ten. Maybe more. More. MORE.



NECA will also be releasing a line of Left 4 Dead, Team Fortress 2 and Half-Life action figures, a few of which were shown off at the NYC Toy Fair. The Team Fortress 2 wiki has a snap of the new figures, you'll find that below along with a few shots of that Portal gun. Baggsy the Heavy.















Kotaku

ARGH, a Half-Life Barnacle for your HOUSEGerman artist Daniel Ritthanondh is the man to thank for this Half-Life-inspired lamp, which will simultaneously light up your room and darken your dreams.



As big a Half-Life fan as I am, I could not own this. Wherever it went, I couldn't walk under it. Ever. That or I'd come home one day and creep up on it, shooting at it until it coughed up a human skull and giblets all over my living room floor. Which would just be too messy.



Teptec Studio [Professional Site]

Kilh [DeviantArt]



ARGH, a Half-Life Barnacle for your HOUSE

ARGH, a Half-Life Barnacle for your HOUSE

ARGH, a Half-Life Barnacle for your HOUSE

ARGH, a Half-Life Barnacle for your HOUSE

ARGH, a Half-Life Barnacle for your HOUSE

ARGH, a Half-Life Barnacle for your HOUSE


Eurogamer


As the wait for news on the next Half-Life game goes on, Valve boss Gabe Newell has explained the famed developer's current strategy on revealing new titles.


Valve's experience with Half-Life and Half-Life 2 caused a rethink, leading the company to back off from talking about future games until they're good and ready, Newell told Penny Arcade.


"Part of the reason that we backed off talking so much about what was happening in the future is that when we've done that in the past, you know, with Half-Life 1 it was a year after we originally said it would be, Half-Life 2 basically if you go and read the forum posts apparently took us 50 or 60 years to get done, so we're trying to be careful not to get people too excited and then have to go and disappoint them.


"So we're sort of reacting in the other direction and saying, 'okay, well let's have things a little more baked before we start getting people all excited about it.'"


Valve's continued silence over the next Half-Life, be it Half-Life 2: Episode 3 or Half-Life 3, has frustrated many of its fans.


Earlier this month 10,000 Valve fans logged on to play Half-Life 2 en-masse in an attempt to make their campaign for more Half-Life information heard. It was the result of a Steam Group, called A Call for Communication (Half-Life), that is lobbying Valve to release more information on the future of the much-loved series.


"The lack of communication between Valve and the Half-Life community has been a frustrating experience. While continued support for current and future products is greatly appreciated, fans of the Half-Life series have waited years for a word on when the franchise will return," the group's description reads.


"We're acutely aware of how much we annoy our fans and it's pretty frustrating to us when we put them into that situation," Newell told Penny Arcade, while agreeing with the suggestion that there is tension between all the various projects the company is interested in doing.


"We try to go as fast as we can and we try to pick the things that we think are going to be most valuable to our customers and if there's some magic way we can get more work done in a day then we'd love to hear about it.


"But we recognize that it's been a long time whereas we have so many games that people really love - Counter-Strike, Half-Life, Portal, Left 4 Dead, not a whole lot of Ricochet enthusiasts out there, and at the same time we want to be making sure that those games and those stories and those characters are moving forward while also making sure that we don't just get into terminal sequelitis."


In June 2009 Newell said he had "very good reasons" for not discussing Half-Life 2: Episode 3, but refused to be drawn on them or when the developer would be able to open up about the concluding chapter in the FPS saga.


"I get a ton of email every day saying why aren't you talking about Episode 3? And there are very good reasons why we're not talking about Episode 3, which I can't talk about yet, but I will," Newell said at the time.


And last year, Newell told Eurogamer he wouldn't trade the "enthusiasm and straightforwardness of our fans for a quieter inbox".

...

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