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Half-Life

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Rock, Paper, Shotgun - contact@rockpapershotgun.com (Jim Rossignol)

With Valve talking about making the Half-Life movie themselves, you have to wonder whether they might be well advised to hire this chap for the process. His trailer for short film I’m The Freeman looks about as good as we could hope a Half-Life movie to be. Assuming it was to CG, in the spirit of the TF2 shorts, of course. Go take a look, if you’ve not seen it already. Hell, go watch it again. I can’t wait for the full thing. (And the other movies on the guy’s site are quite something, too.) (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Quintin Smith)

Press A to win game.

Game endings, then. They’re crap, aren’t they? Even games that tell engaging and creative stories have a habit of foundering abruptly instead of providing a satisfying finale. Maybe it’s because statistically, developers know less people will see the ending than any other part of their game, and a finale is a lot of work. Maybe it’s because creating closure is an entirely different discipline to holding someone’s attention.

We could have sat theorising in the RPS chatroom all day, but instead we collaborated on something far more proactive and arrogant: rewriting the endings of five of our favourite games. Check out our maddened riffing on Borderlands, Half-life, The Longest Journey, Morrowind and System Shock 2 after the jump. (more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (John Walker)

RUN!

Speedruns are awesome. We don’t nearly celebrate them enough. Or at all if our search is working. We should do that more. So should you. The one below, sent to us by Matija, is an absolutely astonishing display of skill in the original Half-Life.

(more…)

Rock, Paper, Shotgun - contact@rockpapershotgun.com (Alec Meer)

Preparing for a much-needed Windows reinstall, I’m currently unearthing all manner of old pieces from my freelance past. Many are… well, you know how it can feel to read something you wrote many moons ago. For the sake of all humankind, most of these documents must never see the light of day again. This heartfelt paean to the original Half-Life’s zombies (originally published in PC Gamer) remained reasonably proud, however. So, after some heavy jiggery and some light pokery, here it is…>

Half-Life is credited with doing a great many things to save the first-person shooter from the Doom-derived rut it seemed stuck in during the late 90s – its perspective, its sense of place, its uncutscenes, its Rick Dangerousness – but rarely given so proud a nod are its zombies. (more…)

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